52 minutes | Jul 7, 2020
eXcess Reality Podcast, Ep. 5: VR hacks, AR acquisitions, and tutorials!
We’re not the only ones who get locomotion motion sickness in VR! https://twitter.com/tipatat/status/1277721491182780416 And then we discussed some VR hacks:VR Tunneling Techniques to prevent motion sickness in VR (Used in Google Earth when moves around) – https://github.com/sigtrapgames/VrTunnellingPro-Unityand Fixed Foveated Rendering, to optimize headsets by rendering the areas in your peripheral vision in lower resolution – https://developer.oculus.com/documentation/native/android/mobile-ffr/ And for some AR news…North was acquired by Google – https://www.bynorth.comand Lululemon acquires Mirror – https://twitter.com/ARstories/status/1278408519516110858 Son’s been doing some Unity VR tutorials, and he’s enjoying this one – https://www.youtube.com/watch?v=VdT0zMcggTQhttps://www.youtube.com/watch?v=VdT0zMcggTQ
52 minutes | Jun 30, 2020
eXcess Reality Podcast, Ep. 4: Toolkits, tigers, and toothbrushing!
This week, we discuss different toolkits that help with VR and AR development, and more of the Oculus Quest VR experiences we’ve tried! Free open-source webXR clone of Beat Saber: moonrider.xyzOur cooking channel: youtube.com/sushidaytv An Update on the Evolution of the Oculus Platform: https://www.oculus.com/blog/an-update-on-the-evolution-of-the-oculus-platform-/ Dev-related things we’ve been looking into:XR Interaction Toolkit: https://docs.unity3d.com/Packagesemail@example.com/manual/index.htmlUnity Learn Premium: https://learn.unity.com/Our Unity tips on YouTube: https://www.youtube.com/playlist?list=PL7K1W9IVUcMVT1gRpghpiHSvQyDzroS9PUnity VR tutorials: https://learn.unity.com/search?k=%5B%22tag%3A5900b95a090915001e654b47%22%5DMicrosoft Mixed Reality Toolkit: https://github.com/microsoft/MixedRealityToolkit-UnityVRTK – Virtual Reality Toolkit: https://vrtoolkit.readme.io/Oculus Unreal instructions: https://developer.oculus.com/unreal/?locale=en_USUnity MARS: https://unity.com/products/mars Son tried out the Big Cat Rescue experience:https://bigcatrescue.org/oculus-rift-tiger-game/Google Earth VR: https://arvr.google.com/earth/ We’ve really been loving Quill:Quill: https://quill.fb.com/Quill Theater on Oculus Quest: https://www.oculus.com/experiences/quest/2515021945210953/Making ‘The Remedy’ – How A Veteran Illustrator Made one of VR’s Best Short Films With ‘Quill’: https://www.roadtovr.com/making-the-remedy-quill-daniel-martin-peixe/ More fun:Pokémon Smile turns brushing your teeth into an augmented reality adventure: https://www.theverge.com/2020/6/17/21294072/pokemon-smile-brushing-teeth-ar-augmented-reality-adventure You can support our blog AND get access to all our videos, podcasts, and blog posts a day early by becoming a patron!
38 minutes | Jun 15, 2020
eXcess Reality Podcast, Ep. 3: Is VR ready? Dizziness, eye problems, and what we’ve tried so far!
