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Late Nite With Stede
24 minutes | Dec 1, 2014
Episode 31 - Making Gold the First Week of Highmaul
After getting a baseline for professions in Warlords of Draenor last week, I'm back just in the very nick of time this week to talk about what to expect in this first week of raiding in Highmaul. I talk in depth about Enchanting, Alchemy, Cooking, Crafted Epic Gear, and Darkmoon Trinkets - all after covering the big news on the dust buffs, the mine nerfs, and the updating of wowuction to include info on all the new professions.I also give a preview of content to come later this month for the show, including a spreadsheet I've been ironing out that's pre-loaded with all the stuff we can make with professions in Warlords of Draenor. Full show notes are, of course, available after the break - Enjoy!!Episode 31 of Late Nite With Stede - Show NotesIntroGood evening, ladies and gentlemen and welcome to Episode 31 of the Late Nite With Stede Goldmaking Podcast. I’m your host, Stede Bonnet - and I want to thank you for listening. Before we launch into the opening of Highmaul this week, I wanna take a minute to let you know that you can find more Late Nite With Stede on my website - www.LNWS.net - you can also find the show on Stitcher & on iTunes - so if you like the show, be sure to subscribe. Alright, today is Monday, December 1st.===PODCAST NEWS===- On the last episode, I spent some time talking about how WoD was shaking out so far. It seems like it was weeks ago in terms of how much has happened since then. I’ve had a number of folks asking me what they should be making in order to make gold. The category pages on The Undermine Journal have yet to be updated, and given the variable nature of cooldown yields on toons - and via work orders - it’s a bit difficult to accurately calculate costs.Not that it’s a big problem at this point since most craftables that use soulbound cooldown reagents are bringing rain on the Auction House, but it’s one of those structural sticking points that may cause TUJ to take awhile in updating its information. Not to mention that Erorus, the creator of TUJ, now works at Wowhead and is probably pretty busy.Back on topic about the preview of tonight’s topic - I’ll be talking about what you need to know about making stuff now - the first week of raids - and how I think the rest of December is going to shake out in terms of profession markets.<Bumper?>===WoW NEWS===We had a few big changes in game this week. Most notably the buff to disenchanting yields for dust. It seems like 4 times out of 5, rare items - that’s blues - will now DE into a bunch of dust - like 6-10 or so. This is causing a major correction in the dust and shard markets as shards become less common and therefore, more expensive - and dust settles down to values where it actually makes sense to start hitting your work orders.Which, a lot of you would think means cheaper crystals - since the work orders are now flowing once again. And you’d be right on the money - there are a lot more crystals sitting under 600g on my server than there were before this change. And that’s a market I’ll talk more about a bit later in the show.We also had a nerf to the yield rate from farming ore nodes in your garrison’s mine. Regular nodes give 2 ore, and rich ones give 4 - sometimes 5. The result was that - where I used to be running a surplus of ore on my toon with Blacksmithing & Jewelcrafting, using a L2 mine, I’m now running a slight deficit.It seems like a small tuning change, but imagine how that reverberates over tens of thousands of toons on a server. This is a correction that may take a bit longer to play out. And I think Blizzard was smart not to use the heavy hand here, because there are other factors that will be coming into play that will naturally nerf the amount of ore on the AH - which I will talk about a bit later.Last bit of news for this past week was that most all of the crafted gear got a 5 ilvl boost to the 3rd upgrade stage - which should help keep them competitive. Remember that your raid drops have fixed secondary stats, and may not be very useful for some specs.===Goldmaking NEWS===Wowuction has updated the profession pages on its site and the CSV feeds that some of you may be using in your spreadsheets are now correctly populating the item names for the crafted gear. This makes life so much easier for spreadsheeters and I want to give a tip of the hat to the wowuction folks on a job well done in a short amount of time.Myself, I’ve made a spreadsheet for all of the WoD crafts for every profession - because I have every profession. It’s given me a distinct advantage. Every single one of you has asked yourself this past week, “Okay, I have 100 soulbound cooldown mats - what do I make to get gold?” I know I ask myself that about 10x a day. And my SS is there to guide me. I know not everybody has Excel or likes SS’s though - so check out wowuction if you wanna dig around without having to ascend the the spires of geekdom that is Spreadsheeting the WoW AH. I also know that not everyone who likes using Spreadsheets is good at making them. I wanna share this with you guys, but I want it to be stable. And right now, it’s not. The reason I want it stable is because I don’t enjoy the tech support aspect of releasing spreadsheets. That’s why I built and released the Sandbox awhile back - to make it easier to make your own, so that I wasn’t answering questions instead of writing show notes :)I realize a lot of folks will be waiting on this, so my plan is to have it released by the end of the year.