Created with Sketch.
102 minutes | 11 days ago
Daytona USA - Episode 042
The hosts let loose with their inner Florida Man to discuss the quintessential Florida game - Daytona USA. Let’s go away to the land of alligators, bath salts, and bike weeks and explore how Sega ended up creating the most iconic NASCAR(ish) game ever. How did this music get composed for a stock car racing game? What kind of money did Sega spend to get a huge head start the 3D gamescape? Why was Sega Europe so upset with the game’s development? We also get a rolling start on other topics like why the beach is the worst place on earth, the first auto-tuned song, and the importance of #41. And if you’d like to avoid spoilers about the new Mortal Kombat movie then tune out the last 20 minutes (just like Mr. SNK).
115 minutes | 25 days ago
OutRun - Episode 041
It’s time to gas up the Ferraro Testabossa, select our favorite synthwave radio station, and feel the wind in our hair as we take a drive with Sega’s OutRun. Join us as we take a ride through Yu Suzuki’s career and talk about the birth of Taikan games. How did OutRun’s memorable music nearly become lost forever? What type of innovations did Suzuki want to include in Sega arcades? Why was the USA too dangerous for a research mission? As is the Podouken way we take plenty of detours to cover things like the artistry of airbrushing, Pastblaster’s movie ranking scale, horny Mahjong games, iconic car asses, and the worst Star Wars movie.
102 minutes | a month ago
Death Race - Episode 040
Warning: Listening discretion is advised. We hold a serious discussion about the first truly controversial arcade game - Death Race. What led Exidy to release this death simulator upon an unsuspecting public? How did something so outrageously graphic make its way into the American arcade? Who was responsible for shining a bright light on this dark subject? Along the way we do cover some less serious topics like how to properly ship arcade parts, the rarity of Stadium Events, Roger Corman films, the use of Pooneh Ghoddoosi as a safe word, and “Je suis la jeune fille!”
97 minutes | 2 months ago
Arcade Obscura : Sportsball - Episode 039
It’s time for another Arcade Obscura where each of the hosts pitch their choice of underrated or underappreciated sports-based arcade game. PastBlaster serves up a gorgeous attract mode, but may not deliver on the gameplay. Mr. SNK comes out of the gate with what could be the best disc game on the Neo Geo. Rob flexes his muscles with a game that includes a fire spitting Universal monster. It’s the final minutes of our Sportsball series! Don’t miss our debates about budget cartoon licenses, opinions on horse girl anime (yay or neigh?), the insane prices of some Nintendo games, and which host goes home with a literal work of art..
120 minutes | 2 months ago
NFL BLitz - Episode 038
It all comes down to this! We hit the highlights from the best arcade football game - Midway’s NFL Blitz. The Jamming of sports continues as Midway hunts for their next hit and scores a touchdown with a new technology. How did this “quicker-hitting game” go over with the NFL? Did Blitz fulfill its creator’s promise of being “the most violent football game ever designed”? What moves were so offensive that they were removed from the game? How do you input the super-secret code to activate late hits? We also dig into the story of the newly rediscovered Power-Up Baseball, talk about one of our favorite arcade experiences, and explain what sports are to Jarrod.
89 minutes | 3 months ago
NBA Jam - Episode 037
It’s our 37th episode (in a row) and we’re crashing the net with our most requested sports game - NBA Jam. We break down all the boomshakala basics and dig deep to uncover some little known facts with the help of author Reyan Ali - who literally wrote the book on NBA Jam! How did a vid kid go from a Pong console to making the most iconic basketball game ever? What are the origins of “Boomshakala!”? Is the NBA Jam arcade game haunted? What Midway secrets are still out there? All that plus we grab our Sneakers and make a Beer Run, explore the promise of Pleasure Domes, talk about bad first impressions, and praise the savior of pinball (and arcades).
114 minutes | 3 months ago
Neo Turf Masters - Episode 036
It’s time to hit the links with maybe the best arcade golf game, but definitely the best Neo Geo golf game - Neo Turf Masters! We put skin in the game by exploring the Major Titles that led up to Turf Masters by its developer Nazca. Is a camel a vehicle? Can Mr. SNK settle on what Neo Geo carts will fill his six-slot? What part did Jimbo Fisher play in an arcade horror story? How many people actually watched Val Kilmer’s movie, The Saint? Why is music this good in a golf game? So join us as we play the full course and discuss Metal Slug, getting a virtual hole in one, Golden Tee, and Steve the Japanese game designer.
