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The Hard Move

37 Episodes

34 minutes | 2 months ago
Reveal a Secret
Fight, Item, Run is available to back now: https://www.kickstarter.com/projects/whimsymachine/fight-item-run-a-pixelated-ttrpg Taylor Curreysmith and I prepare for the worst as we discuss his Kickstarter based on the pixelated worlds of NES cartiges and limit breaks.  In the Patreon episode, Tay and I also go off topic to talk about Taylor's love of Monster Rancher (even more than the release), my love of Metroid, and a lot of time spent enjoying each other's company. The Hard Move was created by Matthew Gravelyn, and is hosted and produced by Sidney Icarus. You can follow the show on Twitter @TheHardMove. Music is by Nick Gravelyn. You can find his work at nickgravelyn.com You can follow  Taylor @whimsymachine and @taylor_cs --- Support this podcast: https://anchor.fm/thehardmove/support
41 minutes | 3 months ago
Pay the Price
Kyle Thompson and I prepare for the worst as we discuss object-oriented design, separation of intent, and a really cool move that I didn't love going in.  In the Patreon episode, Kyle and I also go off topic to discuss a wild amount of other moves that call on Pay the Price, and a bit of theory-crafting on how we'd like to see this design go forward. The Hard Move was created by Matthew Gravelyn, and is hosted and produced by Sidney Icarus. You can follow the show on Twitter @TheHardMove. Music is by Nick Gravelyn. You can find his work at nickgravelyn.com You can follow  Kyle @wiegraf_ and check out Tools for Viable Organising over at https://vsru.org/articles/tools-for-viable-organizing.html Content featured in this episode is from Fellowship 2nd Edition, by Jacob Randolph, published by Liberi Gothica Games. --- Support this podcast: https://anchor.fm/thehardmove/support
48 minutes | 3 months ago
Choose
Literally one day left to get Apocalypse Keys 25% off for being a Hard Move listener! temporalhiccup.itch.io/hardmove25 John Harper and I prepare for the worst as we discuss the building tension, core loops, and how we both get spooked out real easy. The Hard Move was created by Matthew Gravelyn, and is hosted and produced by Sidney Icarus. You can follow the show on Twitter @TheHardMove. Music is by Nick Gravelyn. You can find his work at nickgravelyn.com You can follow John @john_harper, and johnharper.itch.io. Content featured in this episode is from Murderous Ghosts by Vincent Baker, published by Lumpley Games --- Support this podcast: https://anchor.fm/thehardmove/support
40 minutes | 4 months ago
Accuse Someone of Lying
Reminder that you can get Apocalypse Keys 25% off for being a Hard Move patron! temporalhiccup.itch.io/hardmove25 Tomer Gurantz and I prepare for the worst as we discuss the nature of move engagement, what it means to be an audience, and how to best crush someone's lies beneath your high-heels. The Hard Move was created by Matthew Gravelyn, and is hosted and produced by Sidney Icarus. You can follow the show on Twitter @TheHardMove. Music is by Nick Gravelyn. You can find his work at nickgravelyn.com You can follow Tomes @tgurantz, and @SGGlendale for his awesome community work. Content featured in this episode is from Pasión de las Pasiones by Brandon Leon-Gambetta, with future publishing by Magpie Games --- Support this podcast: https://anchor.fm/thehardmove/support
45 minutes | 4 months ago
Holy Symbol Arsenal
Get Apocalypse Keys 25% off for being a Hard Move listener! temporalhiccup.itch.io/hardmove25 Jammi Nedjadi and I prepare for the worst as we unfold a developer's story about Apocalypse Keys and an amazing move that stole my heart. The Hard Move was created by Matthew Gravelyn, and is hosted and produced by Sidney Icarus. You can follow the show on Twitter @TheHardMove. Music is by Nick Gravelyn. You can find his work at nickgravelyn.com You can follow Jammi @temporalhiccup, and help us both out by getting the game at  temporalhiccup.itch.io/hardmove25 --- Support this podcast: https://anchor.fm/thehardmove/support
46 minutes | 5 months ago
Tell a Story
