Created with Sketch.
49 minutes | Jun 17, 2020
E.18 – The Last of Us (From the Archives)
In our second “From the Archives” edition of the show, we’re re-airing a lost conversation from 2013 about The Last of Us – Naughty Dog’s critically-acclaimed survival adventure game. On the eve of its much anticipated sequel, there’s no better time to revisit its inaugural chapter. In further blurring the lines between gameplay & cinema, The Last of Us has been a focal point for both gamers and industry veterans. Jim Wiser and I became fast friends in art school studying game design together, so I was delighted to have him join me for this episode. We discussed what worked, what felt in conflict with its narrative goals, and ironically our resistance towards an inevitable sequel – especially after that ending. Set within a broken America amid a global pandemic, The Last of Us‘ atmosphere cuts deeper in 2020. And while this episode serves as somewhat of a time capsule, I suspect it will resonate with those returning to Joel and Ellie’s world today. Additional Credits & Notes Jim Wiser and I have been friends since our foundation art classes at the Cleveland Institute of Art, where we collaborated as Game Design majors. Jim’s BFA thesis explored level design as a means to better understand way-finding, and since then he’s created artwork for a number of indie game projects, custom levels for Team Fortress 2, and UI/UX designs for modern mobile applications.Music in today’s episode is from the OST to The Last of Us and its prequel chapter, The Last of Us: Left Behind, composed by award-winning guitarist Gustavo Santaolalla.Support us by following us on Instagram and/or Twitter (@screenlooking), leaving us a rating & review, and sharing Screen Looking with a friend or two.
61 minutes | Apr 22, 2020
E.17 – Untitled Goose Game
to do: stay indoorsget the groceries without touching anythingplay video games to help pass the timemake a new episode of Screen Looking(complete Untitled Goose Game, uncover its brilliance, invite Hilary & Emma, check the sound, become one with the goose, honk) Additional Credits & Notes Alex Koval (co-host) is a full-stack developer, aspiring radio theater producer, and lifelong fan of the horror genre. He currently resides in Pittsburgh, PA. Some of his favorite games include Resident Evil, Final Fantasy Tactics, Baldur’s Gate II: Shadows of Amn, Bloodborne, and Banjo-Kazooie.Hilary Bovay (guest) is an incredibly talented photographer from Aquidneck Island, RI, now based out of Cleveland, OH. She has a keen eye for aesthetics & visual storytelling, and her love for the original Crash Bandicoot is all you’ll ever need to know about her taste in video games. When in doubt, she’s probably at the movies.Emma Neely (guest) is the owner of Rooted Ice Cream, slinging Pittsburgh’s best scoops since 2018. Similar to her husband (see above), she appreciates the finest of what pop culture has to offer, including Studio Ghibli’s animated films and an ill-fated Harry Potter game for the PlayStation 2.Music in today’s episode is from the OST to Untitled Goose Game, featuring Debussy’s Preludes as performed & arranged by Dan Golding (learn more about how the adaptive soundtrack was made, here).
104 minutes | Jan 20, 2020
E.16 – Games of the Decade (Bonus Episode)
Ten years ago, neither Alex or I were playing video games all that much – at least not like we used to. On the threshold of a new decade, we celebrate the ones that compelled us to return. In our first episode of the year, we look back on 10 games of the past decade that surprised and delighted us. Be it for their technical accomplishments, creative world building, stellar writing, innovative mechanics or genre-defying structure, these games left us wondering, “How was this even made?” We argue for their place on our lists, and why each uniquely impacted us. Tune in, and peer into the rear view mirror with us. We hope you’ll walk away with some fresh perspectives and a list of games worth revisiting. Additional Credits & Notes Alex Koval – my co-host – is a full-stack developer, aspiring radio theater producer, and lifelong fan of the horror genre. He currently resides in Pittsburgh, PA. Some of his favorite games include Resident Evil, Final Fantasy Tactics, Baldur’s Gate II: Shadows of Amn, Bloodborne, and Banjo-Kazooie.Music opening today’s episode is courtesy of Mono Memory – an 80’s inspired synthwave producer based in Edinburgh. The song is called “Crystal Beach” and can be found here on Bandcamp. Additional music came from the OST’s to each game as they were referenced.
