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Professor Game Podcast | Rob Alvarez Bucholska chats with gamification gurus, experts and practitioners about education
40 minutes | 2 days ago
Andrzej Marczewski Doing Ethics In Gamification | Episode 161
Andrzej Marczweski is a Gamification Solution Designer and Consultant at Motivait. He is a recognized expert in gamification, especially on the topic of gamification mechanics and user types. In 2015 he published Even Ninja Monkeys Like to Play. In his spare time, Andrzej enjoys spending time with his family, playing guitar and video games.
39 minutes | 9 days ago
Pete Jenkins Disrupting Gamification Europe Online 2020 | Episode 160
Pete Jenkins is an international authority on gamification, a lifelong gamer, a successful entrepreneur and a lecturer. As CEO of Gamification+ Ltd he mentors and trains companies worldwide on the use of gamification to solve business challenges. Gamification+ won the Board of Trade Award from the UK's Department of International Trade in January 2019. Pete is Chair of Gamification Europe, the annual conference for Gamification practitioners. The next conference is in November 2020 and being held online. He also founded the Gamification Awards. The Gamification Awards are global awards for the gamification industry. The awards are judged by industry experts for their design, creativity and utility. The award goes to the companies and individuals who are excelling in their field. Pete is an Honorary Ambassador for GamFed (International Gamification Confederation), having previously been the Chair from 2014 to February 2019, whose aim is to spread best practices within and support the gamification industry. Pete is in his 12th year as a Lecturer at the University of Brighton. He lectures on gamification and entrepreneurship at undergraduate and post-graduate levels. He also guest lectures on Gamification at King’s College London and at ESCP Europe. Over the past 20 years, Pete has built and sold two businesses. One was in security software and the more recent one was a telecoms and internet connectivity business. He is also an Ambassador for Brighton & Hove Chamber of Commerce and an Export Champion for the Department of International Trade, UK.
25 minutes | 16 days ago
Chris Stone with Virtual Learning Games for Agile | Episode 159
Chris is The Virtual Agile coach, a #PeopleFirst champion, and an Agile Evangelist / Agile Transformation Lead / Scrum Master possessing over 8 years of experience within the IT industry. Chris facilitates a Meet up titled the Agile Arcade, is a vlogger, speaker, coach and trainer who always seeks to gamify content to enable consumers to connect to the subject matter and have fun whilst doing so. He's currently writing a book titled 'The Virtual Agile playbook' that will be free.
3 minutes | 23 days ago
Third Anniversary of Professor Game Podcast! | Episode 158
Special anniversary episode of Professor Game Podcast! You will find all the details, pictures, mini-videos and all of it on professorgame.com
31 minutes | a month ago
Jessica Creane with an Expansive Mind in Gamification | Episode 157
Jessica is a multi-hyphenate creator of games and immersive experiences. Her company, IKantKoan, uses agency and storytelling to make sense of complex ideas playful and accessible. Jessica is an immersive experience designer dedicated to crafting playful, transformative experiences that bring people together. She is the founder of IKantKoan LLC, a production company focused on playfully exploring complex subject matter like climate change, ethics, chaos, and love. Jessica is a Professor of Game Design at Drexel University, a climate change game designer with The National Parks Service, a 2020 Arctic Circle Artist-in-Residence, a Rachael Carson Center Climate Change and Grief team member, a Tribe12 Fellow, and she recently gave a TEDx talk about embracing uncertainty through play. She is a graduate of The Pig Iron School of Advanced Performance Training and her work has been presented at The World Economic Forum, PAX East, PAX Unplugged, The Franklin Institute, IndieCade, Bandwi/d/th International, Tanween Creativity Festival in Ithra, Saudi Arabia, HERE Arts, FringeNYC, BostonFIG, and on KQED San Fransisco. Her New York Times recommended show, CHAOS THEORY, recently won the Best Social Immersion Award from Immersion Nation and is currently running at Caveat Theater, NYC.