Proceeds from this month's patreon go to Color of Change, support them here: https://colorofchange.org/about/ Yoshi Creelman and I prepare for the worst as we move in herds, uhh find a way and, after careful consideration decide not endorse your park, as we Tell a Story. This episode was a joy to record after a long night at work, and I couldn't imagine a better person to record it with than Yoshi. The Hard Move was created by Matthew Gravelyn, and is hosted and produced by Sidney Icarus. You can follow the show on Twitter @TheHardMove. Music is by Nick Gravelyn. You can find his work at nickgravelyn.com You can follow Yoshi @yoshicreelman, and find his work on itch under Drawn Bear games. I highly recommend his Pillowfort blog post on playtesting. Content featured in this episode is from Escape from Dino Island, by Sam Tung and Sam Roberts. https://samnite.itch.io/escapefromdinoisland --- Support this podcast: https://anchor.fm/thehardmove/support
45 minutes | 6 months ago
Surrender to Weariness
Misha B and I prepare for the worst as we fight against the shadow until we Surrender to Weariness. Misha is an absolute joy to listen to, and I think this episode brings a lot of that out. The Hard Move was created by Matthew Gravelyn, and is hosted and produced by Sidney Icarus. You can follow the show on Twitter @TheHardMove. Music is by Nick Gravelyn. You can find his work at nickgravelyn.com You can follow Misha on twitter @bggameworks. Content featured in this episode is from The Watch, written by Ash Kreider and Andrew Medeiros --- Support this podcast: https://anchor.fm/thehardmove/support
42 minutes | 6 months ago
Thy Will Be Done
Aaron King and I prepare for the worst as we satiate an Object's Hunger with Thy Will Be Done. This episode unfolds a lot about what we want from the move that isn't present, which is kind of different for this format. The Hard Move was created by Matthew Gravelyn, and is hosted and produced by Sidney Icarus. You can follow the show on Twitter @TheHardMove. Music is by Nick Gravelyn. You can find his work at nickgravelyn.com You can follow Aaron on twitter @aaronmfking, and at erinking.itch.io Content featured in this episode is from The Veil, 2nd Printing written by Fraser Simons and published by Samjoko Games. --- Support this podcast: https://anchor.fm/thehardmove/support
40 minutes | 6 months ago
In-Brain Puppet Strings
Paddy Hutchinson and I prepare for the worst as we pull on some In-Brain Puppet Strings. An interesting move, we discuss a lot about the requirements for the move and how we make it sing at our table. This a fun ep, and it's stripped back from more of the deeply theoretical episodes we've had in the past. Some nice variety. The Hard Move was created by Matthew Gravelyn, and is hosted and produced by Sidney Icarus. You can follow the show on Twitter @TheHardMove. Music is by Nick Gravelyn. You can find his work at nickgravelyn.com You can follow Paddy on twitter @paddyhutcho, and at liberationindustries.net Content featured in this episode is from Apocalypse World 2nd Edition, written by Vincent and Meguey Baker, and produced by lumpley games. --- Support this podcast: https://anchor.fm/thehardmove/support
37 minutes | 7 months ago
At Any Cost
Rach Shelkey and I prepare for the worst as we take a look at At Any Cost from Urban Shadows. One of my favourite eps, when we discover that we both have a totally different understanding of this move. In the Patreon cut, Rach and I also talk about medicine and patient autonomy, consent in gaming, and art criticism. Available at patreon.com/thehardmove The Hard Move was created by Matthew Gravelyn, and is hosted and produced by Sidney Icarus. You can follow the show on Twitter @TheHardMove. Music is by Nick Gravelyn. You can find his work at nickgravelyn.com You can follow Rach on twitter @teddog, and listen to Plus One Forward. Content featured in this episode is from Urban Shadows. With writing by Andrew Medeiros and Mark Diaz Truman, and published by Magpie Games --- Support this podcast: https://anchor.fm/thehardmove/support
41 minutes | 7 months ago
The Abyss Stares Back