===AUDIOBLOG===This hands off nicely into a segment I want to start doing each show that’s more about my experience in the game. As you may know, I do more than make gold in-game. I lead a casual raid, I’m an officer in my guild, I’m looking to put together a Challenge Mode group in a month or so, and I’m slowly gearing up for PvP. I’m not a pro at any of it, but I hold my own and have fun.This week, I managed to get my core six to Garrison level 2 - that’s my main at L100, one alts at L98, and four more alts at L96, now. The L2 Profession Buildings are a huge help, as they give me more wiggle room for maintaining my alts.Now, 2 of my alts are Blacksmiths, and 2 more have The Forge on their Garrison. And yet somehow, none of those 4 guys had a Blacksmithing Follower. So this week, I ran out to Frostfire Ridge real quick and snagged one for each of them after a short quest line. I’m told it’s not that easy for you Alliance listeners, and I’ll try to follow up on that - but it’s important to be levelling your followers on your alts because once they’re at 100, they’re good for 10-12 Work Order mats a day instead of just 6.Blacksmithing is a priority for me because this week I decked out my main (which is my rogue) with a crafted cape, a Darkmoon Trinket, and a crafted Mainhand dagger - which I’d like to upgrade to max level just as soon as I can.At the same time that I’m managing all this, I’m also trying to help guildmates. Some are Jewelcrafters who really want top notch enchants, others are Engineers who really want some plate gear. So I’m trying to make trades when I can to help folks out there. Then I’ve some who’ve seen just how insanely melee-heavy my raid group is shaping up to be and have voluntarily re-rolled either ranged or healing classes - and I’m trying to help them too.So crafted gear is a bit more than make it and post it for me - but it’s been fun, and I still have plenty of stuff to sell. I started the expansion with about 275k gold liquid, after rerolling on the new server over the summer and getting my alts to L90 with maxed professions. Now I’m sitting just over 475k - up about 200k from launch.Which is pretty good when I think about how much I’ve sunk into blueprints and upgrades and stuff - as well as the gold I’ve missed by using a handful of crafts for myself. With raids opening this week, I expect that train to keep on rolling.A week ago, I made a guild event to hit Molten Core and we had a solid 10 folks show up and Queue, but I guess we weren’t the right classes because we sat in Q for 90 minutes before I ended up calling it. Over the weekend, I tried again, but made us a premade group using the LFG tool and barked it in Trade and on OpenRaid - we filled in 20 minutes and the Q popped after 10 minutes - which was really not too bad.I also got assigned as the RL in there, so I spent most of my time marking targets and herding folks around while my GM handled banning the inevitable trolls from vent while Zerohour rallied the group to votekick them. The funny part on that guy was that he got kicked from vent and the instance, but was still in the raid group for a few minutes while I fumbled through console commands to kick him while he wasn’t actually on my instance frames.Moral of the story - and this is what I told the guy - don’t troll the RL’s vent and expect to stay in group. So after a couple hours, we cleared the raid, I got personally thanked for leading by a handful of folks, which was nice, grabbed that ridiculous helm, which was quickly mogged back to my Gold CM gear from the last expansion, and snagged the mount. As I left the instance, I gave myself a pat on the back for navigating the Queue and the group as well as anyone could expect, and vowed never again to return to - close your ears kids - such a colossal clusterfuck just to have a chance at looting the pet.No, for that amount of time, I’ll buy it off the AH. That’s why we make gold, ladies and gents - to spend it on grindy crap we really want but don’t have time to deal with. Well - I have the time - but the rest of this
18 minutes | Nov 23, 2014
Episode 30 - The Good, the Bad, & The Rest: WoD So Far
