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DnDNerds!

113 Episodes

182 minutes | Mar 11, 2023
Hexcrawl 45 - Feywild: Mother Wormwood Battle
Oneiros joins the party in the Feywild and leads Swift, Floki, Mikmek, Jorgrim, and Barriq against the evil archfey hag Mother Wormwood! It quickly turns into a battle on three fronts when a shambling mound and some redcaps join the hag's side. Both sides Entangle each other and after taking out the redcaps Oneiros gets polymorphed into a beached whale! Floki gets engulfed by the shambling mound and the other heroes start to fall prey to the hag's wicked claws. Mikmek keeps shooting from cover, Jorgrim unleashes ball lightning from his Ring of Stars, Bariq lights her up with Moonbeam, and Oneiros pops back into tiefling shape and starts putting the hurt on. After downing most of the party Mother Wormwood is finally taken out, and we start rolling bizarre changes and mutations for those who died in the Feywild - Barriq gets meaty hooves and penalties away from solid ground, Floki gets cat claws, MikMek can Speak with Dead once a day, and Swift the Tabaxi is reincarnated as a dwarf much to John's chagrin.  They search through Loomlurch and find some pretty weird hag treasures, then pop back into their own plane, where delayed death saves take the lives of Swift and Mikmek.  Swift is reincarnated for the second time this evening by Shrubritney, this time into white dragonborn form, and Mikmek is taken to Loudwater to be raised. 
184 minutes | Feb 25, 2023
Hexcrawl 44 - Feywild: Assault on Loomlurch
Jorgrim leads Bariq, MikMek, Swift, and Floki into the Feywild to find Mother Wormwood's lair!  They come across strange tracks, find some mourning blink dogs, and make their way to the fallen-log site of Loomlurch where Mother Wormwood aka Skabatha aka Granny Nightshade is said to dwell.  They meet an interesting goblin and split the party when the hag comes out to investigate. Floki is captured, Bariq explores in lizard form, Swift does what rogues do best, and Mikmek and Jorgrim (as a raccoon) all take different tactics.  Eventually they're mostly united and come up with a plan to distract the hag and save their friend. They start a fire and battle a green dragon wyrmling to rescue Floki and DarkWizard, who's also a captive here.  What will happen when the hag comes back from the fire to find her kitchen is a warzone?
196 minutes | Feb 16, 2023
Hexcrawl 43 - Battle for the Drow Caves
Rasprax leads Floki, MikMek, Fjori, Oneiros, and new warforged PC Render to a complicated cave system where drow have been raiding from. After MikMek tangles with some scouts, Rasprax sends in a small army of bandits and cultists by the main entrance while the party sneaks in a side water entrance. Epic tabletop battle ensues - we had a huge 5-elevation tile setup going and it was a blast.  In the end almost all the bandits and cultists died but so did all the drow, so Rasprax is planning to set up his own criminal enterprise here as a covert arm of the PCs' domains.  
191 minutes | Jan 28, 2023
Hexcrawl 42 - Stilt Village and Return to Sootscale Caverns
We discuss our domain management house rules, then Mikmek leads Arty, Rasprax, Jorgrim, and Oneiros to find out what's been happening with the fey plants at Sootscale Caverns.  On the way they investigate the village on stilts, where MikMek gets taken out by a phase spider and has to be rescued.  At the caverns, they discover things have gone very bad indeed. The kobolds have been changed into some kind of plant people! The party fights some vines and then ends up in a sustained combat with regenerating plant kobolds, where leader MikMek is again sidelined (this time by myconid spores).  Eventually they clear the room only to discover that the final chamber of the caverns has a powerful undead-making corpse flower! 
160 minutes | Jan 14, 2023
Hexcrawl 41 - The Altar of Nomog-Geaya
Fjori leads Barriq, Artvirous, Jorgrim, and dwarven Justiciar Balifra Brightblade down from Haela's Halls to the goblin circus / shrine / lair at the Altar of Nomog-Geaya. They're accompanied by dwarven troops and looking to stop raids by the goblins on their fortress. After falling prey to several goblin pranks and traps, they descend into the temple level with its labyrinths and crypts in search of Rockfire the Magnificent, the goblin in charge. After a few skirmishes, they encounter Rockfire and he turns into a barghest! Battle ensues!