https://itch.io/b/520/bundle-for-racial-justice-and-equality    Spenser Starke and I prepare for the worst as we take a look at The Abyss Stares Back from The Veil. An interesting move, we discuss as much about how we love unpacking the poetry of the move as we do with how challenging it is to engage with fully. It really is like nothing else out there. In the Patreon cut, Spenser and I also talk about the changes we'd like to see this move make, and specifically how it can be so inaccessible to the people approaching it. Available at patreon.com/thehardmove The Hard Move was created by Matthew Gravelyn, and is hosted and produced by Sidney Icarus. You can follow the show on Twitter @TheHardMove. Music is by Nick Gravelyn. You can find his work at nickgravelyn.com You can follow Spenser on twitter @spenserstarke, and back Alice is Missing on Kickstarter. Content featured in this episode is from The Veil. With writing by Fraser Simons, published by Samjoko. --- Support this podcast: https://anchor.fm/thehardmove/support
42 minutes | 8 months ago
Drives
Jenn Martin and I prepare for the worst as we take a look at the Beacon's Drives from Masks. We go through how Drives offer players guidance, and how the smart design offers beats without defining an arc.  In the Patreon cut, Jenn and I also talk about how to approach it from a design perspective, along with a bunch of extra goodies. Available at patreon.com/thehardmove The Hard Move was created by Matthew Gravelyn, and is hosted and produced by Sidney Icarus. You can follow the show on Twitter @TheHardMove. Music is by Nick Gravelyn. You can find his work at nickgravelyn.com You can follow Jenn on twitter @tenpenjenn (and her website, the.kinematic.cafe) Content featured in this episode is from Masks: The Next Generation. Writing by Brendan Conway, published by Magpie Games. --- Support this podcast: https://anchor.fm/thehardmove/support
39 minutes | 8 months ago
Gaze Into The Abyss
Andrew Gillis and I prepare for the worst as we Gaze into the Abyss from Monsterhearts 2. In this episode we discuss inviting players in, generating stakes, and developing good dark stories.  In our patreon release Andrew and I also talk about the ins and outs of Abyss Gazing, and bringing misses to bear against players. Available at patreon.com/thehardmove. The Hard Move was created by Matthew Gravelyn, and is hosted and produced by Sidney Icarus. You can follow the show on Twitter @TheHardMove. Music is by Nick Gravelyn. You can find his work at nickgravelyn.com You can follow Andrew on Twitter at @commutingcrow. Content featured in this episode is from Monsterhearts 2, written by Avery Alder, and published by Buried Without Ceremony. --- Support this podcast: https://anchor.fm/thehardmove/support
41 minutes | 9 months ago
Go Aggro
Adrian Thoen and I prepare for the worst as we go OG and Go Aggro with Apocalypse World 1e and 2e. In this episode we discuss shifting agency of threats; bluffing and calling it; and how to do moves from "a distance". In our patreon release Adrian and I also talk about how Go Aggro can be played as an MC, and the evolution of PbtA moves over the years. Available at patreon.com/thehardmove. The Hard Move was created by Matthew Gravelyn, and is hosted and produced by Sidney Icarus. You can follow the show on Twitter @TheHardMove. Music is by Nick Gravelyn. You can find his work at nickgravelyn.com You can follow Adrian on Twitter at @madadric. Content featured in this episode is from Apocalypse World first and second editions, written by Vincent and Meguey Baker, and published by lumpley games. --- Support this podcast: https://anchor.fm/thehardmove/support
38 minutes | 9 months ago
Spit In The Face Of Guidance Or Influence
Ryan McNeil and I prepare for the worst as we step into the time-shifting Innocent, and look at a really hostile move. In this episode we discuss escalation in PbtA; what it means to have moves "on the table"; and how different triggers drive different play. A full length bonus version of this episode is available at patreon.com/thehardmove. The Hard Move was created by Matthew Gravelyn, and is hosted and produced by Sidney Icarus. You can follow the show on Twitter @TheHardMove. Music is by Nick Gravelyn. You can find his work at nickgravelyn.com You can follow Ryan on Twitter at @transalaskin. Content featured in this episode is from Masks and Halycon City Herald, both published by Magpie Games, with lead writing by Brendan Conway. --- Support this podcast: https://anchor.fm/thehardmove/support
44 minutes | 10 months ago
Last Breath
