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52 minutes | 2 days ago
It Takes a Resident Evil Village
This week we're talking villages—from Resident Evil Village to the best villages in video game history. First, Kotaku's own Ian Walker joins us to tell us about his experience playing RE8 (and of course we ask him about the Big Lady). Then, we define what we consider to be a village and discuss our own favorite video game villages. And finally, we finish with an Imaginarium segment and make our own goddamned village.
56 minutes | 8 days ago
No Game Lives Forever
This week we're talking about dead video games (or as Nathan likes to put it, "the ephemerality of video games"). First, we kick things off with an In The Headlines segment to discuss Resident Evil's timed demos, Sony almost getting rid of PS3 and Vita stores, and more. Then we have a discussion on how updates and expansions keep game worlds feeling alive but also get rid of some content forever, to our despair. And finally, we interview Matrix Online archivist Vesuveus.
53 minutes | 15 days ago
Old Dirty Backlogs
This week we're talking about video game backlogs. Yes, those guilt-tripping, nagging, I'll-get-to-you-but-not-actually list of games in your hard drive. First, we kick things off by defining what we mean exactly by "backlog," and discussing what we have in them. Then, we get into how the concept of a video game backlog feels so backward when video games are something that is meant for pure enjoyment. And finally, we each officially delete (gasp!) and banish a video game from our own personal backlogs.
59 minutes | 23 days ago
The Splitscreen Quest for Epic Loot, With Diablo Creators Erich Schaefer and David Brevik
This week we're talking loot boxes. First, we kick things off with a conversation with Diablo game designers Erich Schaefer and David Brevik who discuss how their loot boxes came to be. Then, the gang discusses their hot takes about loot boxes, and finally, Fahey makes us a very special loot box.
54 minutes | a month ago
How Memes Helped Make Video Games Mainstream
This week we're talking memes and their unique history with video games with special guest and meme librarian Amanda Brennan. After a deep dive into meme history, Fahey quizzes us on our video game meme knowledge, followed by a conversation about Resident Evil's big lady.
55 minutes | a month ago
Service Games Killed The Single-Player Star
This week we're talking about games as a service: what is considered a live service game? And how did they come to be? First, we'll dive into the history of service games (as Ash suddenly remembers to feed her dying Neopets). Then we discuss our service games of choice, and round out the episode talking about the service games that are in the headlines lately.
59 minutes | a month ago
The Splitscreen Snacktaku Special, Not Sponsored By G Fuel
It's a snacky Snacktaku special this week as we dig into our favorite in-game snacks and road-test G Fuel to see what all the hype is about. (Spoiler alert: WE GET IT. WE GET IT NOW.) Plus, special guest Dan Goubert of The Empty Bowl podcast and of Cerealously joins us for a discussion on the history of gaming snacks.
60 minutes | 2 months ago
NFTs? No, Fuck That
This week we're talking monetization—from the money-grabbing features in video games to, of course, those freakin' NFTs. First, we talk about the history of popular ways that video games have, and continue to glean money from people. Then, we're joined by Kotaku senior editor Luke Plunkett to talk all things NFTs—what they are, how they've impacted the gaming world, and why they indisputably suck. And finally, we finish off the episode with a discussion on the recent developments of video game monetization.
52 minutes | 2 months ago
Covid-19, One Year Later
This week we're reflecting on the one-year anniversary of the pandemic by talking about the games that got us through it. Then, we do a good ol' AFQs (Ask Fahey Questions) segment, followed by an interview with James Vaughan, creator of Plague Inc.
52 minutes | 2 months ago
How Valheim Shook Up Survival Games
This week we're talking survival games, from Oregon Trail to Valheim. First, we go on a journey through the history of survival video games. Then, we talk about the sh*t that annoys us most about survival games (spoiler: it's the actual sh*t). And finally, Nathan and special guest video game journalist John Walker convince Ash why she should to start playing Valheim.