75 minutes | Dec 18, 2019
E.15 – Civilization VI
What defines a civilization? Can (and should) building one be fun? Alex and I phone a friend for some answers, and get plenty to think about in return. Since Civilization‘s debut in 1991, virtually every facet of Sid Meier’s long-running turn-based strategy video game has evolved. Even the game’s narration is now helmed by actor Sean Bean (GoldenEye, The Lord of the Rings, Game of Thrones, etc.). Today, the famous series ventures even further into new territory with recent console ports – in addition to its latest challenge: climate change. Like the seasoned teacher that he is, Alex’s close friend and Civilization expert, Joe Jasek, walks us through the series’ fluctuating design choices, its relevance to world history, and the double-edged sword of its presence in a classroom setting. We learned a lot by the end of our conversation, and whether you’re new to the series as well or someone like Joe, we think you will, too. Additional Credits & Notes Alex Koval – my co-host – is a full-stack developer, aspiring radio theater producer, and lifelong fan of the horror genre. He currently resides in Pittsburgh, PA. Some of his favorite games include Resident Evil, Final Fantasy Tactics, Baldur’s Gate II: Shadows of Amn, Bloodborne, and Banjo-Kazooie.Joe Jasek is an English and Social Studies teacher who Alex found wandering the streets of Pittsburgh one day. They’ve been close friends ever since. He’s been playing Civilization since 2003. Music in today’s episode came from the OST to Civilization IV & VI. Clips and narration are from Civilization II & VI
68 minutes | Oct 29, 2019
E.14 – Iconic Spooky Worlds: Halloween Special Edition
Good evening ghosts and ghouls. This is your co-host and fellow delver into the depths of madness: Alex Koval. In the spirit of Halloween, Andrew and I have fortified ourselves in an old abandoned castle for our annual mailbag episode. Broadcasting from some antique radio equipment, and supplied with a cache of letters and tapes, we relive the video game moments that sent our friends & listeners screaming from their consoles & computers. Yet, what is it that can make a video game so frightening? Is it the foreboding environments? The haunting soundscapes? Or the harrowing tales of lost souls? Whatever it is, barricade your doors, cast an incantation, and grab the nearest impromptu melee weapon. We have quite a few treats (and some tricks) in store for you in this very special edition of… SCREEEAAAAAAM LOOOOKING! Additional Credits & Notes Alex Koval is a full-stack developer, aspiring radio theater producer, lifelong fan of the horror genre, and (usually) the co-host of Screen Looking. In celebration of the season, Alex took over hosting duties for this episode (as well as writing, producing, and assistance w/ editing).Andrew Kuhar is the host of Screen Looking. However, he was too scared to take the reins this time. You can find him on the slightly safer grounds of editing & mixing today’s episode.Guest Appearances include Eric Mathews, Joe Jasek, and Bill Lyon – special thanks to each of them for contributing their time and talents to our Halloween special.Music closing today’s episode is “RE1: Save Room Remix” by Mono Memory, previous guest, friend of the show, and synthwave producer. Additional music includes a piano cover by Lucas King, as well as excerpts from the OST’s of their respective games.Special Thanks to you, our listeners, for all of your incredible submissions! Alex and I were elated by the volume, range, and quality of spooky entries we received, from friends both old & new.
76 minutes | Sep 26, 2019
E.13 – Sony PlayStation (Console Retrospective)
Before Sony’s name ever appeared in front of the word “PlayStation,” it was nearly Nintendo’s that did. But if the Console Wars meant anything to you growing up, then you already know how that story ends. What proves harder to recall is how it all began, and its significance to the gaming industry today. In celebration of its forthcoming 25th anniversary, Alex Koval & I revisit the serendipity that propelled the Sony PlayStation to becoming a household name. Combined with some of the most iconic branding in entertainment, an innovative design, subversive marketing and a critically-acclaimed games library, the gaming console would prove to have a quarter-century-long ripple effect. Without the Sony PlayStation, our most cherished gaming memories may have never occurred. Tune in as we retrace its path to our childhood living rooms – and stumble upon the hidden gems that decorate its enduring legacy. Additional Credits & Notes Alex Koval – my co-host – is a full-stack developer, aspiring radio theater producer, and lifelong fan of the horror genre. He currently resides in Pittsburgh, PA. Some of his favorite games include Resident Evil, Final Fantasy Tactics, Baldur’s Gate II: Shadows of Amn, Bloodborne, and Banjo-Kazooie.Music bookending today’s episode was courtesy of their respective producers: Mikel, Orchard HiClips, and Lzls. Additional music was sourced from each video game’s respective OST.References throughout our discussion include the Nintendo “Play Station” prototype, designs of the logo, controller, and the console itself.