36 minutes | a month ago
Azhelle Wade Applying Toyetic Principles | Episode 156
Azhelle is a cancer survivor, 3x patented toy inventor, Women In Toys Wonder Woman finalist, and was named 1 of the 100 most influential people in toys and games in 2020. After 10 years in the industry, working for companies like Toys R Us, Party City, Horizon Group USA, and Creative Kids, this entrepreneurial spirit took control of her own destiny and became the Founder and President of The Toy CoachTM. Azhelle launched The Toy CoachTM to help inventors and entrepreneurs develop and pitch their BIG toy ideas as smart and as fast as possible. Her podcast, Making It in The Toy Industry has become an industry known resource to teach inventors & entrepreneurs how to keep their toy and game ideas toyetic, cost-effective, and to answer buyer needs. When she’s not helping aspiring toy people break into the toy industry, Azhelle enjoys salsa and bachata dancing in New York City, sewing colorful sequin costumes, and game nights with her boyfriend.
42 minutes | a month ago
Michael Matera Inspiring and Showing the Path to Action in Gamification | Episode 155
Michael Matera is an engaging, fun and inspiring nationwide speaker and author, delivering keynotes, workshops and small group professional development to teachers and administration. Additionally, he is a practicing teacher. He ignites both his classroom and professional development audiences with interactive play, passion and purpose-driven learning. He helps us all focus on finding the joy in the journey of life both professionally as well as personally. He is the host and creator of the Hive Summit. As a gamification guru and moonshot thinker, Michael transforms the traditional classroom into a high-energy environment where active student engagement is paramount. Michael is an energetic trainer, who broadly shares his research, teaching methods and technological applications for the advancement of learners, teachers and administrators. As a consultant, he works with educational institutions and businesses to define the needs and build solutions that inspire and lead to effective change. Discover his most recent pioneering endeavors by visiting his website, mrmatera.com, listen to his podcast Well Played or have a look on his YouTube channel and remember to connect.
41 minutes | 2 months ago
Sarah Le-Fevre Finding Balance in Ludogogy | Episode 154
Sarah Le-Fevre is a Learning design and delivery professional and certified Lego® Serious Play® Facilitator. After tiring of creating programs for blue-chip clients that focused almost solely on growth and profit, Sarah made the decision to keep the same audience but shift the focus to learning around sustainability, human flourishing and tackling systemic wicked problems. With a focus on experiential learning, specifically games and learning in nature, Sarah specializes in creating programs which allow learners time to reflect and create their own learning about complex systemic issues and is in the process of writing a book about a Systems Practice approach to learning design for organizational change. Sarah also runs a bi-monthly online magazine ‘Ludogogy’, which explores games-based learning, gamification, and gameful and playful design. Sarah can be contacted at firstname.lastname@example.org (or search LI for Sarah Le-Fevre, with a hyphen) and you can visit the magazine at ludogogy.co.uk
20 minutes | 2 months ago
Ethics in Game-Based Solutions and Gamification | Episode 153
Special episode Engagers! This time we have no guest and I dive straight into the very important topic of ethics in our world of game-based solutions and gamification! I talk about some ideas of fellow creators and past guests Andrzej Marczewski -@daverage- of gamified.uk and Nir Eyal. I mention this in the episode but we'll highlight this here as well, we'd love to know what do you think about this! Drop a comment below, reply to an email if you are in the email list, find our social media and tell us what you think about what the ethics are or should look like for this!
