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How Not to Make a Game

9 Episodes

39 minutes | Dec 6, 2021
Charles Wolf
On this show I chat with Charles Wolf about composing music for games. We also chat about freelance rates and contracts, musical influences, and making yourself visible on social media. You can get in contact with Charles via Twitter @CWolfMusic. You can also find his website here https://charleswolfmusic.com/. You can get in contact with the show on Twitter @How2MakeAGame and email me at howtomakeagamecast@gmail.com. This show was edited by Stuart Neill (@saintlystuart), and original themes were created and composed by Cevin Moore (@Cevni)
64 minutes | Oct 26, 2021
Pete Bottomley (White Paper Games)
On this show I chat with Pete Bottomley from White Paper Games about their newest game Conway: Disappearance at Dahlia View. We also chat about working with publishers, burnout, and White Paper Games' previous games. You can get in contact with Pete and White Paper Games via Twitter @WhitePaperGames. You can also find their website here https://www.whitepapergames.com/. You can get in contact with the show on Twitter @How2MakeAGame and email me at howtomakeagamecast@gmail.com. This show was edited by Stuart Neill (@saintlystuart), and original themes were created and composed by Cevin Moore (@Cevni)
31 minutes | Oct 19, 2021
Tomislav Podhraški (Pine Studio)
On this show I chat with Tomislav Podhraški from Pine Studio about their newest game Escape Simulator. We also chat about contract work, success in the industry, and marketing puzzle games. You can get in contact with Tomislav and Pine Studio via Twitter @PineStudioLLC. You can also find their website here https://www.pinestudio.com/. You can get in contact with the show on Twitter @How2MakeAGame and email me at howtomakeagamecast@gmail.com. This show was edited by Stuart Neill (@saintlystuart), and original themes were created and composed by Cevin Moore (@Cevni)
78 minutes | Sep 29, 2021
Fay & Martyn Maillardet (Imaginary Friends Games)
On this show I chat with Fay & Martyn Maillardet from Imaginary Friends Games about releasing their debut game Shindig. We also chat about making life decisions, making music, and making voices. You can get in contact with Fay & Martyn via Twitter @Gamesfriendo. You can also find their website here https://www.imaginaryfriendsgames.com/. You can get in contact with the show on Twitter @How2MakeAGame and email me at howtomakeagamecast@gmail.com. This show was edited by Stuart Neill (@saintlystuart), and original themes were created and composed by Cevin Moore (@Cevni)
62 minutes | May 5, 2021
Richard Campbell
On this show I chat with Richard Campbell about music in videogames. We also chat about game music costs, project briefs, working with orchestras, other audio projects, and the sound of moss. You can get in contact with Richard via Twitter @rickyzaudio. You can also find Richard's website here https://www.ziggidybang.com/. You can get in contact with the show on Twitter @How2MakeAGame and email me at howtomakeagamecast@gmail.com. This show was edited by Stuart Neill (@saintlystuart), and original themes were created and composed by Cevin Moore (@Cevni)
50 minutes | Apr 29, 2021
Claire Morwood & Chella Ramanan (3-Fold Games)
On this show I chat with Claire Morwood and Chella Ramanan of 3-Fold Games about Before I Forget. We chat about diversity in games, gettong games localised, accessibility options, being nominated for a BAFTA. You can get in contact with 3-Fold Games via Twitter @3foldgames, Claire @shimmerwitch and Chella @chellaramanan. You can also find the 3-Fold Games itch.io page here https://3foldgames.itch.io/ or find Before I Forget on Steam here https://store.steampowered.com/app/1126600/Before_I_Forget/ You can get in contact with the show on Twitter @How2MakeAGame and email me at howtomakeagamecast@gmail.com. This show was edited by Stuart Neill (@saintlystuart), and original themes were created and composed by Cevin Moore (@Cevni)
44 minutes | Feb 13, 2021
Manuela Malasaña - Followup
On this show I catchup with Manuela Malasaña of Team Dogpit and the development of Red Star Azimuth and the release of The Cherry Orchard. We also chat about subtitles, accessibility options, how real life events can have an impact on a game's development, and using Facebook for voice actor casting. You can get in contact with Manuela via Twitter on @TeamDogpit or @ManuelaXibanya. You can also find the Team Dogpit itch.io page here https://teamdogpit.itch.io/ or find The Cherry Orchard on Steam here https://store.steampowered.com/app/1109490/The_Cherry_Orchard/ You can get in contact with the show on Twitter @How2MakeAGame and email me at howtomakeagamecast@gmail.com. This show was edited by Stuart Neill (@saintlystuart), and original themes were created and composed by Cevin Moore (@Cevni)
72 minutes | Nov 29, 2020
Sean Labodé
On this show I chat to Sean Labodé about Community Management. We also talk about working as part of the games publisher Sold Out, getting into the games industry, industry accolades, and age rating certificates. You can get in contact with Sean via twitter at @seanlabode and Sold Out at @soldout. You can get in contact with the show on Twitter @How2MakeAGame and email me at howtomakeagamecast@gmail.com. This show was edited by Stuart Neill (@saintlystuart), and original themes were created and composed by Cevin Moore (@Cevni)
64 minutes | Nov 13, 2020
Alan Thorn
On this show I chat to Alan Thorn of the National Film & Television School about the Games Design & Development MA course at NFTS. We also talk about the maturity of the industry, remote working due to Covid, the influence of technology, and Russian puzzle solvers . You can get in contact with Alan via NFTS through https://nfts.co.uk/games-design-and-development or via Twitter @NFTS_Games. You can get in contact with the show on Twitter @How2MakeAGame and email me at howtomakeagamecast@gmail.com. This show was edited by Stuart Neill (@saintlystuart), and original themes were created and composed by Cevin Moore (@Cevni)
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