47 minutes | Oct 17, 2018

Serious Vintage Episode 32: Talking Guilds of Ravnica With Its Lead Editor

After a long hiatus due to staffing issues, for episode 32, Geoff Moes (@ThallidTosser on Twitter), Nat Moes (@GrandpaBelcher), and Josh Chapple (@joshchapple) talk about Guilds of Ravnica. Here’s the timestamped table of contents for your listening ease and enjoyment: 02:24 – How Cards Are Made 09:03 – Listener Questions on GRN 32:10 – Lunch and Dinner in Seattle 38:38 – Invert // Invent and Being an Editor Total runtime: 46:44 Where Was That Nat Guy Anyway In October 2016, I (Nat) moved to Seattle and briefly touched the sun as an editor in Magic R&D for Wizards of the Coast. For two years, my wife and I lived for adventure in the Pacific Northwest, and I got to live out the dream of working on Magic: The Gathering, the game I’ve managed to dedicate more than half my life to playing. Working for Wizards was great. I learned many things that I’ll carry with me now that I’ve left, not only about Magic (how it’s created and how it’s played) and about editing in general. For anyone who’s dreamed of working in Magic R&D, I’ll say it’s pretty much everything you’ve imagined. You can spend an entire day playing Magic with some of the best, most insightful, and most creative players ever. You get to see all the cards as they develop, before they come out. And you end up with more product than you realistically know what to do with. But it’s still a pretty regular office job, with meetings and whatnot. Most of the time employees are still concerned with meeting job responsibilities, managing whatever it is you’re working on at the time. And when my wife and I were looking at what we wanted from life, it was evident that with aging parents and the thought of having children of our own, it would be a lot more convenient to be back in Ohio than a day’s flight away from it (also, housing prices in Columbus are literally a quarter of those in Seattle!). In my two years, I worked on a lot of different things you may have seen. Among other things, I did Duel Decks: Merfolk vs. Goblins, finished the editing on 25th Anniversary Masters and Iconic Masters, and did the creative editing on Rivals of Ixalan. There are things I worked on that I still can’t talk about because they’re not even a gleam in the players’ eyes yet. I was also the lead editor on Guilds of Ravnica, and in this episode we talk about that. I answer some listener questions about the Magic R&D process and talk about some of the cards. If you want to know about some names or flavor texts I wrote or what the heck happened with Invert, it should be pretty entertaining. If you’re interested in reading about the process I describe pretty quickly, Mark Rosewater has a column detailing it, titled “Vision Design, Set Design, and Play Design.” I directed listeners to an earlier article, which is here, and also worth checking out. Lunch and Dinner in Seattle Josh asks what the good places to eat around Wizards of the Coast are. I didn’t take full advantage of all the local options because I’m frugal (cheap). I like to save money on normal eating so I can spend more on special events, so I generally packed my lunch. But there were a few places that I enjoyed semi-regularly. Malakor Thai and
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