Created with Sketch.
72 minutes | Feb 17, 2014
Season 3 Episode 3. – Say Goodbye In Your Best Orc Impression!
Heyo. Hope you’re having a wonderful Monday (or as wonderful as can be expected for a Monday, anyway). Our intrepid trio are back to discuss all things raiding, lore, and stuff completely unrelated to anything of relevance. This week, we discuss: Durotan! He enjoys long walks in the forest, apparently; Button Cull!; Our thoughts on how LFR has changed; …and much more! A couple of bits of news for you: We were lucky enough to be interviewed by Rho at Realm Maintenance, and will be appearing on the show tomorrow (18th Feb) – keep an ear out for us! Massive thanks to Rho for having us on the show. Make sure you enter our competition to win an MoP physical collector’s edition and a SteelSeries QcK Mouse Mat. We’ve had some great entries so far and are excited to hear what you come up with. Save the date: March 29th (Saturday). After the success of BarCraft-on-Thames, we’re running a new event in partnership with Blizzard to commemorate and celebrate the launch of Diablo 3: Reaper of Souls. More information coming shortly, but expect great things. Until next week: Love, Tickles and bags of Pickle(d Onion Monster Munch)*. Toman. *Yes, I’m hungry. What of it?
27 minutes | Feb 7, 2014
Season 3 Episode 2.5. – Lost Coast!
Evening kids. As you may know if you follow us on Twitter, we’ve had a pretty busy week at work and weren’t able to record a full show on our usual Monday night. So, to fill the gap this week, we’ve created a short episode for you! A podcast equivalent of Lost Coast, if you will. We’ll be back as normal next week, so please get your rapid-fire questions, shout-outs and tactical advice to us before then. This week we were contacted by Raven of Girls Gone WoW fame (one of our favourite podcasts), who wanted to let us know about an awesome event they’ve got planned in London on Saturday 19th April. It’s a WoW community meetup, where anyone with an interest in WoW is encouraged to turn up (interest in WoW optional as long as you’re nice) and have fun chatting about all things Blizzard in a friendly environment. The event takes place at The Feathers Pub in St James Park from 15.00 onwards. More details can be found on Raven’s blog at silkyraven.livejournal.com. That’s it for this week, folks. Until next time… Love, Squeezes and Dalaran Sharp cheeses (ok, ok, tenuous at best). Toman.
54 minutes | Jan 29, 2014
Season 3 Episode 2. – Q&A With Holinka and Hazzikostas!
Hey guys! This week, Forrseti and Toman were very privileged to be invited to visit the EU Blizzard HQ in Versailles for a day of gawking and geeking. While we were there, we took part in a Q&A with two of WoWs lead developers, Brian Holinka (Lead PVP Designer) and Ion Hazzikostas (Lead Encounter Designer). We were able to ask a few questions about Warlords of Draenor, and got some real insights from two guys at the forefront of development in the new expansion. It was such a treat, so thank you so much to everyone at Blizzard for the opportunity, and especially to Brian and Ion for taking time out of their busy days to talk to us. Click through below to read the transcript in full from the interview. There are a LOT of great titbits in there. Anyway, to the podcast! This week we talk about: The new raven mount – where’s it from?; We cover Blackhand in War-LORE-ds of Draenor; Some interesting points from our Q&A session; The recent WoW Infographic; …and much more! As always, we’d really love your thoughts and feedback, so please get in touch. Until next week…Love, Hugs and Successful PUGS. Toman. Q&A With Brian Holinka and Ion Hazzikostas: There were a small handful of us asking questions, so I’ve tried to add their names where possible (apologies for any mistakes). Also, this session was performed over a video conference, so we recorded the audio and transcribed it later – any spelling or grammatical errors are mine and mine alone. I’ve tweaked the phrasing of one or two questions to help with clarity, but for the most part this is as it was recorded. Gothiques: There was a comment a while ago where someone said that arenas were a big mistake. Has opinion changed? Brian Holinka: Well, I think when he said that it was because it was the emphasis and the microscopic lens it puts on class balance in a PVP sense: there’s nothing else in arena except you and the other classes and so it makes people really focus on that. I think we have gotten to a place now where arenas fit better into the game. When they were introduced into the game during Burning Crusade, original WoW classes were designed around the WarCraft 3 archetypes and were never really designed to have 1v1, 2v2, rock paper scissor balancing, and it took a while to get there. I’m sure those people that did arenas back in the Burning Crusade remember there were some wacky things whilst people were figuring things out and there were a lot of growing pains. Gothiques: In the Lich King we had an amazing service that allowed people to see arena history. Why was it removed and can we see it again in the next expansion? Brian Holinka: I looked into it and my understanding is that it consumed a lot of storage space and didn’t see a lot of usage on the website, and when we say that you have to think about that there are people who are really into the arena, and they probably used it and wont thank me saying that, but as a broad player base, you are consuming, you know, a lot of storage and not very many people are going to the website to see this information. I think maybe we could store this information through the new Trial of the Gladiator feature and it is something to look into. I certainly think it is interesting and I’ve been trying out this addon “Reflex” and it is cool to go back and see your history and look at the games. So I think it definitely has some value there, it’s something for us to talk about again. The other thing I have is that we will do some big tech revamp, something to improve data structure or the website as a whole and some features will get lost. But when I did investigate it, I was told that consumed a lot of space and provided not a lot of use, we didn’t see players using it a lot. For