After taking launch weekend off to gorge myself on the new expansion, I hop back on the mic to talk about my impressions so far of all the new profession systems. Have a listen as I talk through the good stuff, the bad stuff and my thoughts of the rest of it all, including Enchanting Work Orders (dude, where's my dust?), jerks posting singles, Trading Posts, and Barns.Full show notes are after the break - enjoy!Episode of Late Nite With Stede - Show NotesIntroStede (S): Good evening, ladies and gentlemen and welcome to Episode 30 of the Late Nite With Stede Goldmaking Podcast. I’m your host, Stede Bonnet - and I want to thank you for listening. This is my very first show of the new expansion, Warlords of Draenor, and I welcome any new or returning listeners that managed to find the podcast. I wanna take a minute to let you know that you can find more Late Nite With Stede on my website - www.LNWS.net - you can also find the show on Stitcher & on iTunes - so if you like the show, be sure to subscribe. Alright, today is Sunday, November 23rd===PODCAST NEWS===- Last time I talked about planning your launch week. I focused a lot on the breakpoints in levelling your toons with regards to unlocking the abilities of your Garrison. This week is gonna cover a lot of ground as I talk about the good, the bad, and the rest of WoD so far.===WoW NEWS===We know that raids don’t open until December 2nd, but this past Friday, Molten Core opened up via LFR as part of WoW’s 10-year anniversary celebration. Not only are there pets & a mount that players can snag for a limited time, but there’s also an ilvl 640 helm to be looted.So make a mental note - don’t craft ilvl 640 helms to sell on the AH. The flip side of all this is that players need to have an ilvl of 615 to queue, and the queue / clear is a bit arduous - with most folks taking 2-3 hours to clear the entire instance.This means that consumables, gear, and enchants will get an early boost as folks make an early foray into raiding via LFR to snag the new shinies.Which is fortunate, because - if there’s anything that we’ve learned this week - it’s that demand is dictating prices.===Goldmaking NEWS===Blizzard pulled a 360 in less than 24 hours this week by first taking the axe to personal loot in LFD, and then adding it back in while guaranteeing groups that use it a 630-drop in every pot when you kill the last boss in any heroic dungeon.Expect this to stabilize shard prices a bit as there was an initial glut from questing, followed by a relative void at max level.TOPIC: The Good, The Bad, & The Rest: WoD So FarLast weekend I was so busy playing and trying to follow everything that I literally didn’t have time to do a show. That could’ve been the case again this weekend, but I’ve made it a point to talk about all the stuff on my mind before I forget it all. So far, I’ve only a single L100 toon - my main, my rogue. But my other 5 alts are L96, L94, L94, L95, & L95 so far - and I’m pretty happy with the progress.But enough yakkin - it’s Thanksgiving week in America, and that’s where I’m freezing my ass off right now, so let’s talk Turkey.The GoodLet’s talk about the good stuff in WoD so far:Questing is smooth. The bonus objectives are very intuitive and rewarding, making rotating alts through rested easier and actually enjoyable. Treasures follow the same pattern of being rewarding and fun to find.I find that a lot of the systems in play for goldmaking are very linear in how they initially build - while mines and gardens give a quick shot in the arm to your materials stash, they require an honest bit of levelling before they can be unlocked, and the items you’ll later craft follow a similar pattern.WoW is up to over 10 million customers now - I mean subscribers. That means even more folks who will buy our stuff. And there’s a solid handful or three of folks to whom gold is nary an object - who’re willing to go to 5 & 6 digits to buy the gear they need - thank god for them.The currency CD system for learning new patterns is awesome because it allows us to enter markets with little competition to maximize our profit potential. If you’re an engineer with 100 Gearspring Parts, but see that there are 5 other Guns listed on the AH, you can make pets instead.Goldmaking is democratized even further by the current system. Some folks may see this as encouraging competition - a bad thing. It’s not. The reason why it’s not is because 99% of the playerbase are not goldmakers. And yet they’re making things - things that they may not need as much as other things. But they want those other things, and they’re willing to trade ---- And since our inventory of the best items is gated, being able to make saavy trades is something that’s certainly worth considering. This is something that’s common to markets like DMCs, but newer to epic gear.The BadBad stuff of course includes all technical difficulties we’ve encountered over the last week and a half as well as some other things:Wildly fluctuating prices. If you’ve been watching it, you saw it first happen to ore, then to herbs. As more and more people unlocked their mine & their garden, we saw the prices cascade downward. Initially this allowed some opportunities for price resets, but in time, we’ve learned that a L2 Mine can feed a toon with BOTH BS & JC - and a L3 simply builds a surplus.There is no unlimited dump for ore in this expansion, so it just backs up onto the AH.We saw Herbs start to follow a similar, but delayed, trend at the end of this week as more folks hit L96 and unlocked their gardens. As a result, herb