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32 minutes | Sep 30, 2017
Episode 1: David Stanley, Creator of Skelattack
In this episode we get a chance to talk to David Stanley, creator of the upcoming Steam Greenlit platformer, Skelattack. David Stanley has years of experience in animation, mobile game art, and level design. The projects that he’s worked on have appeared in multiple top 10 lists on iTunes. On top of that, his apps have even been featured on Apple’s “New Games We Love” list a total of 15 times. David got his start in the industry as a freelancer, re-skinning mobile games that were re-sold on the App store. Although he was successful, he desired more fulfilling work. As a result, he found himself a business partner, and the two of them began creating their own games using the BuildBox game maker platform. Since then, he’s branched off to work on a passion project, on which he handles all art, animation, and programming. David’s Game, Skelattack In Skelattack you play as Skully, an enchanted skeleton living in the deepest, darkest part of a dungeon. You and your bat companion, Imber, must venture out and protect your home from intruders. During our interview we learned all about how the project came to be. It started with humble origins as a simple mock-up thought up and sketched by David. This idea evolved from a character with a simple walk cycle animation, to the full-fledged platformer that it is today. While underneath it may seem like just another clone, Skelattack is packed with a lot of heart, character, and a great story to boot. As you’ll hear in this interview, each and every detail has been thoroughly thought out. From the combat mechanics to the animation of an NPC flipping the pages of a book, Skelattack has had a lot of love poured into it. Follow David Stanley on Twitter at @Dave_Draws and his game, Skelattack at @Skelattack. You can find more information about Skelattack on it’s official website. Show Notes 1:06 We talk to David about what makes him tick 3:49 David tells us how he became a game developer 9:28 We get into Skelattack, David’s upcoming platformer 18:24 David talks about the music by @JamalGreenMusic David tells us how he got connected with his publisher, Ukuza 24:39
8 minutes | Aug 4, 2017
Episode 0: A Podcast for Game Developers
Thanks for tuning in to Indie Retrospect, a game development podcast about the creation some of your favorite indie games. A Game Development Podcast Joey and I are your hosts. We’re aspiring game developers, who’re just getting our start in the industry. During the show we’ll be interviewing the developers, artists, and designers of some of the most popular indie games on the market. You’ll hear stories, learn tips and tricks, and get a sneak peak into the world of indie game development. And hopefully, you’ll be able to use everything you hear to take your skills to the next level. “I hope that we’ll be able to build a community that we can all come together and learn and grow, release games, do game jams, talk to game developers, and live the dream.”– Charles Amat Our main goal for Indie Retrospect is to build a community of indie game developers. We want to team up with our listeners and connect with others that are just like us. Together we’ll be able learn more about the industry, develop our skills, and start creating amazing games. If you’d like to support this vision, please visit our Patreon page and consider becoming a Patron! Show Notes 0:45 What are we going to be doing on Indie Retropsect? 1:29 We want to improve our skills by talking to successful game developers 1:58 And build a community of aspiring game developers that are just like us 2:25 Meet your co-host Joey 3:28 Meet your co-host Charles 6:18 Find us online on iTunes, Facebook, Twitter, and more!
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