Matthew Gravelyn and I prepare for the worst as we explore Dungeon World's move for facing down the black gates of the death. In this episode we discuss the nature of RPG death; triggering and engaging with the move in new ways; and have a blast doing it every step of the way.  A full length bonus version of this episode is available at patreon.com/thehardmove. The Hard Move was created by Matthew Gravelyn, and is hosted and produced by Sidney Icarus. You can follow the show on Twitter @TheHardMove. Music is by Nick Gravelyn. You can find his work at nickgravelyn.com You can follow Matthew on Twitter at @mrmatthew, and buy Mall Kids at mr-matthew.itch.io Content featured in this episode is from Dungeon World by Sage Latorra and Adam Koebel, and published by Sage Kobold productions. --- Support this podcast: https://anchor.fm/thehardmove/support
1 minutes | 10 months ago
Hard Move Season 2 Announcement
The Hard Move returns for Season 2... with a twist! New episodes start on April 1st. --- Support this podcast: https://anchor.fm/thehardmove/support
63 minutes | 2 years ago
Make A Challenge
Becky Annison and I dive into her upcoming game Bite Me! and explore the complicated dynamics of werewolf pack authority. The move Make A Challenge is used as a mechanical device whenever someone willingly, unwillingly, or even unknowingly challenges the leadership of the alpha. This move has some wild effects ranging from swapping playbooks to permanent stat modifiers. Narratively this move can shape the entire course of the game, moving power around and breaking social norms. For the GM, there’s a lot to manage but Becky comes through with some tips for GMs to get your through it.  You can follow Becky on Twitter at twitter.com/BeckyAnnison and check out her work at blackarmada.com  Content featured in this episode is from Bite Me! by Becky Annison. For more information, visit bit.ly/BiteMeKS  Music is by Nick Gravelyn. You can find more of his work at nickgravelyn.com  You can follow the show on Twitter at twitter.com/thehardmove  Support the show at patreon.com/thehardmove and subscribe to The Hard Move on iTunes, Google Podcasts, or your podcast platform of choice.  --- Support this podcast: https://anchor.fm/thehardmove/support
41 minutes | 2 years ago
Act Under Pressure
Rev Deschain and I check out the move Act Under Pressure from Monster of the Week. This seemingly generic move is used whenever there is risk or doubt about the success of an action and offers a wide assortment of both mechanical and narrative outcomes. We talk about how Rev uses this move to cover the success and failure of multiple moves into one roll and how he provides several narrative options for his players to choose from. As the GM, Rev thinks the more options the better, and puts the power back in the players’ hands.   You can follow Rev on Twitter at twitter.com/RevDeschain and check out The Crit Show at twitter.com/thecritshow  Content featured in this episode is from Monster of the Week by Michael Sands. For more information, visit evilhat.com  Music is by Nick Gravelyn. You can find more of his work at nickgravelyn.com  You can follow the show on Twitter at twitter.com/thehardmove   Support the show at patreon.com/thehardmove and subscribe to The Hard Move on iTunes, Google Podcasts, or your podcast platform of choice.   --- Support this podcast: https://anchor.fm/thehardmove/support
48 minutes | 2 years ago
Take A Powerful Blow
Lloyd Gyan and I expand on a Twitter conversation by discussing Take A Powerful Blow from Masks. In a game where super humans battle it out with fists and wits, the concept of harm is replaced with systems of conditions and narrative outcome. This move mechanically encapsulates what it’s like for a super teen to take a hit, physically or emotionally, and what happens after. Narratively this move has a lot of options for players to choose their own adventure, and the GM also weighs in heavily if the enemy gets an advantage as a result. You can follow Lloyd on Twitter at twitter.com/druggeddwarf and check out the One Shot Club at discordapp.com/invite/Y4DRYdA Content featured in this episode is from Masks by Brendan Conway. For more information, visit magpiegames.com   Music is by Nick Gravelyn. You can find more of his work at nickgravelyn.com  You can follow the show on Twitter at twitter.com/thehardmove  Support the show and subscribe to The Hard Move on iTunes, Google Podcasts, or your podcast platform of choice.  --- Support this podcast: https://anchor.fm/thehardmove/support
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