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40 minutes | Feb 17, 2015
Episode #040 - James Vaughan
Ndemic Creations founder & C.E.O. James Vaughan is the developer of Plague Inc, one of most significant mobile success stories of the last 3 years. It was the 3rd bestselling iPhone game of 2014 with over 45 million players.
37 minutes | Dec 14, 2014
Episode #039 - Chris Garcia
MyDream Gameplay Engineer & Game Designer Chris Garcia has been making games as an indie dev for over 10 years. He graduated from the gaming program at UC Santa Cruz in 2012. He also likes to juggle & perform in his spare time.
47 minutes | Dec 6, 2014
Episode #038 - Michael Lynch
MyDream Project Manager & Game Designer Michael Lynch has a passion for developing games where the player feels empowered & creativity is encouraged. MyDream is exactly that type of game, a project currently in development where users can create and play in vast worlds filled with adventure in an online community. Previously he was employed at Education.com & LeapFrog, working on educational games focused on teaching & fostering creativity in young children. During his time at LeapFrog he was the QA Lead for the award winning LeapPad Explorer. Earlier in his career he worked as a QA tester at S.C.E.A. & E.A.
83 minutes | Nov 22, 2014
Episode #037 - Josh Kulinksi
GREE, Inc. Game Designer Josh Kulinski was a content creator, quest designer, & level designer on: Kingdom Age, Modern War & Crime City. Previously a Senior Game Designer at PlayFirst, his duties on Diner Dash, Cooking Dash & The Mortal Instruments: City of Bones were: dialog & tutorials, game systems, & economy balancing. Before that, he was a systems designer at LucasArts, focusing on Gameplay Systems, & User Accessibility for Star Wars:First Assault.
44 minutes | Nov 14, 2014
Episode #036 - James Gwertzman
November 14, 2014 - Playfab C.E.O. James Gwertzman is a seasoned technology entrepreneur & executive, with 15 years of experience in the game industry. Prior to founding PlayFab, James started & ran PopCap Asia, headquartered in Shanghai, with offices in Tokyo, Seoul, and Singapore. James joined PopCap in 2005 when it acquired Sprout Games, the casual game developer he had co-founded in 2003. He also co-founded console game developer Escape Factory in 2000. Prior to entering the game industry, he worked on server technologies at Microsoft, receiving 2 patents for web personalization work he led for MSN. James is a frequent speaker at industry conferences, & graduated Magna Cum Laude from Harvard with a computer science degree in 1995.
22 minutes | Nov 7, 2014
Episode #035 - Eddie Lee
Nova-111 creator Eddie Lee owns & operates Funktronic Labs. He was born & raised in Los Angeles, California. He has a deep passion for real-time graphics technology & a fascination in mending procedurally generated geometry with digital art. He enjoys seeing procedural algorithms manifest itself in groovy & psychedelic ways. Previously, Eddie worked as a graphics programmer in a Japanese game studio Q-Games, & has now started Funktronic Labs.
12 minutes | Nov 2, 2014
Episode #034 - Michael Molinari
Choice Chamber creator Michael Molinari owns & operates Studio Bean Games, He is an independent game developer with 14 years of experience both in & out of the industry. His work is known for being experimental with a strong focus on narrative & presentation. Some of his recent commercial releases include Soundodger, a game about moving through music, & BasketBelle, a game about fighting purple blobs in Paris through the power of basketball.
10 minutes | Oct 26, 2014
Episode #033 - Sam Roberts
IndieCade Festival Director & Jury Co-Chair Sam Roberts has worked as a creative director in the entertainment industry for 10 years. He has directed, designed, written, & produced digital & live entertainment & events. For over 5 years, he has organized & directed the IndieCade Festival of Independent Games. He now serves as the Assistant Director of the Interactive Media Division at USC, where he continues to work to promote the medium of games & the next generation of talented gamemakers. This year, he helped design, write, & vocally direct FREEQ, an audio centric smartphone game. He hopes to continue working as a Creative Director on large, collaborative projects, & to continue supporting & creating opportunities for independent artists.
11 minutes | Oct 26, 2014
Episode #032 - Stephanie Barish
IndieCade Founder & C.E.O. Stephanie Barish is an award-winning producer & a prominent figure behind leading initiatives that are guiding the direction of the digital media, interactive arts, & multimedia community in the twenty-first century. In 1999, she founded & created the blueprint for the Annenberg Center for Communications’ Institute for Multimedia Literacy (IML), urged by George Lucas. Previously, Ms. Barish worked as producer & director of multimedia publications & creative director of Survivors of the Shoah Visual History Foundation. In these positions she designed & produced the Foundation’s acclaimed multimedia publications, research interface, & award-winning CD-ROMs and websites, & participated in Emmy- & Academy-Award-winning documentary films. Between her work at these two organizations, her programs attracted nearly $20 million in support. She continues to foster innovations in multimedia expression as Founder & President of Creative Media Collaborative.
16 minutes | Oct 19, 2014
Episode #031 - Dr. Tristan Dai
Perception Neuron developer Dr. Tristan RuoLi Dai co-founded Notiom in 2011 with long-time friend Dr. Haoyang Liu & serves as its C.T.O. A graduate of Hefei’s University of Science & Technology of China, he completed his BS in Modern Mechanics & was invited to the prestigious Chinese University of Hong Kong. He moved there to pursue his graduate studies & earned an MA in Automation & Computer Aided Engineering & a PhD in Robotics in 2007. Dr. Dai is a member of the International Society for Optics & Photonics (SPIE) and The American Society of Mechanical Engineers (ASME). He has co-authored a book in the field of smart materials, has numerous publications in international academic journals and conferences, has lectured at universities in China, the United States & Taiwan, & has over a dozen patents.