177 minutes | Dec 30, 2022
Hexcrawl 40 - Butchered in the House of Githaleon
Emerging from the Feywild, Sly Zib Uppercut takes command of Oneiros, Swift Current, Rasprax, and Jorgrim. They first bury Chaz (who died from his Feywild wounds) and then set about trying to discover just where they are. They question the local cat and begin to explore the ruins of an old mansion, but in the basement Sly Zib gets almost killed by some green slime from the ceiling. As another ooze attacks, everyone starts heading for the stairs. Sly, Rasprax, and Jorgrim make it topside but Oneiros and Swift Current can't resist opening the last door and discover a new area guarded by a clay construct like a terra-cotta hoplite.  Things go downhill quickly - Swift is first to fall, Oneiros deals out a huge amount of damage but then likewise collapses. Jorgrim goes into a rage as a dire wolf while Rasprax shoots from afar, while Sly is stuck topside because he's now giant-sized and ready to plug the stairs with a nearby boulder.  Jorgrim falls, but not before reviving Swift, then Rasprax and Sly likewise get taken down.  Left alone and heavily wounded with the machine that has downed the entire party, Swift must choose whether to escape with his life or attempt one last desperate attack. 
194 minutes | Dec 11, 2022
Hexcrawl 39 - Moongrave's Eclipse
Jorgrim leads Rasprax, Chaz, Oneiros, Swift Current, and Sly Zib Uppercut as they infiltrate the hag Moongrave's fortress / theater in the Feywild realm of Yon.  The group poses as a troupe of entertainers and puts on a mostly improvised tragedy, then explores the fortress looking for a lost elf who can help cause a false eclipse that will help bring about the hag's downfall. A plan is hatched and the eclipse causes chaos to erupt, during which Sly Zib is affected by mummy rot and falls to his apparent doom.  Moongrave nearly escapes on a flying ornithopter but Chaz jumps after her from a balcony and she dies in the fall past the false eclipse.  Several captives are freed, and the party gets a bit of treasure and comes through a mirror portal back into their own world, where Chaz dies from his previous wounds in the Feywild. (contains content and spoilers for The Wild Beyond the Witchlight)
188 minutes | Dec 3, 2022
Hexcrawl 38 - The Feywild is Full of Sidequests!
Teifling barbarian Oneiros takes over as caller in the Feywild, leading Rasprax, Chaz, Jorgrim, Swift Current, and Sly Zib on a series of cascading sidequests! First, they cross the river to find the outlaw Will of the Feywild, who recommends they go seek a Unicorn for advice.  High-voiced oil can Squirt joins the party and provides consistent comic relief. They eventually find the unicorn's pool and get some answers from her, but the plot keeps thickening and soon they are headed over to another part of the Feywild called Yon, where they help a goblin child with a kite problem and get involved in finding a secret tunnel down in a mine.  The Feywild proves to be full of surprises! (includes Wild Beyond the Witchlight content)
178 minutes | Nov 20, 2022
Hexcrawl 37 - Death in the Feywild
Half-drow warlock Rasprax leads Sly Zib, Chaz, Jorgrim, new tabaxi rogue Swift Current and new barbarian Oneiros on an adventure to find out what's happening in the Feywild. They make their way from the Stone Circle to the feywild portal leading into The Night Garden (see episode 02!).  After Sly Zib is charmed by a dryad, he is knocked unconscious by Rasprax to keep him from wandering off.  When he and Rasprax come to blows a second time, a second critical hit with the Staff of the Adder renders Sly Zib dead, but it turns out that strange things happen to dead goblins in the Feywild, and Sly Zib Uppercut splits into his good and bad selves, only one of which will rejoin the party. As the group explores and tries to find out more about the mysterious Mother Wormwood, they come upon a situation with a tree, some pixies, and some polymorphed Redcaps that turns into a battle. Chaz is stomped dead by one of the redcaps, and the party has to get creative to deal with the threat.  Apparently strange things sometimes happen when halflings die in the Feywild too, because Chaz manages to come back as a gnome!  Rather than try to rejoin their native plane, this group decides to stay in the Feywild and continue their quest to discover Mother Wormwood's lair. 
180 minutes | Nov 5, 2022
Hexcrawl 36 - Conquering Haela's Halls
Dwarf warrior Fjori leads Barriq, Jhank, Artvirous, and Benji to retake a dwarven fortress in the hills that is infested with trolls. On the way there, they discover a hidden valley with many ostriches. Barriq scouts in as a fox but runs into troll trouble, barely escaping back to the party. In a nighttime assault on the fortress, they end up in combat with an evil treant and a troll on a battlement, which causes some difficulty as it keeps pushing them back down the wall. Barriq uses his fire-based abilities to keep the trolls from regenerating and Jhank manages to put the treant into a stupor, allowing everyone to get on the roof to deal with it. Afterwards, two more trolls show up and the battle begins anew.  After the trolls are all vanquished the party discovers a group of mercenaries from a rival power there and decides to hire them for now rather than killing them. Treasure and dwarven ghosts guard the lower levels of the fortress, which Fjori plans to oversee as his new abode. 