players really invested in arena it might come as a surprise but that is what we saw. Gothiques: You started fixing much more often recently, but are there any plans to do massive patches more often? Like maybe 3-4 weeks. There is this one thing where when nothing changes for several months people find overpowered setups/comps and arena starts to get too similar, people get bored and start to stop playing until the end of the season. So you might agree that patches force people to try something new and play arena again? Brian Holinka: So I think when you look at patches, the amount of effort for us that goes into a patch, there is an initial cost, like an overhead. A fixed cost (of time/effort) every time we do a patch. If we were to do a patch with only 1 or 2 minor changes in there, that cost is still there, so how regularly we release patches slows down how often we can create other content and bring it into the game. I think generally what players in arena were asking for were more changes, more balance changes, more regularly. It was interesting because we kind of had this period between, I want to say September and January, where we had a number of reasons why we didn’t do a huge amount of balance changes. We were coming up to BlizzCon, so players were preparing for that event and we didn’t think it was appropriate to make a number of balance changes like in the 3 weeks leading up to BlizzCon and sweep the rug out from everybody. Then we had Christmas and New Year where we were on vacation and so as soon as January came there has been some PVE tuning and we started doing some PVP changes as well. It’s quite interesting to watch when we don’t do a lot of changes and see the response, and it was like people wanted to see change for the sake of change, to try something new and not to feel bland. But we don’t do a lot of patches due to the cost of each one, we prefer to hotfix which are very easy for us to do server side, tuning spell values and things like that. I think that players maybe aren’t giving us enough credit for the amount of changes that we are doing that are pure hot fixes. I don’t conceive that patches will be really much faster just because of the cost of doing so. Ion Hazzikostas: I think it’s also that rapid change, there is a lot to keep track of and absorb and there is value in not changing things on a daily basis. We will only continue to make change if there is something completely overpowered and more importantly if something is not fun, if someone is getting 2-shot by some ability on a regular basis we will go ahead and change that, but we try to avoid making minor tweaks here and there just for the sake of change. Brian Holinka: Some players propose that we basically experiment on the player base, for example buff ice lance by 2% one week and watch what happens, then you know, nerf it by 4% the next week and I don’t really think that’s a good policy. We are not going to be constantly changing things like that on players, but we certainly feel like if we observe there is something we should change and it’s a change that will move the needle then we will do it but you know, buffing damage by 2/3% is not as significant in PVP as people would think it is. In PVE, it is a little different, if people are like behind by 3% we can maybe buff them. Ion Hazzikostas: Except at the very, very, very highest levels of play, in terms of skill, the things that determine victory or defeat are not going to be that 2% damage difference , its more the mistakes players make during the games. Athene: I have an idea that I wanted to run by you guys and see what you think. I am Athene by the way; I have played World of Warcraft a lot as a PVPer. I want to implement a solo queue system for 3v3 where you have a caster, a melee and a healer and you have basically a solo rank system. I found that it was because I couldn’t find players to play with and it didn’t feel as satisfying if I had to find people to play with and if you look at the success of the solo queue in League of Legends for example, I think a system where you can hop in the game and start playing some PVP where you had a ranked system would also help mitigate the in balance between classes because you have the 3 types which are randomly generated based upon your hidden rating. What do you guys think about an idea like that? Brian Holinka: I think it’s a good idea, I think it’s something we have learned a lot about through the experiences of LFR and LFD and you gave an example of LOL and with how much effort they have put into fixing toxic behaviour because you can solo queue for something and know you are in there without having anyone really in charge. If you compare that to a flexible raid or an arena team where someone is like “come join my group” and part of the social aspect of that is you are thinking I shouldn’t really be an asshole cause I could get kicked and implicitly there is some type of behaviour going on. At the same time if you look at the participation rates for LFR and Random BGs, things that allow for solo queuing, the participation rate is much higher because you don’t have to do all that stuff, you can jump in and play. I think there is value in this and looking forward to Warlords there is the new group finder, like OQ, where you can advertise for 3v3 as a healer, looking for 2 DPS and people can apply to come play with you and you can pick: I want you and you, and go play. So definitely, it’s hard to say something without looking like I’m promising something, but I would definitely agree with you that some type of solo queuing arena would be great. Definitely something we are looking at. I am a little more wary of rated soloing because immediately you get into a situation where two things, one is that there is 1 healer to 3 DPS so you are going to have the same problem with like tanks in LFR and will be waiting for healers all the time, so that would be one challenge and the other would be that it would be better if that if I could continue to play with those that I have found and not re-queue for every game, cause it would be like double queui
47 minutes | Jan 21, 2014
Season 3 Episode 1. – Please Everyone, If You’re Listening, Wear Pants!