71 minutes | Aug 28, 2019
E.12 – Kentucky Route Zero: Acts I & II (From the Archives)
In 2012, an independent video game inspired me to start a now-defunct podcast, All My Friends Play Video Games. The show didn’t last long – but the game, Kentucky Route Zero, has kept us waiting. With its fifth & final act seemingly on the horizon, we’re taking a special trip down memory lane by re-airing our 7-year-old impressions of the game’s first two acts. In this previously lost episode, Hilary Bovay joined Alex and I to discuss Cardboard Computer’s indie darling, appreciate its visual sleights of hand, and predict which direction its mysterious characters are all heading. What we discovered was a story about a vanishing America, the hidden lives of artists at work, and what debt does to the less fortunate. The wait between Acts III, IV, and V is somewhat unavoidable when discussing Kentucky Route Zero as whole. And in reflection, this episode behaves as a time capsule for the game’s fledgling days. The show very literally grew up to become Screen Looking, and we’ve changed as people, too. In that spirit, we invite you to tune in and enjoy our first ride through Mammoth Cave. Additional Notes & Credits New! Read Andrew’s feature story for Polygon, “How the creators of Kentucky Route Zero ended their seven-year saga“Follow along on our Instagram account, @screenlooking.Alex Koval, my co-host, is a full-stack developer, aspiring radio theater producer, and lifelong fan of the horror genre. He currently resides in Pittsburgh, PA. Some of his favorite games include Resident Evil, Final Fantasy Tactics, Baldur’s Gate II: Shadows of Amn, Bloodborne, and Banjo-Kazooie.Hilary Bovay is an incredibly talented photographer from Aquidneck Island, RI, now based out of Cleveland, OH. She has a keen eye for aesthetics & visual storytelling, and her love for the original Crash Bandicoot is all you’ll ever need to know about her taste in video games.Music in this episode is from the OST to Kentucky Route Zero, which was composed and produced by Ben Babbitt.SFX foley (radio tuning) courtesy of freesound.org user RutgerMuller.
103 minutes | Jul 25, 2019
E.11 – Metal Gear Solid 3: Snake Eater
With a series as iconic and influential as Metal Gear Solid, where does one even begin? In today’s episode, we look to our friends for the answer: Metal Gear Solid 3: Snake Eater. For a game released in 2004, it offered an extreme level of detail in both its presentation and mechanics. But it also afforded players an unprecedented amount of choice. As such, it is widely considered the pinnacle of the franchise. To better understand Metal Gear Solid 3‘s many poignant – at times hilarious – contradictions, Alex and I welcome two people who’ve never met to the show. Returning from E.5 is Ryan Ward, and we’re happy to introduce Al Pocci, one of Alex’s closest friends, to the Screen Looking podcast. What Ryan and Al share is a deep appreciation for all things Metal Gear, and they bring with them some fascinating perspectives to our conversation. In Al’s words, “Metal Gear Solid 3 was the end of an era,” both for the series and video games at large. But what held the prequel together is also what generated some of its most entertaining points of friction. As we revisit what made Metal Gear Solid 3 work, we don’t shy away from Kojima’s more provocative messages, either. It might surprise you to discover how relevant it all remains, fifteen years later. Additional Notes & Credits Alex Koval, my co-host, is a full-stack developer, aspiring radio theater producer, and lifelong fan of the horror genre. He currently resides in Pittsburgh, PA. Some of his favorite games include Resident Evil, Final Fantasy Tactics, Baldur’s Gate II: Shadows of Amn, Bloodborne, and Banjo-Kazooie.Al Pocci is an expat, author, and paramedic based out of Galway, Ireland. His favorite games include Final Fantasy 9, Gunstar Heroes, Fallout 3 and, of course, Metal Gear Solid 3: Snake Eater.Ryan Ward has been a friend of mine since growing up together in Northeast Ohio, and now lives on the West Coast. Some of his favorite games include the Metal Gear Solid series and Final Fantasy Tactics.Music and SFX in today’s episode are from Metal Gear Solid 3: Snake Eater and its OST.Articles & quotes referenced in today’s episode are courtesy of Gamepro, IGN, and Gamasutra.