43 minutes | 2 months ago
Video Game Movies And TV Shows Have Stopped Being Terrible (with Brock Wilbur)
This week we're talking video game movies starting with one of the most infamous, of course, 1993's Super Mario Bros. Then, special guest journalist/comedian Brock Wilbur takes us through the weird-but-real history of infamous movie producer Uwe Boll, most known for video game movies like Alone in the Dark, Postal, and In the Name of the King: A Dungeon Siege Tale. And finally, we wrap with a discussion of how, miraculously, video game movies seem to be improving.
54 minutes | 3 months ago
Gaming’s Best And Worst Bosses (with Stephen Totilo)
This week we're tearing into our bosses—video game bosses of course. First, we kick things off by reviewing a few boss origin stories. Then, we discuss the best and worst video game bosses in great detail. And finally, we grill our former boss (and special guest), the one and only Stephen Totilo.
50 minutes | 3 months ago
We're talking video game romances this week on Kotaku Splitscreen. First, Ashley fulfills her life-long dream of discussing the best and worst of BioWare romances. Then, the team collaborates on their dream dating sim. (It's a bit unconventional.) And finally, we're joined by game designer and Twitch streamer Nina Freeman (twitch.tv/ninamarie), designer of Cibele—a game about love, sex, and the internet. Listen to hear Nina and Fahey discuss some of their gaming romances from years past.
55 minutes | 3 months ago
GameStop Is Dead, Long Live GameStop
We had to do it. How could we not talk about GameStop this week? First, Ash leads us down memory lane by getting all of us to reminisce about our most salient times at the good ol' gaming store. Then, we discuss our own experiences of working in brick and mortar gaming stores, from GameStop to FYE (anyone remember FYE??). And finally, we're joined by Kotaku staff writer Ethan Gach about his reporting on the GameStop Wallstreet fiasco.
52 minutes | 3 months ago
How Licensed Games Died And Came Back And Died Again And Came Back Again
This week we're talking about licensed games. That's right, we're looking at your Star Wars, James Bond, and all those Disney games. First, Nathan regales us with the story of one particularly bad licensed game that led to the video game crash of '83. Then, Fahey leads us through the history of licensed video games from the beginning to the present day. And finally, Ash walks us through which licensed games are in the headlines these days.
45 minutes | 4 months ago
Most Video Game Presidents Suck, Too
Yes, it's true. We're talking about presidents this week on Splitscreen. (How topical!) First, Fahey stumps Ash and Nathan on a presidential quiz (that spans both video game and real-life presidents). Spoiler alert: we know nothing about presidents. Then, we talk about the best and worst video game presidents. And finally, we wrap with a discussion on video game governance.
47 minutes | 4 months ago
Spoiler Alert: This Is An Episode About Twists And Spoilers
This week we dive into the weird world of video game twists, and spoiler alert: there WILL be spoilers. First Ash leads us in a discussion on the controversy of spoilers in the gaming world. Then, Nathan takes us through a speed run on the history of the MGS2 twist. And finally, Fahey quizzes us on the most memorable video game twists via bullet points.
48 minutes | 4 months ago
No Walugi In Smash *Ever* And Other 2021 Predictions
Happy New Year! This week on Splitscreen we're sharing our 2021 gaming resolutions, discussing our most anticipated (or hoped-for) games of the year, and our gaming predictions.
44 minutes | 4 months ago
Reboots, Remakes, and Remasters! Oh my! (RECAST)
For our first episode of the new and rebooted Splitscreen we’re discussing...wait for it...reboots! Join us as we chat about the difference between a reboot and a remaster, argue about which of our favorite reboots is the best, and Nathan holds us all hostage as he obsesses over the 2012 remake of the Atari hit SpyHunter.
53 minutes | 4 months ago
In the Land of the Ice and Snow
Happy Holidays, Splitscreeners! This week, to be somewhat on theme with the time of year, we're talking all things ice levels. First Fahey kicks us off by talking about the (supposed) very first ice level to show up in a video game, then we discuss our very favorite and our most-hated ice levels in video games. Finally, we wrap up with an interview with Derek Yu, creator of Spelunky, to talk to him about what gives with the ice levels!
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