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Level Design Podcast

13 Episodes

60 minutes | Feb 15, 2022
LD046 | Level and Campaign Design with Dana Nightingale (Arkane Lyon)
From Thief mods to the award-winning work on Dishonored and Deathloop, we join Dana Nightingale (@DanaENight), the Campaign Director at Arkane Lyon, as she breaks down her career in level and campaign design. We delve deep into problems and solutions that developers face during the process and analyse various Deathloop, Dishonored, and other games' examples through the prism of Dana's experience. Get ready for GDC 2022 and don't miss Dana's talk on User Experience: https://schedule.gdconf.com/session/ux-summit-deathloops-user-research-and-user-experience-death-loop/884834  Follow our antics on Twitter @leveldesignfm! Presented by Mark Drew (@markdrew), Jonathon Wilson (@omnislash92), Valentina Chrysostomou (@ValentinaChrys) and Rob McLachlan (@RMMcLachlan) This has been a CMD:Studio production. Our editor is Matthew Lever (@matthewlever), our producer is Anna Tumurova (@ATumurova), and our theme tune is by James Elsey (@JamesElseyMusic).
51 minutes | Feb 1, 2022
LD045 | Landscape and Garden Exploration in Game Design with Rob Dwiar
Join us as we speak to Rob Dwiar (@RobDwiar) about such an integral part of many games as landscape design. With extensive experience in real-life landscape design and horticulture, Rob analyses different game environments highlighting some great (and not so great) practices of creating not just a beautiful landscape but one that looks natural and organic. Check out and support Rob's stunning book project Genius Loci on Unbound! Do you have a game that particularly catches your attention with its setting? Let us know on Twitter @leveldesignfm! Presented by Mark Drew (@markdrew), Jonathon Wilson (@omnislash92), and Valentina Chrysostomou (@ValentinaChrys). This has been a CMD:Studio production. Our editor is Matthew Lever (@matthewlever), our producer is Anna Tumurova (@ATumurova), and our theme tune is by James Elsey (@JamesElseyMusic).
54 minutes | Jan 18, 2022
LD044 - 2021 Retrospective
Join us as we walk down the memory lane of all things 2021 and share our plans and hopes for the New Year. Leave a comment with your take on what we should all be looking for in 2022. You can follow our antics over on Twitter and comment with your take on what we should all be looking for in 2022. Check out @leveldesignfm! Presented by Mark Drew (@markdrew), Jonathon Wilson (@omnislash92) and Rob McLachlan (@RMMcLachlan). This has been a CMD:Studio production. Our editor is Matthew Lever (@matthewlever), our producer is Anna Tumurova (@ATumurova), and our theme tune is by James Elsey (@JamesElseyMusic).
60 minutes | Jul 20, 2021
LD043 - Oli Curtis Level Designer on Postal and Operation Black Mesa
In this episode, we have a chat with Oli Curtis (@fragleveldesign) on level design, HAMMER and Source and Postal as well as Black Mesa You can follow our antics over on Twitter. Check out @leveldesignfm! Presented by Mark Drew (@markdrew), Valentina Chrysostomou (@valentinaChrys), Jonathon Wilson (@omnislash92) and Rob McLachlan (@RMMcLachlan) This has been a CMD:Studio production. Our editor is Matthew Lever @matthewlever and our theme tune is by James Elsey @JamesElseyMusic
52 minutes | Jul 6, 2021
LD042 - Max Pears from CD Projekt Red talks Cyberpunk 2077 and Let's Design: Exploration
In this episode we  invite Max Pears (@maxpears) back to finally talk about Cyberpunk 2077 and his new book! Let's Design: Exploration!  You can check out Max's book here:  Physical books - https://bit.ly/3tsgQtO Digital - https://bit.ly/39BakJD He also happens to be the host of the great Level Design Lobby Podcast https://open.spotify.com/show/03OTDRAPsAiocSLCTEiXBn You can follow our antics over on Twitter. Check out @leveldesignfm! Presented by Mark Drew (@markdrew) , Jonathon Wilson (@omnislash92) and Rob McLachlan (@RMMcLachlan) This has been a CMD:Studio production. Our editor is Matthew Lever @matthewlever. 
54 minutes | Jun 22, 2021
LD041 - Gabby Llanillo from Naughty Dog
In this episode we have the great pleasure to talk to Gabby Llanillo (@gabs820) from Naughty Dog about all things QA and Dev Support at Naughty Dog.  You can follow our antics over on Twitter. Check out @leveldesignfm! Presented by Mark Drew (@markdrew) , Jonathon Wilson (@omnislash92), Valentina Chrysostomou (@ValentinaChrys) and Rob McLachlan (@RMMcLachlan) This has been a CMD:Studio production. Our editor is Matthew Lever @matthewlever. This episode was produced by Ash Rose (@Fake_Anime_Geek).
80 minutes | Jun 9, 2021
LD040 - Level Design with Tommy Norberg
In this episode we sit down with Level Design guru and teacher at the The Game Assembly: Tommy Norberg! Join us as we dive into their work Brothers: A Tale of Two sons and Just Cause 2 as well as Level Design techniques! You can follow our antics over on Twitter. Check out @leveldesignfm! Works and Topics we covered in this episode!: Brothers: A Tale of Two Sons  Just Cause 2 Syndicate  https://twitter.com/the_Norberg https://www.tommynorberg.com/ Presented by Mark Drew (@markdrew) , Jonathon Wilson (@omnislash92), Valentina Chrysostomou (@ValentinaChrys) and Rob McLachlan (@RMMcLachlan) This has been a CMD:Studio production. Our editor is Matthew Lever @matthewlever. This episode was produced by Ash Rose (@Fake_Anime_Geek).
