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Civil War Board Games

8 Episodes

57 minutes | Mar 1, 2016
Civil War Battlefield Travelogue ~ Part II
Join Bill and Barb for their Civil War battlefield travelogue ~ Part II Highlights include: Civil War battlefield travelogue - Shiloh – Day 2: - Cherry Mansion (where General Grant stayed in Savannah, TN). - Return to Fraley's Field. - Paying respects to Albert Sydney Johnston. - Checking out the Confederate artillery line near the Hornet's Nest. - The Bloody Pond. - Dill Branch and the Final Union Line. Civil War battlefield travelogue - Corinth: - The Film at the Visitor's Center. - Far more troops than the town's water supply could handle. - The Contraband Camp. Civil War battlefield travelogue - The Drive to Chattanooga: - Terrible until we hit the Appalachians. Google couldn't find a better way. Civil War battlefield travelogue - Chickamauga: - The Museum at the Visitors' Center. - Rangers forgot to turn on the power to the exhibits when they opened the museum. - The electronic battle map. - The video demonstrating loading & firing of a Spencer Rifle compared to a rifled musket. - Tracing Hood's Sept. 20th Attack from Brotherton's Cabin to Snodgrass's Cabin. - Marker at the spot where Hood was wounded. - Sections of the woods have been thinned of underbrush to show what they would have looked like in 1863.  Favorite trail to the top of Horseshoe Ridge now traverses such an area. Civil War battlefield travelogue - Lookout Mountain: - Barb did the driving up a narrow mountain road. - Magnificent view of Chattanooga and the Tennessee River valley from Point Park Civil War battlefield travelogue - Beech Grove Confederate Cemetery: - Well-maintained, tranquil. - Commemorates Confederates who fell during the Tullahoma campaign, mid-1863. Civil War battlefield travelogue - Franklin: - Full of gift shops, coffee and sandwich places. - Downtown is only three or four blocks long; crowded for a Thursday afternoon. - Winstead Hill; site of General Hood's headquarters. - The Visitor Center; Eric Jacobson (CEO, Battle of Franklin Trust; author of For Cause and for Country) shows up, but we didn't know who he was just then. - The Carter House; south side of the main house and separate kitchen bullet-scarred. - Carnton Plantation; Carrie McGavock's cemetery; Eric Jacobson's talk; Tour of the house ties-in with
85 minutes | Dec 15, 2015
Great Battles of the American Civil War – The GMT Series (Series 3)
Welcome to an extended addition of CWBG. Join Bill for an in-depth discussion of Great Battles of the American Civil War – The GMT Series (Series 3). Topics Bill covers include: What makes Series 3 different than what came before? 1) Fog of war: -- Old series:   Individual games in the series achieved uncertainty with special rules such as the US entry hex in Wilson's Creek, the location of the Monocacy Ford in Drive on Washington, and variable activations for US formations in Pleasant Hill and Gleam of Bayonets. -- Middle series:  required a die roll on the Turn Continuation Table (TCT) for Activation attempts.  Generated lots of uncertainty, although you could choose which formation made the attempt.  Unfortunately, the TCT involved lots of extra die rolling, frequent Random Events, and occasional sudden ends to the turn. -- GMT Series (3): *  Formations activate from 1 to 4 times in games with hour-long turns; 1 to 3 times in Twin Peaks and some Gringo scenarios.  Number of a, depending on their Efficiency, which is determined by blindly drawing Efficiency chits. *  A Formation's brigades activate when the players blindly draw the "chits" representing that formation.  These chits (Activation Markers or "AMs"), are placed in an opaque container at the start of the turn. *  Which player receives the first activation depends on a die roll; the selected AM is not placed in the opaque container. 2) Orders:  March, Advance, and Attack.  Neither of the older series featured anything like this. -- Players place their in-command brigades under one of three orders at the start of each turn. -- Orders determine what a brigade can and cannot do. -- A brigade can attempt to change its orders when it activates, but risks not being able to move at all, or worse. 3) New "Chrome": -- Extended Units -- "Wrap around" (possible free extra movement for Extended Units in Shock situations) -- Refusing the flank (three frontal hexes rather than two) -- Simultaneous Return fire (big improvement over the Middle Series) -- Approach Fire for Artillery -- Incremental ammo depletion for Small-arms units (an optional rule) -- Defender's Pre-shock cohesion checks -- Continued Shock (Rebel Sabers & the Middle series featured a limited version) -- Guaranteed disorder consequences for shocking Attackers (TSS2 had an optional rule providing for possible Fatigue after Melee) -- More severe penalties for 2nd
22 minutes | Nov 11, 2015
Civil War Battlefield Travelogue
On this edition of Civil War Board Games, we’re taking a gaming break and hitting the open road. It’s time for an all-important history lesson on Fort Donelson and the Shiloh National Military Park. Join Bill and Barb as they narrate the first Civil War Board Games travelogue! Want to join in on the fun? Send your Civil War Battlefield tour experiences to atomicrocketstudios@gmail.com and we’ll share them in an upcoming episode.
53 minutes | Oct 11, 2015
Civil War Board Games ~ War Games Mailbag Edition
Welcome to our first Civil War Board Games mailbag episode. Bill and Adam respond to listener questions and comments including game recommendations, war gaming experiences and much more. Games we discuss include Great Battles of the American Civil War, Musket and Pike, Shot and Shell, Ironclads. Want to join in on the fun? Send your questions and comments to atomicrocketstudios@gmail.com For a transcript of this episode, go to http://atomicrocketstudios.com/civil-war-board-games-questions-answers/ This episode is sponsored by Noble Knight Games. Where the out-of-print is available again. www.nobleknight.com
25 minutes | Sep 18, 2015
Civil War Board Games ~ Great Battles of the American Civil War ~ Part 2
Part 2 of our Great Battles of the American Civil War discussion. Bill and John expertly dissect game play and strategies. Want to join in on the conversation? Send your questions and comments to atomicrocketstudios@gmail.com This episode is sponsored by Noble Knight Games. Where the out-of-print is available again. www.nobleknight.com
30 minutes | Sep 8, 2015
Civil War Board Games ~ Great Battles of the American Civil War ~ Part 1
On this episode of Civil War Board Games, Bill and fellow war gaming aficionado John discuss Great Battles of the American Civil War. Bill and John provide an in depth analysis including game play and historical relevance. Want to join in on the conversation? Send your questions and comments to atomicrocketstudios@gmail.com This episode is sponsored by Noble Knight Games. Where the out-of-print is available again. www.nobleknight.com
25 minutes | Aug 26, 2015
Civil War Board Games ~ Episode 2
Atomic Rocket Studios presents Episode 2 of Civil War Board Games. Bill shares his first experience with war gaming and breaks down the difference between campaign games and tactical-level games. We share our simple and complex game recommendations including Blue & Gray, Civil War Brigade, Across 5 Aprils Series and Great Battles of the American Civil War. Do you have a war gaming question you’d like us to discuss? Send your questions and comments to AtomicRocketStudios@gmail.com and be a part of the show!
19 minutes | Aug 16, 2015
Civil War Board Games ~ Episode 1
Welcome to the world of Civil War Board Games. Join Bill and Adam as they dive into the rich history of war gaming. Episode 1 starts with the basics. Listen to Bill’s thoughts on the popularity of war gaming, the impact of technology on the hobby, how to search out opponents and so much more. Do you have a war gaming question you’d like us to discuss? Send your questions and comments to AtomicRocketStudios@gmail.com and be a part of the show!
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