24 minutes | Oct 15, 2014
Episode #030 - Larry Goldberg & Eric Watson
E-Line Media C.E.O Larry Goldberg is an executive, entrepreneur & attorney with significant experience in the entertainment & digital media industries, including a nine-year period as an executive officer of Activision where he held several positions including Executive Vice President of Worldwide Studios, Chief Corporate Officer & General Counsel. As studio head, Larry oversaw the development & release of all of Activision’s key game franchises, including Call of Duty, Spider-Man, X-Men & Tony Hawk. Never Alone Special Projects Manager Eric Watson was born & raised in Alaska and is Inupiaq/Athabascan. He currently works at the Cook Inlet Tribal Council & has held numerous Social Work positions in Anchorage for the last ten years. Although new to both the Never Alone team & the video game industry, he considers himself an avid gamer that is passionate about the industry. Never Alone is the first project for both Upper One Games & the Cook Inlet Tribal Council.
57 minutes | Oct 5, 2014
Episode #029 - Stephen Chang & Ryan Schaub
TinyCo Concept Artist Stephen Chang has worked for the film and video game industry for the last decade. He enjoys designing environments & spaceships for the Star Wars Franchise, but his ultimate passion revolves around guiding visions of the future, & pushing the boundaries of reality through digital mediums. War Commander: Rogue Assault Product Manager Ryan Schaub is a developer at Kixeye & has been working in the games industry for over 6 years. Specializing in product management for free to play mid/hardcore games, core loop design, game economies, production & monetization systems, Ryan has previously made games at Booyah, LucasArts & Epic Games.
47 minutes | Sep 23, 2014
Episode #028 - Geoff Hemphill
Evolve Animator Geoff Hemphill is a developer at Turtle Rock Studios. He has worked at animation studios that include Industrial Light & Magic, Blue Sky, Tippett & the Moving Picture Company. There he animated characters for films like Transformers, Pirates of the Caribbean, & Rango.
50 minutes | Sep 15, 2014
Episode #027 - Ryan Darcey
Halo 5: Guardians Sandbox Designer Ryan Darcey is a developer at 343 Industries. Prior to this, Ryan spent the last 10 years discovering what it meant for him to be a game developer by shipping titles as a Level Designer, Gameplay Engineer & Producer. Previous projects include Star Wars: First Assault, Star Wars: The Force Unleashed I & II, Lucidity & Spy Hunter 3: No Where To Run, amongst others.
50 minutes | Sep 2, 2014
Episode #026 - Alex Manresa
Spirit Storm Senior Animator, Alex Manresa is a developer at KABAM. He also has held Senior Animator roles at Lucasarts on Star Wars: 1313 & with Shaba on Spider-Man: Web of Shadows, & is credited for additional animation support roles with Activision on Marvel Ultimate Alliance 2, Dj Hero, & Spider-Man 3.
59 minutes | Aug 18, 2014
Episode #025 - Bob Archibald & Steve Kuroki
Project Atlas Art Lead Bob Archibald is a developer at Artillery Games. He's spent most of his 10+ year career in the game industry as a Senior Environment Artist - building both realistic & stylized game levels for companies such as: SCEA, LucasArts, Sanzaru Games, & Dynamighty. He got his start in the industry as a concept artist, & still considers himself a cartoonist at heart. Chronoblade Lead Designer Steve Kuroki is a developer at nWay. Formerly of Sanzaru Games, Steve was a game designer on Sly Cooper: Thieves in Time. He also spent several years before that at Lucasarts working on titles such as: Star Wars: First Assault, Star Wars: The Force Unleashed II & Indiana Jones & the Staff of Kings.
80 minutes | Aug 8, 2014
Episode #024 - Emmanuel Shiu
Emmanuel Shiu is a seasoned Concept Artist and Designer working in the Film and Video Game industries. Experienced in a widely diverse array of creative work, Shiu has done it all – from humble beginnings as a 3d artist at Lucasfilms, to Lead Concept Designer and Art Director at The Orphanage. Now free to actively pursue his passions, Emmanuel currently devotes his time to freelancing as a Concept Artist and Designer in the Entertainment Industry.
68 minutes | Aug 6, 2014
Episode #023 - Bill Powers & Henry Wong
Resistance 3 Scripter Henry Wong was a developer at Insomniac Games who also worked on Ratchet & Clank Future: A Crack in Time & Resistance 2. Resistance 3 Scripter Bill Powers was also a developer at Insomniac Games where he also worked on the titles Ratchet & Clank Future: A Crack in Time Ratchet & Clank Future: Quest for Booty. He is currently working on mobile games & released his first title called Little Lightning, available for free on Android tablets & phones on the Google Play Store.
54 minutes | Aug 1, 2014
Episode #022 - Erich Meyr
Sunset Overdrive Quest Designer Erich Meyr is a developer at Insomniac Games. He has been working in the games industry for 6 years as a UI designer for Resistance 2, Resistance 3, & Ratchet & Clank Future: A Crack in Time.
73 minutes | Jul 19, 2014
Episode #021 - Matt Boland & Tim Temmerman
Super Roman Conquest creators Tim Temmerman & Matt Boland are the co-founders of SeaCliff Interactive. The side scrolling strategy game that allows you command units through a 3D landscape in the setting of ancient Rome. It’s got a classic throwback vibe with a 16-bit pixel art style mixed with modern strategy gameplay yet unseen in the side-scroller genre. Super Roman Combat blends the nostalgia of your favorite older games with more sensible design touches & larger scale meta game features similar to the indie hits of today.
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