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41 Episodes

48 minutes | 5 years ago
Episode 45: The job of a technical director for animation
Technical directors come in all flavors, from feature films to animated television series. But what's their day-to-day look like? We dive into this question with David Marshall, TD for the Rick and Morty animated series.
49 minutes | 5 years ago
Episode 44: Supervising VFX for television
We talk with FuseFX supervisor, Jon Massey about the practical challenges of getting the right shots to make successful shows like Turn: Washington's Spies, Hemlock Grove and True Blood.
72 minutes | 5 years ago
Episode 43: Using virtual reality to recreate historic experiences
We talk with Augmented World Engine's CEO, Srinivas Krishna about how his company recreated historic virtual dramas for the City of Vancouver's historic site, Fork York.
48 minutes | 5 years ago
Episode 42: Laika VFX artist and Boundary VFX co-founder James Pina
James Pina is a veteran VFX artist currently working for Laika (Coraline, The Boxtrolls). Their newest project, Kubo and the Two Strings is set for release in August of 2016.
40 minutes | 5 years ago
Episode 41: Art director for Rick and Morty takes us behind the scenes
We talk with Rick and Morty art director, James McDermott about what goes into creating the show's large list of strange aliens and unique landscapes.
45 minutes | 5 years ago
Episode 40: Web design with Susan Simkins and Amy Childers
We talk with Pluralsight web designers, Susan Simkins and Amy Childers about making tutorials, their holiday plans, favorite board games and much more!
53 minutes | 5 years ago
Episode 39: Special effects on steroids - The people behind Google I/O
Evan Williams is CEO and co-founder of Riverview Systems Group, a company that builds live, high-end corporate events like Google I/O. We talk with both Williams and his Creative Services Director Franco Berardi about what it takes to produce live events of this scale, from working with clients to previs.
56 minutes | 5 years ago
Episode 38: Designing fantasy user interfaces
Both The Flash and Arrow are a couple of the most popular television series produced today. Each requires high quality, specialized VFX work to make the superhero stories believable. Graphic designer Robyn Haddow specializes in fantasy user interfaces (FUI's) for both shows, creating realistic technology.
39 minutes | 5 years ago
Episode 37: How cloud-based apps are changing CAD design
The products of engineering and product design are all around us. From the cars we drive to the coffee cups we drink from, thousands of products are designed and built by teams all over the world. Supporting those artists and designers are software packages like Autodesk's Fusion 360, a powerful 3D modeling app with a focus on flexibility and collaboration.
54 minutes | 5 years ago
Episode 36: San Andreas VFX supervisor Nordin Rahhali
Nordin Rahhali is a veteran VFX sup from Method Studios whose experience has given him a broader view of the pipeline and overall process. From Iron Man 3 to San Andreas, Nordin has overseen some top Hollywood blockbusters.
39 minutes | 5 years ago
Episode 35: The art of motion capture acting
Oliver Hollis-Leick is a motion capture artist with as prolific a background and as extensive a resume as you’ll find today. Having a career spanning over 80 video games and movie titles, Oliver has given digital life to some impressive characters, including Iron Man, Master Chief, Spiderman and James Bond.
60 minutes | 5 years ago
Episode 33: Indie game designer Mark Parrish
Game designer Mark Parrish is co-designer on an entertaining, and utterly addictive, new indie title called Arena Gods. Parrish and partner, Rodrigo Costa, are currently working on getting the game ready for an eventual launch on Steam Early Access. We talked with Parrish recently about the game's genesis, building its mechanics and what's involved in building an indie title.
38 minutes | 5 years ago
Episode 32: Director of 'Pigeon Impossible' Lucas Martell
Director Lucas Martell's latest animated short, The OceanMaker, is a unique look at a strong-willed aviator's search for hope in an arid wasteland. What also makes the film interesting is how Martell produced it, something he calls "destination production."
37 minutes | 5 years ago
Episode 31: Startup IrisVR develops 3D file reader for VR
We sit down with lead software developer, Jack Donovan, to hear about his company's development of a 3D file reader that lets you virtually experience your Sketchup, Revit and OBJ files.
55 minutes | 5 years ago
Episode 30: Inspiring stories from Book of Life director Jorge Gutiérrez
Director of the award-winning The Book of Life, Jorge Gutiérrez' journey to completing the award-winning animated feature was a tough sell to studios and producters. Dan and I fight to contain our laughter as the director recalls some of the creative, inspiring and hilarious ways he found to get his version of the film made.
19 minutes | 5 years ago
Episode 29: Sunsetting the Digital-Tutors brand
Pluralsight’s acquisition of the Digital-Tutors brand has produced some exciting developments and positive changes over the previous months.
40 minutes | 5 years ago
Episode 28: The Boxtrolls VFX supervisor Steve Emerson
Steve Emerson is a VFX artist at LAIKA and has worked on the Studio's biggest hits, which include Coraline (2009), ParaNorman (2012) and The Boxtrolls (2014).
53 minutes | 5 years ago
Episode 27: Effective board game design
Grant Wilson and Mike Richie are two enterprising board game designers who are pushing the bounds of what table tops can be.
44 minutes | 5 years ago
Episode 26: Web design trends and debates
Digital-Tutors' in-house web design instructor, Susan Simkins talks to us about the current trends, debates, and hot topics that surround the exciting world of web design.
42 minutes | 5 years ago
Episode 25: Pixar's Inside Out camera structure
Patrick Lin is a director of photography and layout artist for Pixar. Dan and I talk with the artist about how he and his team constructed the visual camera language for the film.
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