The Art of Scaring Players Directly in Eternal Darkness
Eternal Darkness is a 2002 horror game that breaks the 4th wall & tries to reach outside of the game to directly mess with the player. In this episode, I take a look at these disruptive mechanics to try and find patterns that other game developers can use to make their games rise above the crowd.Full show notes, transcript and the gamedev FREEBIE for this episode are located here:https://blacklodgegames.com/s01e03-show-notes-the-art-of-scaring-players-directly-in-eternal-darknessIf you're interested in RPG video games, or you want to support the show, please check out my massive space RPG, Daath Origins on Steam:https://store.steampowered.com/app/655340/Daath_Origins/Classic turn based RPG gameplay combined with a dark interdimensional space opera... with some twists thrown in for good measure. Dᴀᴀᴛʜ Oʀɪɢɪɴѕ features HD graphics, programming, story and a 31 song original soundtrack... created by a single person.https://blacklodgegames.com/shop/pc-games-windows/daath-origins/You can always find the latest episodes and show notes of the Disruptive Video Game Podcast at either of these URLs:http://disruptivevideogame.comhttps://blacklodgegames.com/the-disruptive-video-game-podcast/