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52 minutes | 10 days ago
Act I Chapter VII "A Quest It Is, Then"
The party follow Madame Eva's clues towards an old mill, Ireena leading the way. An invitation is received...
71 minutes | 25 days ago
Act I Chapter VI "The Svalich Road"
Wendle, Boren, and Ireena leave the Village of Barovia to visit Madame Eva. The River Ivlis offers a brief moment of serenity. An epic chase along the Old Svalich Road.
76 minutes | a month ago
Act I Chapter V "Death House | Part 2"
Wendle and Boren continue their journey through Durst Manor, commonly known as "Death House". Boren shares a tragic story... A new friend joins the party.... A final showdown in the Death House.
41 minutes | 2 months ago
Act I Chapter IV "Death House | Part 1"
Boren and Wendle start to make their way through the "Death House". Wendle reveals his dark past.
48 minutes | 2 months ago
Act I Chapter III “That’ll Be 4000gp”
After meeting some Vistani women, Boren and Wendle learn their wounds will soon turn them into the beasts they’ve been running from. The Vistani offer to help, but only if the party agrees to clear out the tenants of “Death House." Wendle learns more about the mysterious influence of his axe…
70 minutes | 2 months ago
Act I Chapter II “An Elf and a Dwarf Walk Into a Bar”
Boren and Wendle wander the sobbing streets of The Village of Barovia and come across a dwelling more lit than most - The Blood on the Vine Tavern. There they meet a man named Ismark Kolyanovich who tells them that his adopted sister Ireena is under some sort of spell cast by the Dark Prince Strahd and that he needs the party’s help to flee her from the village to safety. However, Ireena refuses to leave her hometown unless her recently deceased Father is buried and his soul is laid to rest. When they arrive at the Church, they encounter a distraught Father Donavich desperately trying to pray away his son Doru’s dire condition, but Doru is too far gone. Having turned into a vampire spawn he attacks Wendle and Boren in the church's undercroft but is slain by the end of the melee. The party continues to search for answers.
80 minutes | 3 months ago
Act I Chapter I “From Daggerford to Barovia”
Protagonists Wendle and Boren agree to help the Town of Daggerford by offering to disband a rowdy and unwanted group of travellers camped outside the gates. When they confront this group of “Vistani”, a man named “Stanimir” pleads with them to help lift his people’s curse. Wendle wanting gold, and Boren seeking out good deeds, the party obliges Stanimir and accompanies the Vistani caravan to see the true seer known as Madame Eva who they are told will help them. But they never make it there... Instead they become enveloped in a deep mist that magically transports them to an eerie new land, the land of “Barovia”. Alone and lost, Boren and Wendle try to find the Vistani they were just travelling with to no avail and instead find a corpse holding a letter that pleads for “holy men” to cleanse this land of evil. After being attacked by werewolves, the party arrives at The Village of Barovia, confused and looking for answers.
1 minutes | 3 months ago
Trailer for "The Curse of Strahd"
Dwarven Moss started when D&D expert Tom Hodgins wanted to ignite an old passion of his by playing some D&D, so he recruited his friends, comedian Kris Siddiqi, and musician Jay McCarrol to play their very first official campaign. Jay, having a studio already setup in his dungeon suggested that they record their game as a kind of personal keepsake for the group. Upon listening back they slowly started adding post production effects and original music to pad the story and before they knew it things had spiraled and out of control taking on a life of its own - Dwarven Moss was born. Dwarven Moss produces a unique listening experience unlike other actual-play D&D podcasts. The journey captures their fun and improvised collective storytelling along the way, in real time The end result is like an old fashioned radio play.
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