106 minutes | 4 months ago
Punch-Out! - Episode 035
It’s (somehow) our first Nintendo episode! And just like real life we wait until our mid-thirties to get into Nintendo games. We talk about a sports game way before it’s time - Punch-Out!! How did a company directive to use more hardware lead to this game? Does arcade Punch-Out!! cross the line with racial stereotypes? Is “Body Blow” the first waaaaay overused sound bite in video games? How much does a Punch-Out!! arcade cost? What game could it never top in Japanese arcades? We also talk about the Mandela Effect between the arcade and console versions of the game, offer a limited edition giveaway, explore the history of Nintendo’s first game designer, reveal tattoos, and discuss Mario’s papa.
91 minutes | 4 months ago
Pong - Episode 034
A new miniseries kicks off with “the dumbest, simplest game ever made” - Pong! You’ll want to sit in on this history lesson as we recount the origin of video arcade games which includes hippy candles, Nolan Bushnell, celestial bodies, Al Alcorn, and all the *bleeps* and *bloops* that built Atari. Exactly how many Pong clones were there? Which came first: the home video console or the video arcade game? How did a lie lead to the fastest-growing company in U.S. history at the time? Who really came up with the idea for Pong? Along the way we get sidetracked with memories of Videotopia, entertain the thought of a Street Fighter/Computer Space conversion, discuss the Pong RPG, and Pastblaster gets triggered by an eclipse (or was it an ellipse?).
17 minutes | 4 months ago
Podouken Does Insert Coin
Insert Coin is a new Documentary released by Director Joshua Tsui and Writer Andrew Hayward that discusses the history of the Midway arcade teams responsible for several smash hits of the 90’s. The Podouken Crew watched this together and provided a short review of the film! Please support this awesome documentary by renting/buying via Alamo Draft House direct, or watch it on Amazon Prime! “The oral history of a team of geeks and misfits in the back of a Chicago factory creating the biggest video games (Mortal Kombat, NBA JAM, and others) of all time.”
118 minutes | 5 months ago
Pac-Man 1984 Plus - Episode 033
We hit the Pac-pot of obscure Pac-Man games as we cover the Pac arcade games from 1984 to current: Pac smuggles fairies across borders in Pac-Land, enters the isometric 3D world in Pac-Mania, goes virtual in Pac-Man VR, fights to the death in Pac-Man Battle Royale, gets ticket rabies in Pac-Man Chomp Mania, and goes big before going home in World’s Largest Pac-Man. So join us as we send Pac-Man off right for his 40th anniversary with an important answer provided by Doug Macrae, settle on the best Pac-Man game, and get to know the new ghosts Funky, Spunky, and Kinky. That and we talk about our favorite frozen treats, pitch the perfect game to HAL Labs, listen to Napster dance mixes, and review futuristic kitchen design.
98 minutes | 5 months ago
Pac-Man 1983 - Episode 032
We go Pac in time to review the Pac-Man games of 1983: Pac & Pal, Professor Pac-Man, and Jr. Pac-Man. Namco and Bally/Midway are not happy with each other and it’s leading to a messy divorce. Pac-Man gets a pal that is either a ghost or a dog (but sadly not Forest Whitaker), receives a doctorate in annoying image quizzes, and leaves the missus to care for their first born. How did GCC contribute to the rise and fall of Pac-Man? Why did a stolen concept turn into the worst Pac-Man game? What makes Jr. Pac-Man’s mazes thicc? Can it really be a Pac-Man game if it has no stick? Also discussed: art appreciation, the necessities of clearing your search history, Romeo + Juliet, and a tease for our upcoming Insert Coin commentary.
110 minutes | 5 months ago
Pac-Man 1982 - Episode 031
Our Pac-xploration continues as we talk about the remaining Pac-Man games of 1982: Pac-Man Plus, Super Pac-Man, and Baby Pac-Man. Bally and Midway get into “quantity over quality”, Namco follows up Puck-Man with their first official sequel, and pinball (which inspired Pac-Man) becomes part of the Pac-family. We also get the story of Baby Pac-Man’s development straight from the designer himself! Exactly how does Pac-Man’s anatomy work? Why did Midway release an expansion to Pac-Man just a month after releasing Ms. Pac-Man? What is Pac-Man’s darkest timeline? That plus the origins of the Pac-children, Mortal Kombat jazz designs, and an important message about butt health.
86 minutes | 6 months ago
Ms. Pac-Man - Episode 030
Honey, doncha you know, she’s more than Pac-Man with a bow! The Pac series continues with the ultimate genderbend - Ms. Pac-Man. We waka-waka-walka through the crazy origins of the best Pac-Man game (don’t AtGames us) as we explore its very litigious history. How did a bunch of college dropouts make one of the best arcade games ever? What part did Atari play in the creation of this classic? What’s Ms. Pac-Man’s real name? Find out the history of GCC and the somewhat unknown role they played in video game history. And since it’s a Pac-Man game it must have a pinball origin story, right? All those topics plus we find what really sticks in Mr. SNK’s craw, launch a Super Missile Attack, and find out how Time magazine birthed an arcade conspiracy with legs.
