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The Who, What, Why? Game Design Podcast
83 minutes | 4 days ago
Who, What, Why? S27.E08 :: Gender-Inclusive Language and the Hobby
Tanya Pobuda and Shelly Jones, co-authors of AN ANALYSIS OF GENDER-INCLUSIVE LANGUAGE AND IMAGERY IN TOP-RANKED BOARD GAME RULEBOOKS, joined me to talk about their most recent article exploring representation in the hobby. This conversation is an important one for bringing new voices into the hobby. Credit: guidelines by Justin Blake from the Noun Project
73 minutes | 9 days ago
Who, What, Why? S27.E07 :: Life in the Fast Train
Trey Chambers, designer of Empyreal and its expansions, joined me to talk about his game: a very massive but deeply rich train game set in the world of Indines. We focused a lot of how he packs replayability into the game and what that means. Credits: Train by Ataur Rahman from the Noun Project
54 minutes | 12 days ago
Who, What, Why? S27.E06 :: The Artist of Doom
John Kovalic, cartoonist and game designer, joined the show to talk about his journey into the industry and more. John is most notable for his work on Munchkin and Apples to Apples, but he has worked on 100s of games in his career. He also draws the comic The Dork Tower. Credit: artist by Stephen Borengasser from the Noun Project
52 minutes | 16 days ago
Who, What, Why? S27.E05 :: Going Up?
Harrison Brooks, a young designer, has burst onto the hobby scene with a game called Elevator Up. It's a casual game that was designed, tested, illustrated, and printed by Harrison. Our conversation focused on how he designed the game and got into game design in general. Credit: Created by Vectors Point from the Noun Project
48 minutes | a month ago
Who, What, Why? S27.E04 :: When Ya Gotta Go...
Bush Poo, a game designed by Justin and Alison Crooks, puts players in a very familiar setting. You are on a hike and have to go to the toilet... like really, really have to go. This push your luck game fits its theme perfectly. We discussed its design and more. And yes, I made some poo jokes. Credit: poo by parkjisun from the Noun Project
62 minutes | a month ago
Who, What, Why? S27.E03 :: Swarm, Swarm, Swarm, Swarm!
2 podcasts in one day?! Well, at least it opens with a Seinfeld joke. Sean Chappell, one of the designers behind Hivernation, joined me to talk about his game. We discussed creating abstracts, planning a Kickstarter during a pandemic, and even 3D printing. Hivernation comes to Kickstarter April 13th. Credits: hive by Eugene Ghanizadeh Khoub from the Noun Project
91 minutes | a month ago
Who, What, Why? S27.E02 :: Simulation City 2021
James Naylor of Naylor Games and designer of Magnate joined me to talk about his game. We focused on a lot of the various systems involved in his game as well as the 3-dimensional elements of it and how those impacted design and production. We had a lot of fun chatting here. Credit: buildings by Eucalyp from the Noun Project
61 minutes | a month ago
Who, What, Why? S27.E01 :: Game Time with Tali Rhein
Tali Rhein, the designer of Dogo Dash, joined me to talk about her game, its origins, and what it was like designing and Kickstarting a game during a worldwide pandemic. We also delved into her time as a Brazilian game designer in Germany.