prices have dropped, as well - but not to the same extent as ore.While ore has no market to dump into, herbs still have everything from MoP but shoulder enchants, including glyphs. On top of that, Jewelcrafting and cooking recipes now even make use of herbs.We’ll probably see herbs level out a bit higher than ore soon.60 pages of ore. All because some jackass decided to post 200 singles - cratch that, there’s usually a half dozen of these guys. And spending 3 minutes scanning a single item at this point in the expansion that’s only worth 2g a shot is a waste of time. It’s a strange game, indeed - as the only winning move is not to play -- how about a nice epic gear market?Easily accessible markets, no matter how often they’re reset, are managing to crash. This is a prime example of the old saying, “Just because you can, doesn’t mean you should.” Each item in the game, even this early, is worth whatever is purchaser will pay for it. The hard part is that it’s really tough to know what that number is when we don’t have data on it.Developing a sense for what folks will spend in the absence of data is an artform practiced and often failed at by even the most successful goblins.Pigs get rich, Hogs get slaughtered - don’t overdo it.The RestAll that’s very general. Personally, I’m now trying to get all my toons to L96 so that I can unlock the Garden and L2 small buildings. This is important to me because I’ve been waking up before work to hit my Garrisons. They take around 6 or 7 minutes each, if I’m not also trying to craft items - just gather materials, hit my cooldowns, punch in a few missions, and feed my work orders. It adds up across six toons, but if I can knock it all out in the morning, it lets my evenings be a bit more relaxed.Problem is that with L1 buildings, I can only Queue up 28 hours of work orders, so if I hit em in the morning one day, and then sleep in on the next day, then I’m missing out on Work Orders. And that sucks. So L96 is a big deal just for that - not to mention the help it provides in feeding my Scribe, my Alchemist, and all the Scribe’s Quarters I’ve built.There were some things I’ve been proven wrong about, but the biggest one was the usefulness of extra Enchanter’s studies. Before I start - I wanna make this point - I stand by my assessment of Enchanting as an awesome profession - even as an awesome profession to have more than 1 of.But if you wanna build an Enchanter’s Study on a toon that is not an Enchanter, then be prepared to lose gold. As it stands, dust on my server fluctuates between 20 & 30 gold a piece. That means that feeding a work order costs between 100 & 150 gold. A day’s worth is 600 - 900 gold, and it gets me about 7 fractured crystals. Remember it takes 10 of these to make a big crystal. Meanwhile, I can regularly find big crystals on the AH for under 500g.You may want to run your own math, but for the most part, it’s not worth doing work orders on your Enchanter. Which means there’s no point in having an enchanter’s study on a non-enchanter. The recipes, though, take time to unlock, and the Shard->Crystal cooldown is still worth ~500g a day on its own on my server. So Enchanters rock, but non-Enchanter posers - they suck.All this is due to the fact that we have neither a shuffle nor a downconversion for dust. The only source of dust is from green drops. Green drops are a perfectly linear market in terms of their sourcing. If you grind 10 minutes and get 2 greens, you can expect that in 30 minutes, you’ll have 6. There are no bonus rewards for the first 5 minutes of every day like there are for ore in your Mine and Herbs in your Garden. It’s play to pay, all the way.I will say, that my gut tells me that high level enchanters seem to get a larger yield for dust when disenchanting, but don’t go quoting me on it.My advice is to sell your dust and use the gold to buy crystals when your market looks l
16 minutes | Nov 9, 2014
Episode 29 - Planning a Successful Launch Week for Goldmaking
After talking all about professions and planning your buildings on your Garrison last week, this week I focus on the last minute details you'll need to make your Launch Week a success. Tune in as I talk about the importance of levelling profession alts, and the breakpoints you need to know about to maximize your Cooldowns, and your goldmaking in your first days in Draenor.I realize that this show has a lot of information that I cover in a relatively short amount of time. So, to save you the hand cramps, I'm including my show notes below the break - Enjoy!Episode 29 of Late Nite With Stede - Show NotesIntroGood evening, ladies and gentlemen and welcome to Episode 29 of the Late Nite With Stede Goldmaking Podcast. I’m your host, Stede Bonnet - and I want to thank you for listening. Before begin our last show of Mists of Pandaria, I wanna take a minute to let you know that you can find more Late Nite With Stede on our website - www.LNWS.net - you can also find the show on Stitcher & on iTunes - so if you like the show, be sure to subscribe. Alright, today is Sunday, November 9th===PODCAST NEWS===- Last week we