171 minutes | Oct 22, 2022
Hexcrawl 35 - Gorya's Funeral, Mountain Journey, and Sootscale Visit
Jhank leads Floki, Thronor, Sir Parrik, Benji and Caradoc as they invite Yulia Bronzevow and Nastasia Tinspike for a peace summit and Gorya's funeral. Thereafter, the party sets out through the mountains towards Sootscale Caverns, discovering a windy agate mine and a stone circle used by Talos druids along the way. They are attacked by owlbears and gnolls, but make their way to the kobold caverns where they discover that strange fey-related plants are being used by the Sootscales and the problem is probably getting worse. 
210 minutes | Oct 16, 2022
Hexcrawl 34 - The Maze of Moradin and the Ravings of Gorya Bronzevow
Gnome trickster Floki Flanfloom leads Jhank, Thronor, Sir Parrik, Caradoc, and Benji to discover what's become of the missing dwarven monk Gorya Bronzevow, who disappeared into a labyrinth within the mountains. Aboveground, his wife Yulia and former mistress Nastasia each lead a faction of the Order of the Burning Forge and conflict simmers between them as each blames the other for Gorya's assumed death. Floki and the adventurers enter the Maze of Moradin looking for the truth, where they encounter bizarre rust myconids and cultish half-mechanical mazefolk, and awaken a raving mad Gorya who is seeking the lost library of Xothol by transforming himself into a metal monstrosity. At a stone bridge over lava, they fight fiery bats and a gargoyle who guards a secret map to the library. Ultimately the party decides Gorya is a danger to their plans and disposes of him in a dramatic manner. They discover a magical forge with the heart of a star and converse with a clingy undead mechanic before making their way back to the surface where they will have to deal with the rest of the dwarves and the consequences of Gorya's death.   
173 minutes | Sep 24, 2022
Hexcrawl 33 - Search for the Lost Temple of the Forest
Guided by a vision shown to him by the unicorn goddess Lurue, Sir Parrik leads MikMek, Artvirous, Benji, Caradoc, and Rasprax on an exploration of the northeastern Southwood in search of a lost temple in the forest. Along the way they encounter some giant wasps, several gruesome scenes of dead trappers, and converse with the local fey.  Mikmek gets in some trouble for trapping and killing a baby bear, but feels vindicated the following day when they encounter and fight a much larger bear who guards the temple site. When the bear is slain, he turns out to be a cursed priest and the temple site begins to regain some of its lost glory. 
165 minutes | Sep 10, 2022
Hexcrawl 32 - Leaving the Ship, Pod Plant Battle, and Across the Moorland
Benji the Bard leads Thronor, Jorgrim, Jhank, and Sly Zib as they try to figure out what the crystal DarkWizard wants so much actually does. They travel toward the hunting lodge and find the mud bowl with mushrooms that the Old Beldame talked about, but unfortunately it's got a bodytaker plant and some pod people, so combat ensues in which Sly Zib almost gets consumed by the plant several times. After harvesting the remaining mushrooms, they continue through the moors and find some rusty crow cages, a dwarven watchtower with evidence of troll habitation, a hellwasp pretending to be a child, and a new fortified farmstead run by the Church of Chauntea. They meet up with Umgurn at the Giant Skunk Hunting Lodge and identify the crystal as a source of planar portal power, which complicates the question of whether to give it to DarkWizard since Jhank says "It belongs in a museum!"
183 minutes | Aug 27, 2022
Hexcrawl 31 - Lost in the Greypeaks, Bloody Trapper Camp and the Ship on the Cliff
Thronor the dwarven death-cleric leads gnome druid Jorgrim, dwarven rune knight Jhank, halfling artificer Caradoc, and new human bard Benji south from the Temple of Dumathoin in search of the Adder River and the ship on a cliff seen by the DarkWizard in his vision.  They visit Karg the Manticore in the ruins of the fire giant sorcerer's tower, get lost in the mountains, Thronor gets bitten by a snake, and Jorgrim explores a cave in giant centipede form.  They battle some wolves, discover a trapper camp with a bloody secret cave, find the winter caves of the Uthgardt, and eventually catch sight of the mysterious ship. There they battle some undead lead by a deathlok and discover the crystal that DarkWizard is searching for, along with a pile of treasure. They decide to camp there for a bit so this same crew will pick up next time with Benji as caller. 