58 minutes | 2 months ago
Who, What, Why? S26.E10 :: 7th Continent, 26th Season, 10th Episode
Bruno Sauttier, co-designer of 7th Continent, joined me to talk about his massive game. We discussed the creation of the game and the different systems involved in the game. One of the most surprising things for me was hearing about how visual the game is and how important that is to communicate information. Credit: explore by Nhor from the Noun Project
52 minutes | 2 months ago
Who, What, Why? S26.E09 :: Solo Journaling For the RPG Player
Anna Blackwell and Doug Levandowski, both designers of solo journaling RPGs, joined me to talk about these kinds of games. We discussed what they are, what draws people to playing them, and what are some techniques for designing them. Credits: journal by Creative Stall from the Noun Project
112 minutes | 2 months ago
Who, What, Why? S26.E08 :: 5-Ur-Er Games for Designers
This is part 2 of my discussion with Jeff, Jonny, and Ben about the 5 games designers can learn a lot from. We cover 3 more each, so multiply that by 4 people... that's 12 more games for your designing ears! This is also longer... sorry or you're welcome. Credits: ziggurat of ur by Linseed Studio from the Noun Project
66 minutes | 2 months ago
Who, What, Why? S26.E07 :: 5 Ur-Games for Designers
Jeff Warrender, Jonny Pac, and Ben Maddox (of 5 Games 4 Doomsday fame) joined me to talk about the first half (or so) of the 5 games each of us believe helps to teach budding designers something important about game design. This is a two-part episode with the last 3 choices coming in the second part. There are 8 games in this episode alone. That's worth at least the price of a listen. Credits: ziggurat of ur by Linseed Studio from the Noun Project
46 minutes | 2 months ago
Who, What, Why? S26.E06 :: Game Design from the Old World
Simone Luciani, designer of games like Tzolk'in, Barrage, Voyages of Marco Polo and more, joined me to talk about his career as a game designer. We delved into his work process and a lot of the similar mechanisms that have cropped up in his games. Credits: Italy by Tom Walsh from the Noun Project
106 minutes | 3 months ago
Who, What, Why? S26.E05 :: I Like Big Games and I Cannot Lie
Luke Laurie and Jonny Pac, designers of Dwellings of Eldervale and Merchant's Cove/Endless Winter respectively, joined me to talk about what it was like to design BIG games, games that have a massive table presence both physically and mechanically. This conversation goes in places, man. It goes in places.
82 minutes | 3 months ago
Who, What, Why? S26.E04 :: Imagine the Components Were All 0's and 1's
Jason Lee, chief creative officer at Pixelmatic and creator of Infinite Fleet, joined me to talk about designing games for the digital space. We talked about some of the games he has worked on, namely Age of Empires 4 and Company of Heroes. And we talked about what it felt like to be in charge at a smaller game studio like Pixelmatic. This was a fascinating conversation. Credits: Gaming PC by Azam Ishaq from the Noun Project
77 minutes | 3 months ago
Who, What, Why? S26.E03 :: The High Priest Needs Your Devotion
Ed and Sam Stockton, designers and owners of BA Games, joined me to talk about their first game coming to Kickstarter in February. This game Cult of the Deep brings a twist to the social deduction game. We discussed the development of the game and more. Credit: Pentacle by Kyle Tezak from the Noun Project
82 minutes | 3 months ago
Who, What, Why? S26.E02 :: Pass the Catch Up... Mechanics
Jonny, Ode, and Julian joined me for a discussion of a board game related topic: catch up mechanics. What purpose do they serve? How are they implemented? Why aren't they called Ketchup mechanics? What does Heinz know? The important questions. Credit: Ketchup by Made x Made from the Noun Project
47 minutes | 3 months ago
Who, What, Why? S26.E01 :: Design Group Tips and Tricks
Tony Tran and Emma Larkins, both designers and organizers of their own board game design groups, joined me to talk about board game design groups. We discussed how both became part of their groups and how they create the right atmosphere for designers and players to feel creative and safe. Credits: group by Javier Cabezas from the Noun Project
14 minutes | 4 months ago
Who, What, Why? S25.E10 :: Art from Japan with Roci
Roci, illustrator for Uchibacoya Games over in Japan, was kind enough to join me on the show to talk about how she got into games, her inspiration for her beautiful artwork, and gaming culture in Japan. She is currently responsible for all of the cover art for Uchibacoya Games. Also, like many gamers, has found that once a person buys one board game, more and more and more start to fill her home. Roci wrote a blog post in Japanese about our interview and even added her own thoughts about being interviewed in English. Check it out here: Blog Post Credits: Roci!
10 minutes | 4 months ago
Who What Why? Bonus #3 State of the Show
Dear listeners, this is a state of the show bonus episode. I lay out some of where I came from and where I am going with the show. 2021 can be a big year for this show if I handle it right. Thank you for listening. Happy birthday to me and happy new year to you!
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