had a quick show that talked about which “extra” profession buildings were best in terms of goldmaking. Most were around the middle of the pack, but there was at least 1 big loser and a few familiar winners. So if you missed that show or you have no idea what I’m talking about - I think it’d be worth your while to go back and check out Episode 28.We’ve covered an awful lot of ground in the last 7 episodes of the show - all the way to a garrisons overview to a deep dive through every single primary profession to ratings and rankings of goldmaking potential for each one and their associated garrison buildings.It’s taken a lot of research and digging - particularly since I did not have any access to the beta. So if you’ve managed to follow me through all of that - lemme just say thanks :)-This week, I’ve got another great show for you guys. A lot of the info I’m gonna talk about has been out there for awhile now - it’s just not the easiest thing in the world to corral it all in one place. But it has been done - on The Consortium Forums, in the General Discussion Forum, my fellow Wind Trader, UtesDad has written a great guide to Garrisons for the Goblin. It complements the information I’ve been going through lately.It’s great timing that this came out just this weekend because it goes along with tonight’s topic perfectly. Because tonight, we’re gonna talk about getting your garrisons setup as quickly and efficiently as possible at launch.===WoW NEWS===No WoW news this week - we’re all locked in tight for Warlords of Draenor.===Goldmaking NEWS===Only thing noteworthy I picked up this week came from Blizzcon. I’d previously thought Spirit only rolled on rings & necklaces. Turns out it can roll on cloaks, too. So I expect Tailors and Leatherworkers to be using or selling those reroll tokens so healers can get their Spirit stats on those crafted cloaks.TOPIC: How to Plan Your Launch WeekendAs I mentioned a few minutes ago, UtesDad has a great guide on The Consortium’s General Discussion forum that I recommend you all take some time to go read. You can find the forums at www.STORMSPIRE.net.Scalable SystemsSo, let’s get started and set the stage. We know that damn near everything worth making in Warlords is gonna require daily cooldown materials. What we’re all worried about is the new cooldown system. In expansions past, alts were able to pop cooldowns without ever having to leave the safety and comfort of their capital cities.As long as you fed your little alts they were happy to get pet once a day and do their job printing gold. In Warlords, they flipped the script on us. You want to grind your professions to max level in Orgrimmar or *god forbid* Stormwind? Fuhgiitabowtit. You can’t even unlock the max cap on professions without going into Draenor and questing. So dust off those alts, get em all levelled to 90, and get some gear on em, because Warlords of Draenor demands that profession alts get Savage.On top of that, the cooldowns on your alts now yield more materials as you level that toon to 100. At level 90, your yield is 4, but at level 100, the yield is 10. So there’s a big difference in how quickly you’re able to craft items and also in terms of how much it’s going to cost you to make the cooldown materials needed to craft an item.In addition to the Scaling Cooldowns on your toon, we also have cooldowns on our Garrison Buildings in the form of Work Orders. You can Queue these up and they tick off once every 4 hours - at the start, they give you 1 extra cooldown material every tick - for a total of 6 extra per day. But, once your building gets to L2, then you can assign a follower to work at the building.If that follower has the corresponding skill for the building - like Blacksmithing for a Forge - he can occasionally net you an extra CD material on one of these Work Order ticks. In addition, as you level the follower to L100, the likelihood of getting that extra CD material goes up. At full tilt, it’s been said that you can snag 20 CD mats a day between your toon and your Garrison Building.BreakpointsSo given all of this, it’s most important to understand where the breakpoints are in these Scalable Systems. Breakpoints may have been removed for Haste, but they’re very much alive in Goldmaking.#1 - Level 90 Bunker BuilderSetting up your Garrison is one of the first things you do after getting through the first zone in Darenor. You’ll be able to build just a single profession building, and you won’t be able to get it past Level 1. But - you will be able to start the clock on the passive generation of Garrison Resources - which will be a very important step. Every building you make on your Garrison costs GR - and you only get so many at a time. You can build the Medium building - the Lumber Mill - which will help you acquire GR faster through Active Play - BUT - you can’t build that until you hit ~L92 and are able to level your Garrison up to L2.With the passive GR generation started, and one of your professions now able to give you 6 more CD mats per day, this becomes your first very important breakpoint in levelling. #2 - Level 92 Second Stage Fort FarmerClose to L92 is when we can expect to unlock the upgrade to a Level 2 Garrison. This allows you to build a 2nd profession building, and a Medium Building - Like a Barn or a Lumber Mill. You still won’t be able to level any of these buildings up to L2, but you will be able to get the extra CD mats from your 2nd profession building. And if you’re building a Barn, you’ll be able to start getting Work Orders done as progress towards unlocking the L3 plans, which currently take 3 weeks to unlock running at full blast from the time you start. Remember - you need an L3 Barn in order to harvest Savage Blood.In addition, at L92, your Garrison unlocks the Mine, allowing you to farm ore every day, regardless of whether you are a miner.