87 minutes | Jun 20, 2019
E.10 – Sekiro: Shadows Die Twice & From Software
“Hesitation is defeat.” Is From Software’s latest, notoriously difficult video game worth enduring? One does not simply play Sekiro: Shadows Die Twice, but the payoff is unlike what most of its peers have to offer. In today’s episode, Alex and I take as much of a look at Sekiro as we do the mystique, philosophies, and history of its creators. Here to refill our Healing Gourds is none other than Mono Memory – From Software devotee, resident synthwavist, and our first international guest. Mono Memory is responsible for much of the music book-ending our episodes this year, and we’re thrilled to have him join us. By revisiting the studio’s other critical darlings, Dark Souls and Bloodbourne, we discover how they’ve grown as artists, what distinguishes each franchise, and how a game over screen can be a narrative vehicle. Additional Notes & Credits Mono Memory, is an 80’s inspired synthwave artist and producer based in Edinburgh. Music in today’s episode is courtesy of him, all of which can be found on his Bandcamp and Twitter pages. Be sure to grab a copy of his new RE:MIXED [The Save Rooms] mixtape before it sells out again.Additional music is from the OST to Sekiro: Shadows Die Twice, “Emma, the Physician”Alex Koval is my co-host and dear friend since 2nd grade – we’ve bonded over video games ever since. His Platinum Trophy for completing Bloodbourne shines brilliantly.Watch us take on Sekiro‘s most intense boss fights on Screen Looking’s new Twitch channelReferences include interviews with Hidetaka Miyazaki from Game Informer, Telegraph UK and the PlayStation Blog, with additional analysis by Vice.“The Ashina Style is deeply rooted in the flow of the Fountainhead waters. They believe the act of successfully deflecting a blade is akin to a carp ascending a waterfall.“
34 minutes | May 17, 2019
E.9 – Gaming Tastes & Looking Ahead (Bonus Episode)
It’s time for a bonus round. If you’re new to the show, this is an excellent place to start tuning in to the Screen Looking podcast. In our first bonus episode, Alex Koval and I take a respite from the deep dives for a chill, candid conversation about our tastes in video games – and how our personalities inform them. In addition, we have a special announcement at the top of the episode, followed by some fun ideas for future installments. We’ll be returning soon with more deep and varied explorations of why video games are such an interesting medium, discovering new stories and rediscovering old favorites. For now, we simply couldn’t wait to keep the conversation rolling. Additional Notes & Credits Music in today’s episode is by Mono Memory – an 80’s inspired synthwave producer based in Edinburgh. The song is called “Crystal Beach” and can be found here on Bandcamp.Photograph by Hilary Bovay, my partner, previous guest of the show (E.2 & E.3), and co-host of The She League Podcast.“Ludonarrative dissonance is the conflict between a video game’s narrative told through the story and the narrative told through the gameplay. Ludonarrative, a compound of ludology and narrative, refers to the intersection in a video game of ludic elements and narrative elements.” –Wikipedia“What’re ya’ sellin’? What’re ya’ buyin’?”
