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Jay's 3D Podcast
5 minutes | Aug 27, 2019
Converting aniBlocks into regular keyframes (and back)
In this quick tip I’ll show you how to convert an aniBlock into regular keyframes to make a change to the animation, then turn it back into an aniBlock for use with aniMate. The process is simple, yet not exactly obvious. Enjoy!
2 minutes | Aug 20, 2019
Adjusting multiple values at the same time in Blender
In this quick tip I’ll show you a neat trick to enter the same value into multiple text fields in Blender. Works for keyboard input as well as using the mouse to adjust multiple sliders. Enjoy!
2 minutes | Aug 13, 2019
Working with a Full Screen Viewport in Blender
In this quick tip I’ll show you how to go full screen AND immersive with Blenders viewport. I’ll explain how to remove the grey bar at the top and remove all tool shelves temporarily with a single click (or two). Enjoy!
2 minutes | Aug 6, 2019
Smooth Dollying/Zooming in Blender
In this quick tip I’ll show you how to dolly/zoom without steps in the Blender Viewport. It’ll only take a minute Enjoy!
50 minutes | Jul 26, 2019
DAZ Studio 4.12 Beta – a Sneak Peek – 3D Shenanigans #25
On today’s stream I’ll take sneak-peek at the new features in the brand new beta version of DAZ Studio 4.12. It was released earlier this week, and it’s all about better animation tools: integrated features from GraphMate and KeyMate, and IK Chains inside a scene hierarchy. The highlights in this version are: overhaul of the regular timelineintegration of the KeyMate and GraphMate functionalityaddition of IK Chain feature for regular scenesViewport Performance setting finally defaults to “best” rather than “none” There’s a complete list of new features is here, and the full changelog can be found here. You can download the beta from here (it installs in parallel to the release version and will not affect your current settings or library). Patreon Supporters can get download the scene files from this stream here. Many thanks to Mike Myers for suggesting this topic for today’s stream
5 minutes | Jul 19, 2019
Trying out Chocofur Asset Management for Blender 2.8 – 3D Shenanigans #24
In this episode I’ll try to install the Chocofur Asset Management add-on for Blender. It’s recently been updated to Blender 2.8, but right now not so easy to find on their website. Chocofur have lots of free assets to try out, perhaps we can work out how this works together. I was unable to get this thing going during the live stream, so I’ve made another video the next day to explain how to make it work. The podcast episode is only the second part, which contains the solution to this mind bending puzzle.
65 minutes | Jul 5, 2019
Building a scene with dForce Magnets – 3D Shenanigans #23
In this live even I’ll show you how to use the dForce Magnets by Esha and Riversoft. I’ve had this question many times, perhaps my approach to using them helps to inspire you. I’ll start with a demo of how to add magnets to an plane object and explain how this product differs from a regular rigid follow node. Then I’ll move on to building a bed scene in which I’ll drape a duvet/sheet over a sleeping character. Enjoy!
90 minutes | Jun 28, 2019
Going Shopping in Ironman13’s Clothing Boutique – 3D Shenanigans #22
In this live stream we’ll take two Genesis characters shopping in Ironman13’s Styling Clothing Boutique. We’ll build the whole scene from start to finish, including lighting and depth of field. This will bring some of the techniques together that I’ve shared with you recently, including how to spin the sundial. PS: The stream dropped out towards the end. You can watch the second part here: Here’s a list of products I’m using in this video: GILI HAIR by BiscuitsCLOTHING BOUTIQUE BUNDLE by ironman13RUNE 7 by DAZ3DTAMARA by 3D UniverseALEXANDRA 8 by DAZ3D
12 minutes | Jun 26, 2019
Measuring DAZ Objects with Blender (Distance and Circumference)
In this episode I’ll show you two ways of measuring the metrics of objects from DAZ Studio using Blender. We can measure the distance between two arbitrary points using the new Measure Tool, while we can measure the circumference of an object with the MeasureIT add-on. DAZ also offer a plugin to do this, but it’s $50 and looks a tad intimidating to use.