#3 - Level 96 Kicking it up a Notch At Level 96, things get interesting. You’re able to start upgrading your profession buildings to L2, which will also allow you to start assigning Followers to those buildings, giving you a chance to snag extra CD mats from your Work Orders. Also, at L96, you unlock the Garden on your Garrison, allowing you to farm herbs every day on your Garrison regardless of whether you are an herbalist.#4 - Level 98 - Kicking it up Another NotchAt L98, you unlock the L2 Plans for your Medium Buildings. This is important for anyone who is building a Barn, as this upgrade allows you to create the most powerful Feasts using your Barn’s Work Order system.#5 - Level 100 The Final GoalAt Level 100, you’re able to level your Garrison to L3. This unlocks your 3rd profession building, along with your 2nd Medium building and 2nd Large Building. It also unlocks the ability to take your Large Buildings to L3. You’re also unable to level any individual buildings to L3 until your Garrison is L3.Other Important Things to RememberIn the past, skipping to the next zone as soon as you ding was beneficial. But in Draenor, the Bonus Objectives of each zone grant a LOT of experience, and are generally worth sticking around to finish. In addition, certain quest lines will reward you with followers, which are going to be very helpful as you level your Garrison.We also are able to build Garrison Outposts in certain zones that have an effect on gameplay. While these are mostly up to you, I want to mention that you will want to Build the Brewery in Spires of Arak, in order to be rewarded with a Skinning Follower for your Barn after completing later quests.DiscussionAs I mentioned, this information is all out there - thankfully - Since I don’t have beta access, I wouldn’t know about it otherwise. But let’s talk about what that means.Each and every one of you, I’m sure, has a different stable of toons and professions. A different timeline. Different goals. So, I’m going to just tell you what I think in terms of my setup. While I have nine L90s ready to go, I’m choosing to focus on what I call my CORE 6 to start. These six are toons I enjoy playing, and they collectively give me full coverage of all the primary professions - including gathering.I have assigned them an order in which to level them to 100, based on what materials their CDs will eat. The idea being that if I balance my materials needs between Ore and Herbs, I can mostly service my own needs through hitting my Garrison’s mine and garden.Now, eventual
13 minutes | Nov 2, 2014
Episode 28 - The Best 3rd Small Buildings for WoD
After going through and rating each profession on a scale form 1 to 10 last week, this week I go through and rate each on of the profession buildings on a scale from 1 to 10 in terms of how useful they are for a toon without the corresponding profession. As you'll recall, we can make 3 small garrison buildings, but each toon can only have two professions. So if you're wondering which third small building to take to maximize your goldmaking potential, then you've come to the right place!Enjoy!
28 minutes | Oct 26, 2014
Episode 27 - Which Professions for Goldmaking in WoD
As promised, and only slightly late, I hop back on the mic tonight to bring you an overview of each primary profession in terms of its goldmaking viability in Warlords of Draenor. Episodes 22 through 26 covered the details, and Episode 27 delivers the punchline. Tonight I talk through the latest changes on Beta, and rank each profession on an easy 1-10 scale from garbage to goldmaking heaven. And be sure to catch the podcast again next week, as I talk about which third buildings are looking good for extra gold.Enjoy!
34 minutes | Oct 12, 2014
Episode 26 - WoD Preview: Jewelcrafting, Enchanting, & Inscription
In this episode, I wrap up the remaining professions we've yet to preview in Warlords of Draenor. I go through the bones and details of Jewelcrafting, Enchanting, and Inscription. With prospecting gone, new Mysterious Fortune Cards, Darkmoon Cards available to non-scribes, and a new twist on enchanting, there's some information you're gonna want to listen in for. In case you've missed any of the earlier WoD Profession Preview Series episodes, be sure to head back to episode 22 and give a listen through all the way back to here at episode 26.Enjoy!
