NJAGP - At The Table Episode Five: Liberty or Death
Volume V in GMT’s COIN Series takes us back to the struggle of
the American Patriots against their parent British government. A
unique multi-faction treatment of the American
Revolution,Liberty or Death: The American
Insurrection will take 1 to 4 players between lines of
clashing red and blue infantry, Indian raids, European politics,
British control of the seas, French intervention, and the
propaganda war.
Building off the good works of COIN Series Creator Volko Ruhnke
and Series Designers Jeff Grossman, Brian Train, Mark Herman, and
Andrew Ruhnke Designer Harold Buchanan applies his knowledge of the
American Revolutionary period to take a new look at the struggle
that built a nation. COIN Series Developer Mike Bertucelli
continues his work on this project and Volko Ruhnke is an active
advisor.
Liberty or Death: The American Insurrection
features the same card-assisted counterinsurgency game system as
GMT's Andean Abyss, Cuba Libre, A Distant Plain, Fire in the Lake
and Gallic War with a set of twists that take the COIN Series to
the 18th Century, including:
Brilliant Strokes that trump initiative (Led by leaders like
Washington, Rochambeau, Clinton and Joseph Brant)
Irregular troops (Patriot Militia and Indian War Parties)
Regular troops (British and French Regulars and Patriot
Continentals) for battles and skirmishes with line infantry
Rabble Rousing, Skirmishing, Tories, variable French entry, and
Indian Raids
Variable impact of naval commitments between the British and
French
French blockades to confound British plans
French financing options to feed the Patriot’s war effort
A large deck of 110 + cards for great play variety
Short, medium, and long-length scenarios with period-event or
random options.
Each faction in Liberty or Death brings new capabilities and
challenges:
As the British, you have to deal with an Insurrection across a
massive region. With control of the seas (at least until the French
arrive), you have extreme flexibility and can move across the coast
and cities at will. You will muster Tories to support your efforts.
They will march with you to battle, but they need your cover. You
can control any space you choose, but you cannot answer every
threat on the map. The Indians will work with you but, like the
Tories, will need you to coordinate and protect them when the
Patriots