Hey guys! Long time no see; have you lost weight? You’re looking really wonderful! Nice hair! Right, now we’ve gotten the small talk out of the way, let’s get down to business shall we? Season 3 is finally here, and today we’re pleased to introduce our new co-host, Forrseti! Forrs has featured on the show previously, but now joins Toman and Hunni full time this season as our raid leading expert. We’re super happy to have him with us. In other news, our favourite Bristolian, Flapz, is no longer playing WoW, so has decided to take a step back from the podcast. We’re going to miss you, buddy. Keep your eyes open, though, and you might find him shoutcasting CS:GO matches in the future. Today’s show is a bit of a catch up and an excuse for a good old natter. We talk about: What we’ve all been up to over the holiday break; Recent Siege of Orgrimmar nerfs; New mount – cynical cash-in or bit of a cock up?; Appropriate raiding attire; …and much more! We’ve also got the start of our new feature, War-LORE-ds of Draenor (see what we did there?), where we talk about each of the Orc Warlords we’ll be meeting in WoD. Today, Kilrogg Deadeye. Get your questions and comments in for next week, and we’d really love an iTunes review or two if you’ve got a few seconds free. Until next time, Love, Hugs and Klaxxi Bugs. Toman.
87 minutes | Nov 5, 2013
Season 2 Episode 9. – BlizzCon Special!
Morning all! Apologies for the lack of a show last week – we were joined by the lovely Bella from The Elizabella Chronicles, but, sadly, our audio became corrupted and we were unable to salvage the show. Such a shame, because she was a great guest. We’ll have you back again soon! Today’s show features our friend and yours, The Godmother of Faff from Alternative-Blog.net. We have a super special pre-BlizzCon show for you today where we discuss: Our thoughts on what we’d like to see announced for WoW; A special BlizzCon-themed quiz; BarCraft-on-Thames! …and much more! If you’re coming along to BarCraft-on-Thames, then we can’t wait to see you there. Look out for the guys and girl in Ready Check t-shirts, come over and say hi. Pints of beer graciously accepted! We won’t have a show next week due to hosting the event, so join us in a couple of weeks for episode 10! Love, surprises, and BlizzCon prizes. Toman.
89 minutes | Oct 21, 2013
Season 2 Episode 8. – Flex is Actual People!
Evening all. I’ve been in a bit of an acid jazz black hole today whilst practicing mage DPS rotations, so if I start randomly spamming keys (syncopated, naturally) during this intro post, you know exactly why. Today, we’re joined by the incomparable Bear, aka John Patricelli from thebigbearbutt.com! You all know him, you all love him, and it was an absolute pleasure to have him on the show. Seriously, my face still aches from laughing so hard, you bastard bear. Today we discuss: BarCraft-on-Thames (hey, if you can’t plug your own event on your podcast, where can you plug it?)!; Hallow’s End; Flex raiding, scaling and more; A challenge that Hunni might win!; …and much more! As always, we’d love to hear from you guys. Let us know what you think of the show over at iTunes and Stitcher (links on the sidebar), tell us what you’d like to see on the show, send us your jingles for our features, or just berate us mercilessly. You can get in touch via email, Twitter and Facebook. Until next time, love, kisses, and Pyroblast! misses. Toman.
Terms of Service
Do Not Sell My Personal Information
© Stitcher 2021