43 minutes | Aug 26, 2019

Building Games with JavaScript and Excalibur with Erik Onarheim

Guest Bio Erik Onarheim is a web development ranger that dabbles in druidic devops tradition. He spends his time in Minneapolis being chaotic good on the web using TypeScript, JavaScript, and .NET core. He makes web games for fun, is a part time bard, and scribbles drawings on parchment. You can find him in the twitterverse @ErikOnarheim What was the quest? Excalibur is a simple, free game engine written in TypeScript for making 2D games in HTML5 canvas. Our goal is to make it incredibly simple to create 2D HTML/JS games, for folks new to game development as well as experienced game developers. We take care of all of the boilerplate engine code, cross-platform targeting (using browserstack 😎), and more so you don't have to. Use as much or as little as you need! Links: Excalibur.js - 🎼 A simple HTML5 Canvas game engine written in TypeScript https://excaliburjs.com/ https://github.com/excaliburjs/Excalibur  https://twitter.com/excaliburjs  TypeState - A strongly typed finite state machine for TypeScript https://github.com/eonarheim/TypeState https://erikonarheim.com/TypeState/example/
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