33 minutes | 2 months ago
Alessandro Canossa Studying the Effect of Games | Episode 152
Alessandro Canossa is an Associate Professor at The Royal Danish Academy of Fine Arts, Schools of Architecture, Design and Conservation. He is the Czar of Player Experience at modl.ai and has been straddling between the game industry and academia for many years. He has been an Assistant Professor at the IT University of Copenhagen, Associate Professor at Northeastern University in Boston and he's now at the Royal Danish Academy of Fine Arts. In his research, he employs psychological theories of personality, perception, motivation and emotion to design games with the purpose of investigating individual differences in behavior among users of digital entertainment. His research focuses heavily on these topics: a) developing behavioral analysis methods that are able to account for granular spatial and temporal events, avoiding aggregation; b) designing and developing visual analytics tools that can enable any stakeholder to produce user-driven content leveraging advanced statistics and machine learning. He was also Senior User Researcher and Data Scientist at Massive Entertainment a Ubisoft studio, where he enjoyed tremendously investigating occult behavioral patterns and novel player modeling approaches while identifying the best processes for transferring knowledge from academic research to industry practices. He's now involved with Modl.AI, a company providing AI services to the game industry, where he's exploring how to triangulate data-driven insights with surveys and lab observations to advance the field of predictive analytics.
40 minutes | 2 months ago
Kathleen Mercury with Failing to Succeed in Game Design | Episode 151
Kathleen Mercury, M.A.T., M.E.T., has been teaching gifted middle school students for fifteen years using design thinking to create functional art from designing tabletop games and RPGs to filmmaking, cosplay, and more. She shares all of her game design teaching resources at www.kathleenmercury.com for free, and loves to collaborate with educators and industry leaders to promote game design curriculum at every level and format. She currently cohosts the podcasts, Games in Schools and Libraries and On Board Games, and is a frequent guest on other podcasts. She has multiple games in various stages of design, development, and publication with the upcoming titles Greece Lightning from Wizkids and Dragnarok from Kolossal. Kathleen thinks happiness comes from being able to create the life you want, and she feels very fortunate that she's been able to do that.
46 minutes | 3 months ago
Nicole Lazzaro Applying Her 4 Keys 2 Fun | Episode 150
Nicole Lazzaro, immersive media trailblazer, entrepreneur and game industry veteran has run XEODesign for 27 years. She discovered how game mechanics create emotion, designed the 1st iPhone game, and the 4 Keys to Fun used by millions of leading developers worldwide. Her 4 Keys are baked into the AI for the Sims and inspired IBM Watson’s sentiment analysis. Her game Tilt World planted 16K trees in Madagascar. Recent XR accomplishments include Follow the White Rabbit as well as Unscramble the Oracle, a choose your own adventure for AR headsets that inspires healthy play walking around the block.
34 minutes | 3 months ago
Cedric Pontet Facilitating Games for Learning | Episode 149
Cédric Pontet is CTO @ Agile Partner, founder @ #play14, EventStormer, Sketchnoter, Happy Salmon guru, Gnome drawing expert, and much more. He is a seasoned software expert and Agile/Lean coach. He started his software engineering career in 2001 and since 2005, has been happily employed at Agile Partner, where he has worked on a large variety of projects, for customers in both the public and private sectors. He is currently CTO of the company. On a daily basis, Cédric is helping teams on matters such as software architecture, cloud computing, agile, lean and DevOps. Defining himself as curious and pragmatic, he is proud to be part of different communities (Agile, Domain-Driven Design, EventStorming, Sketchnoting) and enjoys mixing these influences to bring people together. Cédric is one of the founders of #play14 (play14.org) a worldwide community of like-minded people who strongly believe that playing is the best way to learn, share ideas, and trigger creativity. He is also an international speaker in various software and agile conferences such as Build Stuff, Voxxed Days, KanDDDinsky, Agile Grenoble of FlowCon.
38 minutes | 3 months ago
Jesper Juul and Handmade Games | Episode 148
Jesper Juul is a pioneering video game researcher and occasional game developer. With a background in both literature and programming, Jesper has dedicated his life to taking video games seriously as culture and art form. He has published four books on MIT Press, and taught at MIT, NYU, among others. He is currently teaching at the Royal Danish Academy of Fine Arts, School of Design, in Denmark.
