20 minutes | Jan 11th 2021

Sun Snappers (Guilds & Goblins 5)

The adventurers awaken as captives, with no memory of how they got to this strange new place? Can they find their way out of even more trouble than usual?

Lessons include: A little “bad luck” can challenge our creativity and lead us to bold new ideas

This story is part of the Guilds & Goblins miniseries, where What If World characters play an original tabletop RPG for kids and families. The dice rolls are all real and help inform the story, along with your questions and ideas! Start at episode 176 for the full story. Patrons get access to the recently updated Core Rules!

Today, we’re sponsored in part by Faraway, a new short story collection from Amazon Original Stories. Five retold fairy tales—for adults—that take the happily-ever-after in daring new directions. The Faraway collection is available in audio and eBook format and Amazon Prime members listen and read for free. Download now at amazon.com/farawaystories

Join our Patreon for Ad-Free stories, a Shout-Out on the show, bonus audio, a better chance of having your question answered, and more! patreon.com/whatifworld

Subscribe to What If World wherever you listen: link.chtbl.com/whatifworld.

What If World is made by Eric O’Keeffe with help from Karen O'Keeffe. Our theme song is by Craig Martinson and our podcast art is by Jason O’Keefe. Additional songs and sound effects from audioblocks.com. This week's Sun Snapper artwork is by patron Iris.

--- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app
Play
Like
Play Next
Mark Played