78 minutes | Jun 21, 2019
Building the “Fluffy Disco Kimokawaii” Animation in Carrara – 3D Shenanigans #21
In this episode I’ll explain how I’ve made the Fluffy Disco animation that I’ve posted last week. I’ll start by building the animation in DAZ Studio using aniBlocks, then import the file into Carrara and add the hair. Once applied, we’ll drape it and have Carrara simulate the strands as the figure dances. You can buy Carrara here (it’s often on sale and available for $60 or less). Here’s the animation I’m referring to in this stream:
83 minutes | Jun 14, 2019
An Overview of Strand Based Hair in DAZ Studio – 3D Shenanigans #20
On today’s live stream, I’m giving you an overview on how to get started with the new Strand Based Hair feature in DAZ Studio 4.11. It’s only been released to the public yesterday, and we have not many details on how to create handsome looking hair with this tool, but I’ll let you in on what I’ve been able to gather so far, including how dForce fits into the picture. I’ve made a quick animation with this tool this removing, here’s a standalone version of it.
119 minutes | Jun 8, 2019
Step into The Light – 3D Shenanigans #19
On this episode of 3D Shenanigans, I’m creating a character animation in which our protagonist steps out of the dark and is gradually revealed with light. We’ll do the walk, light and camera animation in DAZ Studio, then add my Patreon Freebie fog assets to the scene in Photoshop. Join me on this creative journey with plenty of user input, and a technical hitch halfway through. Products I’m using in this demo REBEKAH by Fred WinklerANDROMEDA Sci-Fi Outfit for Genesis 8 FemaleANIMATED FOG ASSETS by me
116 minutes | May 31, 2019
Building a Kitchen Comic Scene in DAZ Studio – 3D Shenanigans #18
In this live event I’ll show you how to build the above funny kitchen scene. It’s simple with several subtle nuances, such as lighting and expressions. I’ll explain how to add your characters, pose them, adjust the camera, and add appropriate (comical) expressions. Then we’ll adjust the lights of the set and add our own to add separation between the figures and the background. It’s got a little bit of everything.
7 minutes | May 26, 2019
Animating sunlight (SS Time) in DAZ Studio
I’ve recently explained how to make use of the realistic sun disk in DAZ Studio. I’ve talked about how to make this thing visible and how to set it to mood/effect you want, and I’m pleased with the results. This workflow works great for still images, but for animations, it quickly becomes clear that the SS Time parameter under Render Settings – Environment cannot be keyframed. Or can it? Looks like it can, thanks to a little helper tool called the Sun Dial. Let me show you how it works. Where is this thing? The Sun Dial Set comes up in the Smart Content Tab under Files – Render Settings – Iray. You can also search for it to bring it up, just make sure you select “all files” at the top. It doesn’t have an icon. Apparently it’s not important enough (the poor thing). Once loaded into your scene you’ll notice a selectable node in your Scene Tab. That’s good news, because as long as we can select it, we can usually animate it. The trouble with the SS Time parameter is that it or its parent is not selectable, hence un-animatable (if that is a word). In the Scene Tab, you’ll notice that the Sun Dial itself consists of several child objects. The only one that shows any parameters is the Sun Chain, something that seemingly connects two yellow lines in your scene together. The bottom part can be rotated using the Elevation and Azimuth parameters. As mysterious as this is, it gets even better! Remember how we can set an accurate time of day in the Render Settings, under Environment – Sun and Sky? All those latitude/longitude and date/time fields (including the SS Time parameter) have been replaced with a single option called SS Sun Node. Incidentally this has been set to the Sun Node that’s visible in our scene tab. Now we can control the position of the sun in the sky with two parameters, whose values can be animated. This may make it easier to create the sun effect we want, at the expense of realistic calculations. To bring said calculations back, you can always unlike the Sun Node from the sky by selecting “none” as the SS Node parameter. That way you can switch back and forth between “calculated time” and “manual mode” to track a similar path of the sun in the sky. Thanks to Josh Darling for bringing the Sun Dial to my attention. Happy Sun-Dialling! Here’s a video I’ve made about this