155 minutes | Aug 6, 2022
Hexcrawl 30 - Low-level Forest Exploration Messaround
Eaglebane leads MikMek and new bard Benji into the northeastern portion of the Southwood, where they hunt an elk, find several disturbing sets of trees, and battle some skeletons.  They infiltrate a trapper camp, discover a drow cave, and discover that the Bignose Goblins are occupying the ruins of Eldergrove village. Benji writes several songs about their exploits and performs Elvis songs for the goblins. Benji almost decides to stay with some nixies in their spa but opts for the adventuring life instead. 
170 minutes | Jul 30, 2022
Hexcrawl 29 - Lost in the Woods and DarkWizard's Tower
Fjori (dwarf fighter) leads Chaz (halfling monk), Bariq (fire genasi druid), Eaglebane (goliath fighter), and Sir Parrik (fairy paladin) to try to find the mysterious DarkWizard and take away his magical glasses, but along they way they have some trouble. They visit with some dwarf prospectors, get driven off by an angry farmer, and get a bit turned around in the woods. They come across a goblin village with an emaciated woman named 'Iron Liz' strung up between trees who tells their fortunes, and they get lost again in the misty Southwood. Eventually they find DarkWizard's waterfall-adjacent tower and converse for hours about the arcane science of optics and his study of the nearby Fey Anomaly. He tries to send them on a quest to a faraway ship on a cliff for a crystal he needs, which they vaguely promise to get around to eventually.  On the way back, they discover a cave with inscriptions shedding additional light on the mysterious fey known only as the Dewdrop Man. 
162 minutes | Jul 9, 2022
Hexcrawl 28 - The Dangers of Highstar Lake
Jhank, Sly Zib Uppercut, and Sir Parrik take their keelboat on an exploration of the eastern portion of Highstar Lake, where they first discover a swamp witch who mainly just wants to be left alone. She warns them of several dangers but offers a quest for some magical mushrooms away up a river to the northeast. They begin to explore the northern coastline and one of their sailors is lost in the night to a vicious bear attack. They eventually spot the river she referred to but are chased away from it by a hydra.  The boat is attacked by a giant gar which swallows another sailor whole and tries to eat the blink dog Glint, but a combination of Sly Zib crashing the boat into it, Jhank charming it and then attacking it while enlarged, and Sir Parrik diving into it lance-first finishes off the beast and they tow its enormous carcass back to the fort to provide copious food and a cool looking skull. On foot, they explore north into the forest and save the wagons of some gnome explorers, who sell them an expensive map to a place called the Cave of Beauty.  
198 minutes | Jun 25, 2022
Hexcrawl 27 - Ankheg Tragedy and the Dragon Barrow
Floki leads Caradoc, Jorgrim, and new halfling monk Chaz to go investigate the disappearance of dwarven monk leader Gorya Bronzevow, but on the way there, they stop to eradicate the growing ankheg problem at the Old Sycamore. Tragedy strikes as the mama ankheg burrows right up to Floki and crits on him, one-shotting him into unconsciousness, and finishing the job with its mandibles. Their leader fallen, the rest of the group scrambles to defeat the ankhegs. They divert to take Floki's body to the Temple of Dumathoin, where Umgurn drains the temple treasury to set out for Secomber to get him raised.  Now joined by Eaglebane, they explore northward, encountering some giant lizards and a friendly centaur named Neigh-than, as well as the Zhentarim adventurers and their goblin allies.  The party discovers an old Uthgardt cairn and a dragon-shaped barrow. Inside the barrow, Caradoc awakens a loyal skeletal horse and gets attacked by a will-o-wisp. The party flees back to the surface where the wisp is defeated, and they take the road back to Oleg's Trading Post where it all began. 
176 minutes | Jun 4, 2022
Hexcrawl 26 - The Worg Monastery
Sir Parrik leads Barriq, Jhank, and Arty northeast from the Dungeon of the Hark to clean out a monastery inhabited by Worgs.  They discover that the worgs are cursed former monks of Auril, cruel goddess of the cold, and the pack's leader Gazrith gives them safe passage into the undercrypt to try to break the curse.  In the crypt they fight ghouls led by a wight and a coldlight walker and battle the magical crystal that keeps the curse intact. A magical cloak and staff are recovered, along with some coins and other treasure.  Having freed the worgs from their curse, the party of course decides to slaughter them anyway. Gazrith the winter wolf and several worgs fall in the ensuing conflict, but some of the pack escapes into the Southwood to harass the party another day. They clear giant wasps from the belltower and turn the monastery over to the Hark in exchange for a copy of his map of the surrounding area. 
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