57 minutes | Mar 19, 2019
E.8 – Resident Evil 2 (Pt. 2: Story & Campaigns)
Sometimes, you look forward to something for so long. And then it’s suddenly over. It’s a little bittersweet, but our late nights with Resident Evil 2 had to end somewhere. Having thoroughly discussed its stylistic departures in Pt. 1, Alex, Nick and I push forward through the remake’s more familiar narrative beats. From the survivors inhabiting its world to Leon and Claire’s alternate paths, to the means of survival and a handful of our own ideas, we lay it all on the table with our final words on the RE2 remake. Tune in as we take our victory lap through the streets of Raccoon City — and live to tell the tale. Additional Notes & Credits: Spoiler Warning! This applies to the entire episode Alex Koval is a full-stack web developer, an independent short-filmmaker, and a fan of the horror genre. We’ve been best friends since 2nd grade, and some of his favorite games include Resident Evil, Final Fantasy Tactics, Eternal Darkness, and Banjo-Kazooie. Nicholas Kuhar is my brother, bandmate, and frequent donor of graphic novels. He is also the Director of Innovation at St. Edward High School in Cleveland, OH, helping young students unlock their creativity through new-media. Some of his favorite video games include The Legend of Zelda: Breath of the Wild and Final Fantasy VII. Music at the top of today’s episode is from Resident Evil 2‘s remade OST, produced by the Capcom Sound Team. Our closing theme is a fantastic cover of the game’s “Save Room Theme,” courtesy of Mono Memory – an 80’s inspired synthwave producer based in Edinburgh. References include Chris Saglimbene’s interview w/ writer Brent Friedman, an archived interview with the original RE2 team (from the June 1998 issue of Japanese gaming magazine, “The Playstation“), and an old commercial for the game’s original release. Special cocktail REcipes coming soon…
64 minutes | Mar 11, 2019
E.7 – Resident Evil 2 (Pt. 1: Look & Feel)
If it wasn’t for Capcom’s remake of Resident Evil 2, this podcast probably wouldn’t even exist. Soon after RE2 was unveiled at E3 2018, Alex Koval and I jumped on a call to discuss why the 1998 version was still so present in our minds. Joining us to see how well it’s come back to haunt us is my brother and returning guest, Nicholas Kuhar, for a special two-part edition of Screen Looking. In Pt. 1, our attention is focused on the look, feel and mood of Capcom’s re-imagined RE2, in addition to some of its earliest and most unforgettable moments. By the end, we make our way around to one of the game’s most divisive topics: Mr. X. For a 21-year-old game, RE2 is still full of surprises and eager to subvert our expectations. Indulge us as we once again enter the world of survival horror. Additional Notes & Credits: Alex Koval is a full-stack web developer, an independent short-filmmaker, and a fan of the horror genre. We’ve been best friends since 2nd grade, and some of his favorite games include Resident Evil, Final Fantasy Tactics, Eternal Darkness, and Banjo Kazooie. Nicholas Kuhar is my brother, bandmate, and frequent donor of graphic novels. He is also the Director of Innovation at St. Edward High School in Cleveland, OH, helping young students unlock their creativity through new-media. Some of his favorite video games include The Legend of Zelda: Breath of the Wild and Final Fantasy VII. Music & SFX in today’s episode are from Resident Evil 2 and its OST, produced by the Capcom Sound Team. Featured excerpts are courtesy of YouTubers Chris Gamesalot and their interview w/ writer Brent Friedman, as well as Captain Eggcellent and their Resident Evil 2 Remake Mythbusters series. Archived interview with the original RE2 team (RE1.5 development stories & more) from the June 1998 issue of Japanese gaming magazine, “The Playstation.“ Tune in next week for Pt. 2, as we venture forth into RE2’s revised story and campaign details.
34 minutes | Dec 19, 2018
E.6 – Iconic Snow Worlds: Winter Special Edition
Love ’em or hate ’em, the most unforgettable video game worlds are usually buried in snow. In this special winter episode, friends & listeners of the show write in with the ones they remember most. Regardless of whether they’re frustrating, fun or simply a change of scenery, a “good” snow-themed level will push any game’s design to the absolute brink. They surprise us with bold visuals and subvert our expectations of a game’s environments. At the very least, they know how to stand out. Challenging yet wondrous to explore, these virtual worlds left an indelible impression on those who survived them. Today, I get to share their stories with you. Grab a warm beverage, abandon your chores, and commiserate with me on that extended commute as I open up the mailbag for this special edition of the Screen Looking podcast. Additional Credits & Notes: Recipe: Yeto’s Superb Pumpkin and Goat Cheese Soup (thanks, Cory!) The opening theme for today’s episode is a remastered version of Final Fantasy VII‘s “Buried in Snow,” recreated by Pontus Hultgren — a freelance composer/orchestrator based in Sweden. Visit his YouTube channel to hear more. Additional music in today’s episode comes from each entry and their respective OSTs, including: Banjo-Kazooie, Crash Bandicoot 2: Cortex Strikes Back, Donkey Kong Country, Goldeneye 007, Journey, The Last of Us, The Legend of Zelda series, Mario 64, Max Payne, Metal Gear Solid, Puzzle Agent, Sonic the Hedgehog 3, Teenage Mutant Ninja Turtles II: The Arcade Game, and Uncharted 2: Among Thieves. Thank you to everybody who wrote in! Video games have the unique power to connect us across far distances, and I can’t think of a better way for the show to celebrate that this season.