123 minutes | 6 months ago
Pac-Man - Episode 029
It’s time to celebrate the 40th anniversary of Pac-Man with the start of all Pac miniseries! Podouken finally talks about the big yellow ball in the room, NAMCO’s Pac-Man. We delve into the often recounted (and often incorrect) history of arcadedom’s most influential game and tell what part pinball played in birthing it into existence. How did the most expensive coin-flip in history go so wrong for one arcade company? What compensation did Pac-Man’s creator get for making the most popular arcade game of all time? What date should we use when determining the release date of a game? It’s pinball, Popeye, pizza, Pac-Man, professors, and Pixels for this Podouken podcast.
124 minutes | 7 months ago
Virtual On - Episode 028
We get in the damn robot and play some of Sega’s Virtual On! The final Listeners’ Choice episode takes on your second/third/fourth favorite brand of giant, bipedal, murder robots. Listen as Borelo, Madlle, and Rod-TGH tell of the history and lamentations involved with buying and moving a Virtual On: Cyber Troopers unit. We marvel at the technical achievements made by the Sega AM3 team on an aged arcade board. We talk a lot about the current state of Mortal Kombat. How beefy is this big boy cabinet? What is your Virtuaroid name? How does The Last Starfighter fit into all this? Get those answers plus: Fast Food Fighters, the brief history of Gundam, VOOT Christ, deadlifts, and a talk with listener Andrew Olivera who nominated the game.
84 minutes | 7 months ago
The Outfoxies - Episode 027
I OFFER YOU 80,000 SWISS FRANCS TO LISTEN TO THIS EPISODE.* The second Listeners’ Choice is all about the first arena fighter - the precursor to Super Smash Bros. - NAMCO’s The Outfoxies. Join a full house of co-hosts as we talk about this rather obscure game that features a unique cast of characters like a chimp assassin and some eleven-year old homicidal twins. Why was this game called The Outfoxies? Did it ever take off in Japan? What is the best place to store guard sharks when not in use? We answer those questions and talk about arcade PCB prices, evil contractors, Gals Panic, and more Tiger King (for some reason). Special thanks to listener Tim Walker for nominating this game and Owlnonymous for joining us. *Not legally binding.
113 minutes | 8 months ago
Quiz & Dragons - Episode 026
Shall we play a game? For the first episode of the Listeners’ Choice miniseries we distill Capcom’s trivia arcade game, Quiz & Dragons, back to its truest form - a board game! Who will win the trivia battle of 80s sports and Richard Dreyfuss questions? Why does one letter (eclipse vs. ellipse) cause so much drama (thanks autocorrect)? Will knowledge from past Podouken episodes help the hosts get to the end or will their own stupidity condemn them? All of that plus counting teeth, recording during a hurricane, early Image Comics superheroes, and high-pitched character voices. Special thanks to listener Matthew Manduchi for nominating this game.
107 minutes | 8 months ago
Arcade Obscura (2P Brawlers) - Episode 25
HOLY SH...EBOYGEN! It’s time for another Arcade Obscura where each of the hosts pitch their choice for underrated or underappreciated two-player beat ‘em up game. PastBlaster brings us a game from a familiar company that uses six-buttons to possess and destroy your enemies. Rob brings us a sequel from a company that only made two arcade games. Mr. SNK takes the obscure part of this episode to the limit with a noir game we’re still not sure even exists, but - if it does - deserved to win the Pulitzer for that year (sorry Updike’s Rabbit at Rest). We have a DOGOOOONE good time with this one. Also we coin the term “scifyclops”, discuss some larger beat ‘em ups, fight Mucus Tick, and maybe fire a host.
99 minutes | 9 months ago
The Combatribes - Episode 024
CYBORGS AIN’T LADIES!! We grab Technos Japan’s ultra-violent and over-the-top The Combatribes by the heels and take it for a spin - and have a lot of fun doing it! Join us as we rediscover this often overlooked beat ‘em up playing characters that all skipped leg day. Did we just find Pastblaster’s long lost pappy? How did a thrash metal band mascot become this game’s villain? Are we cheating by including this game in our two-player brawler series? What post-9/11 changes did this game have to make? All that plus our eulogy to Technos, head bashes, Karnov, cultural insensitivities, Joker, and why this game is better than Double Dragon.
Terms of Service
Do Not Sell My Personal Information
© Stitcher 2021