59 minutes | Apr 30, 2021
LD039 - Taking the agony out of multiplayer games with Mark Mandel and Agones
In this episode we sit down with Dev advocate at Google Cloud Mark Mandel to talk multiplayer engines and more! You can follow our antics over on Twitter. Check out @leveldesignfm! Works and Topics we covered in this episode!: GDC - Online Game Tech Summit  Agones          https://agones.dev/site/ Presented by Mark Drew (@markdrew) , Jonathon Wilson (@omnislash92), Valentina Chrysostomou (@ValentinaChrys) and Rob McLachlan (@RMMcLachlan) This has been a CMD:Studio production. Our editor is Matthew Lever @matthewlever. This episode was produced by Ash Rose (@Fake_Anime_Geek).
65 minutes | Apr 26, 2021
LD038 - Ellen Shelley from The Chinese Room
In this episode we sit down with Senior Lighting Artist at the Chinese Room Ellen Shelley to talk Man of Medan, Blood & Truth as well as more!  You can follow our antics over on Twitter. Check out @leveldesignfm! Works and Games we covered in this episode!: Man of Medan Blood & Truth  Shotdeck https://shotdeck.com/ Presented by Mark Drew (@markdrew) , Jonathon Wilson (@omnislash92), Valentina Chrysostomou (@ValentinaChrys) and Rob McLachlan (@RMMcLachlan) This has been a CMD:Studio production. Our editor is Matthew Lever @matthewlever. This episode was produced by Ash Rose (@Fake_Anime_Geek).
96 minutes | Mar 30, 2021
LD037 - Deep dive - Steve Gaynor
In this episode we're back with Steve Gaynor once again this time to dive further into some of our all time favourite level design and more! You can follow our antics over on Twitter. Check out @leveldesignfm! Works and Games we covered in this episode!: PREY Apex Legends Bioshock 2 Hitman 3 Death Stranding Gone Home Evil Within Resident Evil 2 Remake Resident Evil  Resident Evil 7 Resident Evil Village Outlast Condemned The Last of Us 2 Control Ghost of Tsushima  WatchDogs Legion  Presented by Mark Drew (@markdrew) , Jonathon Wilson (@omnislash92), Valentina Chrysostomou (@ValentinaChrys) and Rob McLachlan (@RMMcLachlan) This has been a CMD:Studio production. Our editor is Matthew Lever @matthewlever. This episode was produced by Ash Rose (@Fake_Anime_Geek).
88 minutes | Mar 16, 2021
LD036 - Gone Home, Tacoma and more with Steve Gaynor
In this episode we sit down with Co - Founder at Fullbright, Director and Writer Steve Gaynor to talk Gone Home, Tacoma, F.E.A.R and more! You can follow our antics over on Twitter. Check out @leveldesignfm! Works and Games we covered in this episode!: Tone Control Podcast  https://www.idlethumbs.net/tonecontrol GDC 2018 - Level Design Workshop: Designing for Non-Linear Story Discovery in Tacoma  https://www.youtube.com/watch?v=OwiF5OWdBBY Bioshock 2 DLC - Minerva's Den  Gone Home Open Roads Tacoma F.E.A.R - First Encounter Assault Recon Daxter  Metal Gear Acid 2 Death Stranding  Return of the Obra Dinn Firewatch  Presented by Mark Drew (@markdrew) , Jonathon Wilson (@omnislash92), Valentina Chrysostomou (@ValentinaChrys) and Rob McLachlan (@RMMcLachlan) This has been a CMD:Studio production. Our editor is Matthew Lever @matthewlever. This episode was produced by Ash Rose (@Fake_Anime_Geek).
115 minutes | Jan 19, 2021
LD032 - Let's talk Bioshock Infinite, Dishonored 2 and more with Steve Lee!
In this episode we sit down with Lead Level Designer Steve Lee to discuss their work on Bioshock Infinite, Dishonored 2, John Wick and more! You can follow our antics over on Twitter. Check out @leveldesignfm Works and Games we covered in this episode!: An Approach to Holistic Level Design  https://www.youtube.com/watch?v=CpOoTAVeEcU Presented by Mark Drew (@markdrew) , Jonathon Wilson (@omnislash92), Valentina Chrysostomou (@ValentinaChrys) and Rob McLachlan (@RMMcLachlan) This has been a CMD:Studio production. Our editor is Matthew Lever @matthewlever. This episode was produced by Ash Rose (@Fake_Anime_Geek).
59 minutes | Oct 27, 2020
LD026 - Halloween Special
In this episode, Mark Drew (CMD:Studio) , Valentina Chrysostomou (CMD:Studio) , Jonathon Wilson (Hangar 13) and Rob McLachlan (The Chinese Room) delve deep into all things scary in games! We discuss the first games that scared us and trends in remaking horror games.  You can follow our antics over on Twitter. Check out @leveldesignfm Presented by Mark Drew (@markdrew) , Jonathon Wilson (@omnislash92), Valentina Chrysostomou (@ValentinaChrys) and Rob McLachlan (@RMMcLachlan) This has been a CMD:Studio production. Our editor is Matthew Lever @matthewlever. This episode was produced by the awesome Ash Rose (@FakeAnimeGeek).
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