101 minutes | Oct 29, 2018
E.5 – Spider-Man
If a video game is going to let you experience life as Peter Parker in 2018, it ought to feel amazing. Thankfully, it does. Strength, grace, and a taxi-driver’s understanding of Manhattan are just a few of the advantages that Marvel’s Spider-Man affords players. Surprisingly, it’s also filled with heart, laughs, and a gravity-defying means of traversal that never grows old. After a tumultuous history in video games, the iconic character is finally done justice in the hands of Insomniac Games. My brother, Nicholas Kuhar, and our longtime friend, Ryan Ward, join me for an extended chat about the wall-crawling adventure we’ve been waiting for. We break down what makes Spider-Man a thoughtful adaptation through its relationship with its source material, web-slinging physics, commitment to the character, and clever yet jaw-dropping presentation. Additional Credits & Notes: Spoiler Warning! Around the 30 minute mark, we start discussing major narrative and plot details. Nicholas Kuhar is my brother, bandmate, and frequent donor of graphic novels. He is also the Director of Innovation at St. Edward High School in Cleveland, OH, helping young students unlock their creativity through new-media and technology. Some of his favorite video games include The Legend of Zelda: Breath of the Wild and Final Fantasy VII. Ryan Ward is your go-gettin’ friendly neighborhood Spider-Fan with a heart of gold. His knowledge of Marvel Comics is extensive, and the Metal Gear Solid series has produced some of his favorite video games. Since growing up together in Northeast Ohio, these truths have remained the same. Special thanks to Megan Kuhar for lending her audio engineering expertise & support — without it, we would have not been able to record this month’s episode. Music in this episode is from Spider-Man: The Animated Series, and the OST to Marvel’s Spider-Man (composed by John Paesano).
64 minutes | Sep 18, 2018
E.4 – Hearthstone: The Boomsday Project
It’s been nearly half-a-decade since Blizzard Entertainment disrupted the card game scene with Hearthstone. Its community is still going strong, and is now enjoying one of its most fun & balanced seasons thanks to The Boomsday Project: an otherworldly expansion pack filled with mad scientists and happy accidents. In our fourth episode, we discuss not only the state & direction of Hearthstone, but also revisit the foundation it was built upon. Returning from our debut episode to talk through it all is my dear friend, Alex Koval. We also welcome an additional and very special guest: concept artist & illustrator, David Kegg. David has had the unique pleasure of creating some of the excellent artwork found in Hearthstone’s latest set and trailers. Today he joins us to talk shop about the look & feel of the game, his artistic contributions and the process to bringing aspects of Hearthstone’s world to life. Additional Credits & Notes: Alex Koval is a full-stack web developer, an independent short-filmmaker, and a fan of the horror genre. We’ve been best friends since 2nd grade, and some of his favorite games include Resident Evil, Final Fantasy Tactics, Eternal Darkness, and Banjo Kazooie. David Kegg and I went to art school together at the Cleveland Institute of Art, and he has been a professional concept artist & illustrator ever since. His work can be viewed online through ArtStation, as well as on Instagram and Twitter (@DKeggArt). Music in this episode is from the OSTs to both Hearthstone and its latest expansion, The Boomsday Project.
63 minutes | Aug 24, 2018
E.3 – Uncharted: The Lost Legacy
Uncharted 4: A Thief’s End left Naughty Dog’s critically-acclaimed action adventure series feeling far more complete than most games are known for. Apparently, its creators felt otherwise. Somewhere between an epilogue and a standalone chapter, Uncharted: The Lost Legacy managed to distill the best parts of the series without overstaying its welcome. And by handing the reins over to someone other than Nathan Drake, it discovers at least one more adventure worth taking. Hilary Bovay returns to the guest seat to uncover what secrets Uncharted still has to offer, as series favorites Chloe & Nadine take the lead. Tune in for our conversation exploring the game’s mythological and cultural background, cinematic qualities, production methods, acting, writing, and more. Additional Credits & Notes: Hilary Bovay is an incredibly talented photographer from Aquidneck Island, RI, now based out of Cleveland, OH. She has a keen eye for aesthetics & visual storytelling, and her love for the original Crash Bandicoot is all you’ll ever need to know about her taste in video games. Read our “Top Ten Levels: Crash Bandicoot” post, in which we rank our favorite levels from Crash Bandicoot N. Sane Trilogy as a follow up to last month’s episode. Music in this episode is from the OST to Uncharted: The Lost Legacy, composed by Henry Jackman. Outro bumper clips courtesy of YouTube user SuperNormalMode.