We have our Oculus Quest! If you missed the PS5 announcement stream, you can find the VoD here: https://www.twitch.tv/videos/647985596 Elixir was the first experience we tried on the Quest, and we loved it: https://www.oculus.com/experiences/quest/3793077684043441/ We’re starting to look into VR dev!Still planning on the VR Tray Table Jam in August: https://itch.io/jam/tray-table-vr-jamSon has started playing with VR Unity tutorials: https://learn.unity.com/tutorial/explore-the-prototype-roomAnd VR inside of Blender: https://www.roadtovr.com/blender-vr-support-openxr/Here’s our ArmPG devlog: https://www.youtube.com/watch?v=fa2Jm3PzBd8&t=2sDownload the ArmPG prototype: https://sushicodes.itch.io/armpg The second experienced we tried was the Bait Fishing Game: https://www.oculus.com/experiences/quest/2082595615120854/If you haven’t downloaded Bobber Bop yet, it’s our free mobile fishing game!: https://bifo.co/games/bobber-bop On our wishlist:Beat Saber: https://www.oculus.com/experiences/quest/2448060205267927/Half-Life: Alyx: https://store.steampowered.com/app/546560/HalfLife_Alyx/Ironman?: https://store.playstation.com/en-us/product/UP9000-CUSA18224_00-MIMVRDEMO0000001 Then we discuss locomotion and motion sickness in VR.We think VR treadmills might be the only way to fix the locomotion issue: https://venturebeat.com/2018/04/05/kat-walk-mini-promises-a-compact-affordable-vr-treadmill-for-in-game-movement/An article about aerialists spinning: https://www.heliummm.com/2013/03/09/in-our-circles-in-our-circles-how-to-spin-without-losing-your-lunch/And if you’re interested in hearing more about the circus arts, check out The Artist Athlete podcast: https://www.theartistathlete.com/podcasts/ Motion tracking improvements should be coming out soon, so we’ll report back once they’re available: https://uploadvr.com/oculus-link-tracking-prediction-improved Lastly, we talk about the recent discussion about vision issues coming from VR.This is the original tweet that kicked off the discussion: https://twitter.com/DannyBittman/status/1270402443768184832Tiltbrush is the program he uses: https://www.oculus.com/experiences/rift/1111640318951750/?locale=en_USMore info: https://www.bbc.com/news/technology-52992675Research about using mirrors instead of lenses to possibly help with vision issues and motion sickness: https://arpost.co/2020/06/03/vr-headsets-future-made-with-mirrors/ If you have an Oculus Quest or Rift, more games can be found through Sidequest: https://sidequestvr.com/ You can support our blog AND get access to all our videos, podcasts, and blog posts a day early by becoming a patron!
47 minutes | Jun 8, 2020
eXcess Reality Podcast, Ep. 2: VR conferences, WebXR, and temperature illusions!
Our new Oculus Quest is here! What should we download? In this episode, we started by talking about Microsoft’s Mixed Reality Dev Days.You can find the keynote video here: https://www.youtube.com/watch?v=TvVAXyiR3LYAnd after we recorded, links to all the other talks were posted here! https://docs.microsoft.com/en-us/windows/mixed-reality/mr-dev-days-sessions Then we move on to web-based XR.Read more about WebGL: https://developer.mozilla.org/en-US/docs/Web/API/WebGL_APIthree.js: https://threejs.org/babylon.js: https://www.babylonjs.com/Firefox Reality: https://blog.mozvr.com/firefox-reality-10/XR Dinos: https://www.xrdinosaurs.com/Mozilla hub: https://hubs.mozilla.com/#/As a virtual museum: https://twitter.com/kentbye/status/1261412508318830592/photo/3As an event space: https://twitter.com/TechThomas/status/1263613353613602816React 360: https://dev.to/flippedcoding/making-your-first-vr-app-with-react360-22fMozilla A-Frame: https://aframe.io/Mozilla Unity WebXR Exporter: https://blog.mozvr.com/unity-webxr-exporter-update/ Lastly, we discuss temperature illusions and haptics.Temperature illusions: https://www.youtube.com/watch?v=pH68GNkb_fATaste haptics: https://www.smithsonianmag.com/innovation/using-electric-currents-to-fool-ourselves-into-tasting-something-were-not-180970005/ You can support our blog AND get access to all our videos, podcasts, and blog posts a day early by becoming a patron!
31 minutes | May 26, 2020
eXcess Reality Podcast, Ep. 1: Hand tracking, hardware rumors, and an upcoming VR jam!
