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Indie Games Level Up!

18 Episodes

4 minutes | Mar 23, 2016
Episode 19: Community Management
Astrid Rosemarin of indie game incubator Execution Labs talks about what it takes to found, grow, and nurture an audience for your game. From fan marketing to internal team building, she explains how Execution Labs gets involved to put your game on top.
5 minutes | Feb 24, 2016
Episode 17: Getting Your Indie Game Published
In this episode we talk to three different publishers about what it takes to get your game picked up by a publisher. We also cover various tips and tricks for marketing your indie game.
5 minutes | Feb 10, 2016
Episode 16: Red Barrels
Philippe Morin, co-founder of Red Barrels talks about creating the indie hit Outlast and drops hints about the eagerly-anticipated sequel Outlast II. He also offers tips to indie game developers on how to market your game.
3 minutes | Jan 27, 2016
Episode 15: iLLOGIKA
iLLOGIKA’s transition from service company to indie game dev begins with the wondrous Subaeria, an underwater Action-Puzzler Rogue-Like. Valentine Dessertenne explains how their technical background influences their future as creators.
3 minutes | Jan 13, 2016
Episode 14: Miscellaneum Studios
Lateef Martin of Miscellaneum Studios dishes on his upcoming zombie apocalypse project 'Zisle'. Zisle is a transmedia project consisting of both a video game and original comic book series.
3 minutes | Dec 15, 2015
Episode 13: The Big Indie Pitch!
Watch as indie studios go head to head pitching their games in an effort to win fabulous prizes. See what it's like to bring your indie game to MIGS and have it judge by a panel industry experts.
4 minutes | Dec 8, 2015
Episode 12: Red Meat Games
Live from the Montreal International Games Summit, Keith Makse of Red Meat Games talks about Wits and Warfare. In this episode Keith talks about how player behaviour is analysed to keep the trivia portion of Wits and Warfare fun and challenging for all players.
7 minutes | Nov 10, 2015
Episode 11: Artifice Studio
In Artifice Studio's Conflicks: Revolutionary Space Battles, Leonardo Da Vinci, Henry the Eighth, and a race of hyper intelligent chickens can go off and have adventures in outer space.Game Designer Yan Pepin explains how his grounding in history and diligence in universe-building allow him to make a coherent and satisfying games from what can, on the surface, seem like wild collection of disparate influences.
7 minutes | Nov 3, 2015
Episode 10: Compulsion Games
“I’m a pirate at heart” says Guillaume Provost, Creative Director of Compulsion Games. To follow up their first release contrast Contrast they are working on We Happy Few, a game of paranoia and survival in a drugged-out dystopian English city in 1964. Provost brings an intense passion and all-in style to running his studio. Hear him talk about his creative process on Indies Games Level Up!
7 minutes | Oct 13, 2015
Episode 09: Frima
In this week’s episode we visit Frima in Quebec City, where we talk  about how Frima grew from 3 to 350 employees, as well as  their new action puzzle game ‘Splash Pop’.
6 minutes | Sep 22, 2015
Episode 08: Parabole
We're in Quebec City to talk to Parabole about their first-person, survival-adventure game, Kôna. Kôna takes place in the 1970′s in Northern Quebec. It's a game rich in atmosphere, where the specificity of time, place and language create an experience that is both transporting and immersive.
6 minutes | Sep 1, 2015
Episode 07: Thunder Lotus Games
In this episode we meet William Dube game director at Thunder Lotus Games. He talks to us about Jotun, a beautifully hand-drawn, action-exploration game, inspired by Norse mythology.
8 minutes | Aug 11, 2015
Episode 06: Clever Plays
We talk to Clever Plays about Leap of Fate. Leap of Fate is a super fast game for PC and mobile. It's part Roguelike,  part Hack and Slash, and features a rich story told through motion comics style cutscenes. Dissatisfied with a lot of the mobile offerings for hardcore gamers, Clever Plays invented a totally new control scheme for tablet to make the gameplay as fast on mobile as it is on PC.
8 minutes | Jul 21, 2015
Episode 05: Kitfox Games
We talk with Tanya Short from Kitfox Games about their myth building RPG Moon Hunters as well as her approach to game making and the state of the gaming industry. At the end she recommends some great resources for those that want to try their hand at making their own video games.
8 minutes | Jun 30, 2015
Episode 04: Switchblade Monkeys Entertainment
For episode four we're back in Vancouver to talk to Switchblade Monkeys. With a distributed team working from home they managed to create a highly polished, spaghetti western PVP fighting game, Secret Ponchos.
7 minutes | Jun 9, 2015
Episode 03: Spearhead Games
In this episode we talk to Spearhead Games, about Arena: Cyber Evolution, and their transparent development process. Arena: Cyber Evolution is not a MOBA but rather a MOSA, a multiplayer online sports arena. 
6 minutes | May 19, 2015
Episode 02: Imaginary Games
In this episode we visit Imaginary Games to talk about their upcoming release Afterland, a free-to-play card game on mobile. What really sets this game apart is its unique art style, featuring a cast of gothic and whimsical characters.
7 minutes | Apr 26, 2015
Episode 01: Tuque Games
In this episode we visit Montreal based Tuque Games to talk to them about their upcoming action RPG World War Machine. 
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