73 minutes | Jul 2, 2018
E.2 – Crash Bandicoot N. Sane Trilogy
It’s another deep-dive into another remake…of another classic Playstation series from the mid-to-late 90’s – and it’s on the anniversary of Crash Bandicoot N. Sane Trilogy. We might be a year late to the conversation, but we’re just too fond of the orange marsupial to let that stop us. Originally created by Naughty Dog, the Saturday-cartoon-style platformer made waves in 1996, just as the industry was discovering the 3rd dimension. With its lush art direction, innovative gameplay, expressive characters and irreverent attitude, Crash Bandicoot cemented Naughty Dog as the world-class studio we still know it to be. But it’s Vicarious Visions’ remake that brought Crash to an entirely new generation last June — and to the center of our discussion today. Not only is Crash’s makeover a piece of modern entertainment, but an important entry into the efforts of game preservation. By adapting & rebuilding the trilogy for modern consoles and players, Vicarious Visions brought a renewed clarity to a notable slice of gaming history. We look at what choices they had to consider, what they refined, what they changed, and what they preserved with an unwavering loyalty. Being a year removed from the N. Sane Trilogy has its benefits, though. As three-games-in-one, this was no easy topic to digest nor keep to an hour. But our mutual hindsight keeps things sprightly and candid. My partner and guest, Hilary Bovay, is the only other person I know who grew up with a love for this trilogy to match my own. Join us for a myriad of perspectives as we breakdown the classic Crash Bandicoot trilogy and its gorgeously challenging remake. Additional Credits & Notes: Hilary Bovay is an incredibly talented photographer from Aquidneck Island, RI, now based out of Cleveland, OH. She has a keen eye for aesthetics & visual storytelling, and her love for the original Crash Bandicoot is all you’ll ever need to know about her taste in video games. Read Andrew’s feature story on Engadget to learn more about Vicarious Visions’ process and determination behind their Crash Bandicoot N. Sane Trilogy, view exclusive concept art, and more. Music in this episode is from the OST’s to Crash Bandicoot and Crash Bandicoot N. Sane Trilogy, composed by Josh Mancell. The title theme featured at the top of the episode was reproduced by Justin Joyner (Audio Lead at Vicarious Visions).
64 minutes | Jun 20, 2018
E.1 – Resident Evil 2 (Pt. 0: Retrospective & Preview)
Welcome to the inaugural episode of Screen Looking, a podcast where close friends take a closer look at their favorite video games. We’ll be focusing on one game per episode from the perspective of its artwork, game design and storytelling, ranging from contemporary blockbusters to remakes and indies. Typically, we’ll unpack games we’ve already played through. But because this is our first episode, we decided to discuss something special: the newly announced remake of Resident Evil 2 (RE2). RE2 was originally released in 1998 to critical acclaim as a two-disc game for the Sony Playstation, shortly following its breakthrough predecessor. Twenty years later, it’s finally getting the remake fans have been clamoring for since Resident Evil’s in 2002. The pair of survival horror classics defined a new genre and terrified gamers in their formative years. My guest, Alex Koval, and I can attest to this, as it’s a series we grew up playing together, bonding over, and thinking about ever since. Join us as we look at what gave RE2 the status it earned in 1998, our impressions of the remake fresh off of its E3 reveal, and what we look forward to seeing next. Additional Credits & Notes: Alex Koval is a full-stack web developer, an independent short-filmmaker, and a fan of the horror genre. We’ve been best friends since 2nd grade, and some of his favorite games include Resident Evil, Final Fantasy Tactics, Eternal Darkness, and Banjo Kazooie. Music in this episode comes from the OST’s to both Resident Evil and Resident Evil 2 Audio clips from Resident Evil courtesy of “Resident Evil – Voice Acting Horror – 10 Minute Cut” by YouTube user gamegoo
Terms of Service
Do Not Sell My Personal Information
© Stitcher 2021