19 minutes | Oct 6, 2014
Episode 25 - Alchemical Engineering
In this episode, I continue onward with the Late Nite With Stede WoD Profession Preview Series as I walk you through all the coming changes to both Alchemy & Engineering. Alchemy is setup to make a big shift towards a more interesting market, and Engineering finally gets a little extra love. SO make sure you give it a listen and get equipped for the coming changes to professions in Warlords of Draenor! Enjoy, and be sure to catch the next episode where the LNWS WoD Profession Preview Series wraps up with Jewelcrafting, Enchanting, and Inscription.Enjoy!
28 minutes | Sep 26, 2014
Episode 24 - Raw Leatherworking & Sumptuous Tailoring
This week I roll on from Blacksmithing straight into Leatherworking & Tailoring to give you more in my series on professions in Warlords of Draenor. I walk through what each profession can make, and how they interact with your Garrison. I also tour the reagent costs for epic gear and the currency costs for their recipes. So, if you want to make some cloth or leather gear in Warlords, but aren't entirely sure how it all works, you are in the right place. Enjoy, and make sure to check back again soon for the next episode!
27 minutes | Sep 19, 2014
Episode 23 - Beer-Basted Blacksmithing
As I was going through my handwritten notes, my beer knocked over and spill all over everything I had written down on Blacksmithing. But I was unfazed! This week's episode recaps a few extra thoughts on Skinning from last week, give a quick refresher on Garrisons, and then continues the series on professions in Warlords of Draenor as I do a deep dive into the details of Blacksmithing - including cooldowns, reagents, crafts, and how it works with your Garrison - so pop a top and have a listen! :)
22 minutes | Sep 12, 2014
Episode 22 - Gathering, Garrisons, Warlords of Draenor
The show returns after a 6 month hiatus to bring you the goldmaking news as we get ready for Warlords of Draenor in just 2 months. Stede goes solo as the show changes formats, but keeps bringing you the goldmaking discussions to your speakers. This week, I start a series of Profession Previews - starting from the ground up with the gathering professions - Mining, Herbalism, and Skinning - so you know how the coming changes will affect the source materials for all the crafting professions. Hope you enjoy & give me a shout sometime on Twitter!
77 minutes | Feb 27, 2014
Late Nite With Stede Goldmaking Podcast - Episode 020
Kathroman and I catch up on all the Warlord of Draenor news from the past week and it's potential goldmaking implications. We cover the removal of Realm First L100 and Profession Achievements, take one last crack at $60 paid boosts to L90, and get down with some in depth discussion about garrisons. Topics also included a look at how the gearing path is shaping up in WoD given the announcement that Silver Proving Grounds achievement will be required to queue heroic dungeons as well as the Power of Post Frequency on the Auction House.My Blossoming Ancient giveaway has been extended - you have until the start of the next show on March 6th to get your entries to me via email or Twitter DM - all it takes is a screenshot! Full details here.
116 minutes | Feb 24, 2014
Late Nite With Stede Goldmaking Podcast - Episode 019
Zerohour joins Kathroman and I as we catch up on latest goldmaking news following Patch 5.4.7. We talk about Zerohour's latest escapades, run through some interesting tweets from hwoome, yak about $60 paid character boosts to L90, the ultimate fate of 522 crafted gear with the new PvP season, and the potential for a meta-game with garrisons on alts. You know with Zerohour, there's always a fun show!I want to give a special thanks to Jim Younkin of the Power Word: Gold podcast for single-handedly creating an mp3 of the last show after I'd encountered some technical difficulties and didn't think I'd be able to post it all to the feed. Jim's been a lot of help in a lot of technical aspects with the show and the website, so check out his site when you get a chance!Also be sure to get in your entries for the Blossoming Ancient giveaway - all it takes is a screenshot! Full details here.
118 minutes | Feb 15, 2014
Late Nite With Stede Goldmaking Podcast - Episode 018
Kathroman and I return from a week off to talk about all the new tradeskill and professions information coming out of the newest Blizzard Professions Developer to go active on Twitter, @hwoome. We also dissect the most recent blue post on the Art of Garrisons, extracting some neat information on how Garrisons and Professions are shaping up to work together. We finish off by discussing Inventory and what it means to master a profession.Hope you enjoy the show!