101 minutes | May 24, 2019
Creating a Sunset Portrait in DAZ Studio – 3D Shenanigans #17
In this live event I’ll show you how to create a realistic sunset portrait in DAZ Studio. I’ll explain how to use the Sun and Sky option in the render settings to tweak the time of day, how to make the sun visible and how to move it into position. Finally we’ll add a character who’s looking at the sunset, dressed in one of Biscuit’s hair and dForce outfits. I’ll even discuss some Tonemapping options to get a handsome looking image without postwork. Because after all, it’s my birthday today
55 minutes | May 17, 2019
Atmospheric Fog Planes in DAZ Studio – 3D Shenanigans #16
In this live event I’ll show you how to use Atmospheric Fog Planes in DAZ Studio. They can be used as a subtle effect to make your scenes more realistic. Fog Planes can fill the screen, or they can be used as prop splats to show steam rising in parts of your image. I’ll show your both versions, explain the workflow in setting up your planes, and how to create them yourself with Carrara. For this demonstration, I’m using Stonemason’s Urban Future 6. All my Patreon Supporters get access to the fog assets I’m creating in this stream.
92 minutes | May 10, 2019
Shattering my Logo in Blender – 3D Shenanigans #15
On this week’s live stream I’ll take my 3D Shenanigans Logo and shatter it into pieces, to build a creepy backwards animation using the Cell Fracture add-on in Blender 2.79. I’ll start by explaining how the tool works, then we’ll move on to building the logo from scratch, add materials, and then we’ll build something similar to this animation: https://youtu.be/pzi6ghRRfLg I currently have TWO RTX 2080 cards in my system, which means I’ll do the shattering in Blender 2.79, and will render in Blender 2.80. Sometimes we’ll just have to use different versions to get a job done. Here’s a video by Richard from CGCookie about this modifier: https://www.youtube.com/watch?v=DEo_9AopfoQ The Cell Fracture add-on is scheduled to make it into Blender 2.81 later this year.
80 minutes | May 3, 2019
Creating Animated Fog with Carrara – 3D Shenanigans #14
In this live event I’ll create animated volumetric fog with the highly underrated Carrara. I’ll show you around the app and explain how the programme works, introduce you to some of its features, and then I’ll animate good looking fog. Once exported as a transparent image sequence, I’ll try to animate it live over my own camera feed. It’ll be a hoot! This concept was inspired by my Skeleton at the Graveyard animation I made three years ago. We’ve discovered a similarly simple effect last Saturday in Subnautica (the ceiling effect at around 2:15:00).
38 minutes | Apr 26, 2019
Using Iray Canvases in DAZ Studio – 3D Shenanigans #13
In this live event I’ll tell you everything I know about Iray Canvases in DAZ Studio. It’s a huge topic, and admittedly I don’t know everything about this subject, but it will cover how to get started with multi pass rendering and the principles of creating separate images from your scene. About Depth Passes There’s a great video by DarkEdgeDesign about how to use the Depth Canvas in Photoshop – check it out here. Thanks to Capra Media for bringing this to my attention. There’s also Nabesaka’s article on Depth Canvases here. Christina was kind enough to make a video about how to deal with depth maps in Photoshop (she’s my Photoshop Wiki). Thanks, Christina!
95 minutes | Apr 19, 2019
Animating Numbers with Blender and DAZ Studio – 3D Shenanigans #12
In this live event I’ll show you how to create 3D Text Objects in Blender 2.8, then bring them in to DAZ Studio to animate and render. We’ll animate a single number first, then apply the same animation to the other numbers and add small variations using aniMate. Other than that, I’m happy to answer any questions you have – join the chat and see if we can solve that DAZ puzzle you’ve been having for a while.
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