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Untapped Design

17 Episodes

12 minutes | Oct 28, 2020
Episode 17: Voltron
A more literal interpretation of a "Voltron" commander.
21 minutes | Oct 14, 2020
Episode 16: Color Shifting
Colorshifting 8 random cards from scryfall.
8 minutes | Sep 30, 2020
Episode 15: Common 1 Drops
The 6 common 1 drop creatures for our draft set. They're pretty basic so this episode is super quick.
11 minutes | Sep 16, 2020
Episode 14: Zendikar Rising Flip Lands
Zendikar Rising features a series of really interestingly designed lands called Modal DFCs. Here's my take on the same mechanic from a different perspective.
40 minutes | Sep 1, 2020
Episode 13: Draft Signposts part two
Since this is a draft set, we need some draft archetypes and signposts. Last episode, we built a cycle of non-creature spells, this time we're putting these effects on bodies!
70 minutes | Aug 19, 2020
Episode 12: Draft Signposts part one
Since this is a draft set, we need some draft archetypes and signposts. We're doing two full cycles, but here's the first half.
52 minutes | Aug 5, 2020
Episode 11: Tribal Commanders and Lords
Putting our lore from the previous episode into practice, here are the tribal lords and commanders for Kaldheim's 5 tribes.
36 minutes | Jul 22, 2020
Lore of the Land: The Five Tribes of Kaldheim
Rather than create new cards, we come up with some lore for the set which will not only help us design down the road but will also make the set more flavorful.
39 minutes | Jul 8, 2020
Episode 9: 4 Color Planeswalkers
For the first time ever, 4 color planes walkers. Some are more creative than others, but all of them, we think, represent their 4 colors and are usable planeswalkers.
24 minutes | Jun 17, 2020
Episode 8: Multi-Type Planeswalkers
We were going to attempt to make something based on M21 but, it being a core set, that wasn't really possible. That said, here are some planeswalkers with additional permanent sub-types. Huge apologies about the end step, we had some technical difficulties in the office. Hopefully we can get it fixed for next episode.
30 minutes | Jun 3, 2020
Episode 7: Shrines
Shrines are an enchantment sub-type which uniquely uses the number of other shrines in its effect. So we took a stab at making our own shrines. To avoid making them too strong too fast we only did ally colored shrines.
28 minutes | May 20, 2020
Episode 6: Storm
The Storm Scale is used to determine whether a mechanic is too strong to return in future sets so, naturally, we made an episode to explicitly design cards around the mechanic that birthed the scale!
28 minutes | May 6, 2020
Episode 5: Level Up Gods
The gods of Theros have an interesting mechanic by which they are not creatures until a certain point. Level up is a... mechanic... Let's see how well those two things interact.
42 minutes | Apr 22, 2020
Episode 4: Mutate
We look at the mechanics of the newest set, Ikoria: Lair of Behemoths, and see how we can break them for some new commanders.
22 minutes | Apr 8, 2020
Episode 3: Lands
I sit down to make a couple of land cycles and, unsurprisingly, rip through them in just a couple minutes. So, for the first time ever, see what happens when we let Cayleb stretch his design muscles in creating a land cycle of his own.
25 minutes | Mar 25, 2020
Episode 2: Boon Boosters
Making two cycles based off of the famous "Boon Cycle". A set of instants with boon like effects, and a set of sorceries to increase the strength of the boons.
34 minutes | Mar 11, 2020
Episode 1: Infect
We create a new legendary creature and a cycle of infect instants to go with it.
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