118 minutes | Jan 31, 2014
Late Nite With Stede Goldmaking Podcast - Episode 017
Kathroman and I get back to basics, but not before we talk about the news this week, including PvP participation in Warlords of Draenor & Season 15 as well as the foreshadowed profession boosts for those folks who take advantage of the L90 character boost on toons L60 and above. Then we discuss our basic, fundamental tips that every goldmaker ought to at least think about and wrap up with our favorite goldmaking addons before fielding a great question from our listeners about how many markets can a person reasonably participate in at once?Hope you enjoy the show!
122 minutes | Jan 24, 2014
Late Nite With Stede Goldmaking Podcast - Episode 016
Twitchie, the Gnome Warlock joins the show as our first Trans-Continental guest. Together with Kathroman and myself, we chat about the news, take reader questions on undercutting & bidding, and interview Twitchie for the longest show we've ever recorded. Turns out once we got on a roll, there wasn't much reason to stop! To listen in, you can subscribe on iTunes or Stitcher or just use the Stitcher App in the sidebar! Or, check out the new episodes index just above the Stitcher App!
106 minutes | Jan 17, 2014
Late Nite With Stede Goldmaking Podcast - Episode 015
Kathroman and I welcome our first guest of 2014 as WowDotBen joins the show to talk about his own goldmaking in the gap between 6 & 7 digits of liquidity. We cover the news - including the latest Warlords of Draenor news about instant level 90 toons, with our usual goldmaking perspective & bent. We touch on the latest blog topics, including an updated Inscription model to the Spreadsheeting Sandbox & some great tips for maximizing RAF levels before moving on to our topic for the evening of 'Conscious Goldmaking'. We wrap with an email question from Twitchie, the Gnome Warlock to me asking how being on the same server as the Convert to Raid guild on US-Aerie Peak affects the markets there.To listen in, you can subscribe on iTunes or Stitcher or just use the Stitcher App in the sidebar!
91 minutes | Jan 10, 2014
Late Nite With Stede Goldmaking Podcast - Episode 014
Kathroman and I get back to it our 14th episode covering some recent big news items about the new PvP season coming in MoP and Jewelcrafting gems and cuts. The we get to talking about Armory AH API data that's used in places like The Undermine Journal and Wowuction, as well as their respective data exports. We then move to the main topic of spreadsheeting using sold auction data and demand-based rebalancing to accurately calculate profits. As always, we tease at future theorycrafting beyond the scope of current data exports and introduce our first guest of 2014 who will be joining us on the next show - Ben (@wowdotben) - don't miss it!To listen in, you can subscribe on iTunes or Stitcher or just use the Stitcher App in the sidebar!
78 minutes | Jan 3, 2014
Late Nite With Stede Goldmaking Podcast - Episode 013
Kathroman and I kick off 2014 with an awesome show as we talk about which Winter Veil pets you'll want to snag to flip later in the year, our thoughts on paid level 90 character boosts, general thoughts on duplicating a profession on a single server, my own progress into new markets on my new server in an effort to diversify into glyphs from the constantly camped / botted jewelcrafting market, and finally the latest TSM module, TSM Sniper - billed as the replacement for Auctioneer's Real-Time Search. We also tease at future episodes and topics, including the return of guest interviews, and the yet unharnessed power and potential of Auction House data - Enjoy!To listen in, you can subscribe or just use the Stitcher App in the sidebar!
91 minutes | Dec 20, 2013
Late Nite With Stede Goldmaking Podcast - Episode 012
Kathroman returns for the final show of 2013 as we talk about the latest developer news and thoughts on crafting in Warlords of Draenor, the current state of goldmaking analytics tools, and the possible fates of the Black Market Auction House. We wrap up with a sweet pet giveaway and a look back at 2013 and forward at 2014 - Enjoy!To listen in, just use the Stitcher App in the sidebar!
96 minutes | Dec 13, 2013
Late Nite With Stede WoW Goldmaking Podcast - Episode 011
Kathroman takes a sick day and Sushi steps in his place as we talk about the new 5.4.2 patch, the slow trickle of Warlords of Draenor news, making gold by upgrading battle pets, connected realms, and breaking the shuffle in WoD & how it's already breaking down in MoP. Stay tuned over the weekend on Twitter for details on our Alterac Brewpup giveaway, which we'll do on our next show!To listen in, just use the Stitcher App in the sidebar!
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