17 minutes | Apr 15, 2021

Loot Boxes, and Adaptive Difficulty

Chris Berrow and Leigh Milner talk to one of the authors of a new report that looks at "loot boxes" offered witihn some computer games. It says the link between gaming loot boxes and problem gambling is "robustly verified". Plus, EA have patented a new kind of AI that changes how difficult a game is, based on how well you are doing. Stuck at the final boss? That game will help you beat it! But does that spoil the fun? Like this podcast? Please help us by supporting the Naked Scientists
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