Welcome to the very first episode of the eXcess Reality podcast! To start off with some exciting news… we were finally able to order an Oculus Quest! We’ve just passed the one year anniversary of the release of the Oculus Quest and Rift S – https://www.oculus.com/blog/celebrating-the-one-year-anniversary-of-oculus-quest-and-rift-s And Facebook is reporting that they’ve sold $100m worth of VR apps – https://uploadvr.com/facebook-100-million-dollars/(Sounds like it’s time to get in on app-making!) There are reports that the popularity of VR has gone up since quarantine – https://abc7news.com/spatial-vr-meeting-spacial-virtual-reality-how-does-work/6183856/ Hand tracking is coming out of beta – https://www.oculus.com/blog/celebrating-the-one-year-anniversary-of-oculus-quest-and-rift-s Have you seen this mini beat saber? – https://twitter.com/pushmatrix/status/1260209543864356865I SO want to play it! – https://www.roadtovr.com/miniature-beat-saber-concept-ar-daniel-beauchamp/ If you think that’s cool, there’s a VR Jam coming up in August, and we’re planning to participate! – https://itch.io/jam/tray-table-vr-jam Some of the ideas we’ve had:• hand-tracking orchestra app• claw machine game• plane route experience• horror game – plane crash• jenga with turbulence We discuss rumors about the Apple Glass – https://bgr.com/2020/03/24/apple-glasses-ar-leak-features-2022-release/ And the troubles/pivoting that Magic Leap has been facing – https://www.businessinsider.com/magic-leap-could-pivot-to-healthcare-ar-with-new-funding-2020-5?op=1 I’m really excited that companies are addressing motion sickness, since that’s a huge problem for me – https://www.thegamepost.com/2020/05/08/next-gen-playstation-vr-patents/ And related to that, this video about the movement decisions made by the Half-Life Alyx dev team is fascinating – https://www.youtube.com/watch?v=TX58AbJq-xoWho wants to send me headsets to test for motion sickness? There’s allegedly a new, lighter Oculus Quest coming out next year – https://www.bloomberg.com/news/articles/2020-05-05/facebook-s-oculus-developing-smaller-lighter-quest-vr-headset And our App of the Week is this nifty Size.Link app, that works right in the web browser on your phone: https://size.link/ Let us know what you think, and we’ll see you next week for episode 2!
4 minutes | May 15, 2020
eXcess Reality – Our New Podcast!
Welcome to the first episode of our new podcast and video series, eXcess Reality! First things first – who are we, and why are we doing this? My name is Allison, and I’m joined by Son, my husband. (No he’s not my son, his name is “Son”. We have no kids, although I’m sure you’ll soon see that at times he acts like a kid.) We’ve both been in tech for quite some time (almost 15 years for me, more than 20 for him) and for the last decade and a half, we’ve been creating things together. Our projects have mostly leaned towards web dev (Fridgg was one of the first big things we released together that wasn’t a client job), but of late we’ve also gotten into game dev (we released our first game, Bobber Bop, last year – as well as ArmPG, a prototype, earlier this year). But in the last few years, we’ve explored our entertainer side a little more as well. From streaming cooking and coding, to gaming and devlogs on YouTube, we’ve enjoyed the process of becoming better performers (and geeking out about cameras and editing!) But all this time, even though it was never something we’ve discussed much publicly, we’ve always been looking to the future. What will the world look like five, ten years from now? How will our lives look as programmers? What skills will be most relevant? Over and over, we’ve come back to the idea of XR – augmented reality, virtual reality, and everything in-between. While we got into game dev as a way to develop the skills that will be useful for XR, we haven’t done much beyond that. Heck, we don’t even have a headset. (We are on the waitlist! …but if anyone randomly wants to send us one, hit me up yo.) But, while we’ve been happy to be able to make money with client web dev work in the recent past, lack of time and other commitments meant that our XR-related progress had kind of stagnated. Then a week ago, as we were discussing how to progress now that our most recent client job has ended, the topic of XR came up again. “You know what we really need to do,” I insisted, “is start having regular discussions about the industry as a whole. Not even necessarily the technical stuff, but just familiarize ourselves with who’s who, what’s going on, what games are out there, all that. How can we get into XR if we barely even know the industry?” Son nodded. “We should do a podcast.” I screamed and burst out laughing at that, because we had said we’d never do a podcast. It makes no sense for us to do a podcast. Seriously, why on earth would we do a podcast when we’re already streaming/youtubing/blogging?! So… we’re doing a podcast. We’ll be discussing what’s going on in the industry, brainstorming ideas for cool projects, and injecting a large dose of our signature goofiness. Are we experts? Absolutely not! – although our decades of tech industry experience certainly counts for something. But we hope that you’ll tune in for our XR journey, and let us know what you think. And a note about the name – eXcess Reality. Its initials are XR, it’s a nod to the fact that sometimes we can be a bit much (and rarely ever take ourselves seriously), and it also just tickles me that when you say the name out loud, it sounds like we’re talking about the itsiest, bitsiest, extra-small reality. Want to stay up to date with eXcess Reality? If you’re a listener, we have a podcast – just search for eXcess Reality on your favorite podcast provider (if we’re missing your preferred platform, let us know!) If you’re a watcher, we have… a vodcast(?) – find our eXcess Reality videos on our SushiCodes YouTube. And if you’re a reader, or just want more information, all our show notes are available on SushiCodes.com!