47 minutes | 3 months ago
Gamer Motivations with Nick Yee | Episode 147
Nick Yee is the co-founder and analytics lead of Quantic Foundry. For over two decades, he has conducted and applied research on the psychology of gaming and virtual worlds using a wide variety of methods. At Stanford University, he used immersive virtual reality to explore how avatars can change the way people think and behave. At the Palo Alto Research Center (PARC), he applied social network analysis and predictive analytics to examine large-scale World of Warcraft data. He was a senior research scientist in Ubisoft's Gamer Behavior Research group where he combined data science and social science methods to generate actionable player insights for different game development teams. At Quantic Foundry, he leads the research and development of new tools for analyzing the motivations of game audiences, and leverages these tools to provide actionable insights for game design and marketing. He is the author of "The Proteus Paradox: How Online Games and Virtual Worlds Change Us—And How They Don't".
30 minutes | 3 months ago
The Simple Games that Win with Adrian Hon of Zombies, Run! | Episode 146
Adrian Hon is co-founder and CEO at Six to Start, creators of gamelike stories and story-like games including the world's bestselling smartphone fitness game, "Zombies, Run!" with four million players. Six to Start's clients have included Disney, the BBC, Channel 4, and Penguin, and the company has won multiple awards including Best of Show at SXSW. Adrian is author of A History of the Future in 100 Objects, has spoken at the flagship TED conference, the Long Now, Google, and Mozilla, and has written a column about technology for the Telegraph. He originally trained as a neuroscientist at Cambridge, UCSD, and Oxford.
36 minutes | 4 months ago
Felipe Walker Into Game-Based Learning for Business Education | Episode 145
During the last 6 years, he has been teaching courses in the Operations Management area at undergrad, graduate and executive levels. Although he loves teaching, he realized how old fashioned and non-effective is the traditional way of teaching. Based on that experience, he founded GameLab in 2013, an EdTech company that develops online and short-term simulators that enhance the motivation, engagement and learning experience of students at Business Schools. How?... transforming the classroom into a playground!
42 minutes | 4 months ago
With Mario Herger Looking into Gamification History | Episode 144
Mario has been living in Silicon Valley since 2001. He is researching technology trends, writing books and consulting companies on topics such as Innovation, Silicon Valley Mindset, Foresight Mindset, Automotive, Artificial Intelligence, Creativity, Intrapreneurship. For many years he worked at SAP as a development manager and innovation strategist. Now he helps companies on how they can apply the innovative and entrepreneurial spirit from Silicon Valley in their organizations, to be more innovative and discover trends and tipping points earlier and influence them. He gives keynotes about these topics and conducts workshops on Foresight Mindset, Artificial Intelligence, Innovation, Silicon Valley-Mindset, Automotive, Creativity, and Intrapreneurship. He also looks at signals of emerging technology trends and how they impact society, politics or employment. He also hosts and meets delegations from other countries and bring them contact with people and companies in Silicon Valley.
37 minutes | 4 months ago
Nick Metzler Looks for the Emotional Hook in Games | Episode 143
Nick Metzler has been designing games since he was 4. As a two-time award-winning designer in the Toy and Game Industry, Nick has pushed the boundaries of what board games could be, having worked with major licenses such as Marvel and Disney and integrated smart speakers into his game design. He's designed challenges for Survivor, helped design an experimental entrepreneurship class at USC taught entirely through game simulations, and has gamified theme park rides. He was recently published in a book about creativity in board games and was named in the top 100 most influential people in the Toy and Game Industry in 2018 and 2019. His first game hit market when he was 17 after winning the Chicago Toy and Game Fair Young Inventors Challenge for a second time and has over 20 games in market today. He is 26 at the recording of this episode.
38 minutes | 4 months ago
Ibrahim Jabary of Gamelearn with Corporate Game-based Learning since 2007 | Episode 142
Ibrahim Jabary is the CEO and one of the founders of Gamelearn, where he has participated in the concept of all the videogames of the company. He studied business. Later, he did his MBA at IE Business school. After a career in international companies and his experience at Jabary Consulting, a face-to-face training company for managerial skills, he embarked on the adventure of founding Gamelearn in 2007. This is how he has become a pioneer in the development of videogames for corporate learning and is a reference for game-based learning, named Innovator of the Year by the learning! Media Group twice.
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