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Games Industry Mentor

5 Episodes

67 minutes | Sep 4, 2015
Episode 23 – Crowdfunding: Final Episode
This is unfortunately our last episode! It's been great having you all as listeners over the years. This episode is all about crowdfunding! I'm going through the process myself - and I can honestly say it's more of a struggle than I thought it would be! My project is a non-profit called Treefort Academy - a company I'm starting to deliver high-quality and free educational games to kids. Please check our our campaign - it's a great cause - and has potential to really change how educational games are made.   Play Episode ********************* The opinions shared during Games Industry Mentor are simply the views of individuals who work within the games industry, and in no way represent opinions of the studio or company that may employ those individuals. Games Industry Mentor or the individuals who share their opinions, do not guarantee successful placement within the video games industry through following the advice heard on the program.
57 minutes | Oct 23, 2012
Episode 22: Layoffs
Hey everyone! I'm back after a bit of a hiatus to discus somewhat of a sensitive topic: Layoffs. As some of you may know, I was recently affected by a layoff myself back in June. Initially I wanted to do an episode while in the thick of it, but that never really happened. Shortly after landing at Red 5 Studios a coworker who listens to the podcast, (and an audio professional!) helped me get it going again! So here it is, the episode about Layoffs. Guests this episode are all coworkers of mine at Red 5: World Artist, Zach Turner; Game Designer, Scott Rudi; and Audio Designer, Daniel Beck. Play Episode The opinions shared during Games Industry Mentor are simply the views of individuals who work within the games industry, and in no way represent opinions of the studio or company that may employ those individuals. Games Industry Mentor or the individuals who share their opinions, do not guarantee successful placement within the video games industry through following the advice heard on the program.
77 minutes | Dec 19, 2011
Episode 21: Making Indie Games
Are you ready to digest the longest GIM episode yet? We discuss the indie game scene and try to pull the curtain back as best we can. Whether you're inexperienced and just setting out to build and sell a game, or you are a seasoned industry professional looking to have more creative freedom and agility, we have you covered! After listening you should be able to formulate a good game plan for yourself. Our guests this episode are Adam Saltsman of Cannabalt fame and co-founder of Semi Secret Software; Alex Thomas, Artist and Designer previously of BioWare, creator of Dino Boy Adventures; and Jason Rosenstock previously environment artist at BioWare, now co-founder of White Whale Games and creative director for God of Blades. Special thanks to Brooks Guthrie who provides us with fantastic audio recording and editing. Play Episode If you have been enjoying these episodes and would like to support Games Industry Mentor, swing by the donation page! All funds go directly to site hosting and podcast equipment. Thanks! ******************** The opinions shared during Games Industry Mentor are simply the views of individuals who work within the games industry, and in no way represent opinions of the studio or company that may employ those individuals. Games Industry Mentor or the individuals who share their opinions, do not guarantee successful placement within the video games industry through following the advice heard on the program.
63 minutes | Oct 10, 2010
Episode 18 – Concept Art
This episode we discuss the ins and outs of getting a job as a concept artist. Our special guests this week are: Paul Adam and Ryan Dening, both Senior Concept Artist at BioWare. Our returning guests are Alex Thomas and Jason Rosenstock.Play Episode If you have been enjoying these episodes and would like to support Games Industry Mentor, swing by the donation page! All funds go directly to site hosting and podcast equipment. Thanks! ******************** The opinions shared during Games Industry Mentor are simply the views of individuals who work within the games industry, and in no way represent opinions of the studio or company that may employ those individuals. Games Industry Mentor or the individuals who share their opinions, do not guarantee successful placement within the video games industry through following the advice heard on the program.
45 minutes | Jun 2, 2010
Episode 17: The Job Interview
Hey! We're back and talking about job interviews! Special guests this episode are: Jason Rosenstock - contract environment artist at BioWare, Mike Sheidow - senior environment artist at BioWare, and Alex Thomas - cinematic designer at BioWare. I'm really happy with the quality information this episode provides, so give it a listen! Apologies for the inconsistent audio quality. In an attempt to make things easy, we did our best using one central microphone, which didn't turn out too hot. Perhaps our future efforts using a central mic will be more successful.Play Episode If you have been enjoying these episodes and would like to support Games Industry Mentor, swing by the donation page! All funds go directly to site hosting and podcast equipment. Thanks! ******************** The opinions shared during Games Industry Mentor are simply the views of individuals who work within the games industry, and in no way represent opinions of the studio or company that may employ those individuals. Games Industry Mentor or the individuals who share their opinions, do not guarantee successful placement within the video games industry through following the advice heard on the program.
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