78 minutes |
May 16, 2022
Strategy Can Be Fun – Soren Johnson on OLD WORLD
63 minutes |
Feb 22, 2022
Strategy Can Be Fun – Blue Moon
57 minutes |
Feb 5, 2022
Strategy Can Be Fun – Strategic Evaluation in Pax Pamir
60 minutes |
Jan 21, 2022
Strategy Can Be Fun – Contextualized Choices in Puzzle Strike 2
59 minutes |
Jan 12, 2022
Strategy Can Be Fun – Through The Ages, Playfulness and The Four Horsemen of Work
53 minutes |
Aug 13, 2021
Let’s talk about Magic: The Gathering, with two experts
87 minutes |
Jul 27, 2021
Free-to-play, Gacha games and game design discourse with Dan Felder
79 minutes |
May 5, 2021
Math for Game Designers, with Alexander King
68 minutes |
Apr 5, 2021
Talking RPGs with Dayan Radisic
72 minutes |
Mar 23, 2021
Skill Compensation, Randomness, and the lifespan of games with Brett Lowey
65 minutes |
Mar 10, 2021
Interview with Jaron Kong, creator of Quantum Protocol
58 minutes |
Mar 2, 2021
Conversation with Justin Ma
48 minutes |
Jan 25, 2021
RPGs and more, with Tanya X. Short
65 minutes |
Dec 12, 2020
A Conversation with Raph Koster
65 minutes |
Oct 25, 2020
Brett Lowey on win conditions and ideal design theory
46 minutes |
Sep 23, 2020
Turn Based Tactics Combat Systems, and more on quarterbacking in co-op games
62 minutes |
Aug 18, 2020
Kyle Kukshtel on indie strategy game design and development
51 minutes |
Jul 29, 2020
Adam Stewart of One Man Left, on tactics games, and game dev survival
51 minutes |
Jul 9, 2020
CGD Podcast: Solo-dev priorities, and Dark Souls with Pete Siecienski
75 minutes |
May 28, 2020
Kickstarters and Game Design Theory with Fabian Fischer