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48 minutes | Feb 14, 2019
S2E2: Trolling w/ Dr Evita March
‘Don’t feed the trolls’ is often seen around the internet. What is a troll? What is trolling? What’s the difference between a kudos troll and a flame troll? What do they eat and what should/shouldn’t we feed them? Join us as we chat to Dr Evita March to try and answer some of these questions. Show Notes: Dr Evita March – research profile Taunting and mind games – YouTubeEmpathy training with video games – EdutopiaEmpathy training with Crystals of Kaydor gameBe Internet Awesome with Google
47 minutes | Jan 20, 2019
S2E1: Gamification w/ Dr Zac Fitz-Walter
Gamification is a trendy topic at the moment with all sorts of companies ‘borrowing’ techniques from games, such as leaderboards, badges and points to motivate people to do things. We talk to Dr Zac Fitz-Walter who recently got his PhD in gamification. Show Notes: Zac’s website – Gamification Geek Black Mirror – Nosedive S3E1 – preview on YouTube MilkMan app – Aust research helping dads support breastfeeding
25 minutes | Oct 8, 2017
S1E9: Sea Hero Quest
Sea Hero Quest is a highly polished mobile game that aims to help researchers gather data to fight the onset of dementia by testing people’s sense of direction and spatial awareness. We talk through how the developers and researchers have managed to bring big data to the table while maintaining an enjoyable experience for gamers to play through.
41 minutes | Oct 1, 2017
S1E8: Alternate Reality Games
This episode we jump down the rabbit hole and peer at our world through the lens of alternate reality games. Whether it’s celebrating and collaborating with a fandom or asking us to empathise with refugees, alternate reality games give us the opportunity to suspend our disbelief and step through the looking glass. Shownotes: Some ARG histories for you all to check out: I Love Bees; Year Zero; World Without Oil; Frog Fractions 2.
35 minutes | Sep 26, 2017
S1E7: Simulations vs. Games
This episode we explore simulations, an incredibly important scientific tool to explore answers to questions that may be dangerous, fiddly, or expensive to perform. Since games often pride themselves on being ultra-realistic, we take a look at where games have led to some interesting discoveries or behaviours through their sim success. Shownotes: TraumaFX Sim Bodies and more on their Twitter account; The original flight simulator, Link Trainer; If you feel like having a go at virtual survival training, check out Zero Latency; Everything, the game.
34 minutes | Sep 5, 2017
S1E6: Virtual Ecosystems
Modern games have often made a point of pride in how well they can simulate environments. With climate science an increasing focus in our changing world, how are games encouraging players to engage in their world rather than taking it for granted? And what happens when researchers turn to games to simulate ecosystem outcomes? Shownotes: Using simulations and game theory to explain conflicts between animals; Evolutionary game theory model explains how nitrogen fixing plants would fare in different climates; Using games to determine how the population values ecosystems; Network Motifs: Simple Building Blocks of Complex Networks.
32 minutes | Aug 28, 2017
S1E5: Scientists In Games
Think of a scientist, and what do you see? Are they an older person, male, with a white lab coat and frizzy hair? If so, you might be a game developer. Scientists have often suffered from the same narrow stereotyping that so often afflicts races, occupations, and entire cultures within games. In this episode we run through some of the good, the bad, and the ugly examples of how scientists are represented in our favourite pastime. Shownotes: Megan’s Big List of Game Scientists; Identity, Identification, and Media Representations in Video Game Play: An audience reception study. Not spoken about but still good! – Representations of Female Scientists in The Big Bang Theory;
35 minutes | Aug 20, 2017
S1E4: Mobile Mind Games
Digital goods and virtual currency, but very real profits. Mobile gaming has lead a data-driven approach to figuring out exactly how to hook players into spending money. We look at some of the methods used to keep your eyes on the screen. Shownotes: Quantity Discounts on Virtual Good paper by Levitt et al. Drawing Causal Inference from Big Data paper by Shiffrin ‘The Psychology of Freemium’ guide from PyschGuides Understanding and Measuring the Social Aspect of Casual Gaming by Alsen et al.
30 minutes | Aug 12, 2017
S1E3: Medicinal VR
Virtual reality (VR) offers a lot: immersion, unrivalled interaction, and the promise of endless vistas to explore and enjoy. But could it also offer the cure for what ails you? We talk through some extremely surprising (and uplifting) medicinal applications for VR. Shownotes: VR as a distraction during operations; Overcoming phobias or PTSD with VR exposure therapy; Recovering para/quadriplegics using VR to learn to walk again.
34 minutes | Aug 5, 2017
S1E2: Quantum Moves
Egg boxes and lasers and qubits, oh my! We talk about quantum mechanics and the basis of design of citizen science quantum computer simulator, Quantum Moves. Included in the discussion are the places where humans do well versus computers, failing forward, and the meta game of studying how we learn. Shownotes: Play Quantum Moves over at Science@Home; Read the round-up on the Nature paper over at the Nature website. Then let the researchers know how you play Quantum Moves by playing Quantum Minds; And if that’s not enough citizen science for you, check out Megan’s recommendation of Eyewire and FoldIt.
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