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Charge & Spike
78 minutes | Mar 15, 2021
Warcaster Terrain: Buy, Build, or Print?
A table full of well-made terrain not only makes a game more tactical and interesting, but it also tells a story. Warcaster was built for terrain in mind with its rules for movement, climbing, and jumping. In this episode, we discuss the different ways to create a thematic table with playable terrain. We discuss the advantages and disadvantages of buying, printing, and scratch-building.Links: Buying Terrain Monster Fight Club Scenics TinkerTurf Pegasus Hobbies 3D-Printing Thunderhead Studios Forbidden Prints Imperial Terrain Luis's Thingiverse collection of Warcaster-suitable terrain Corvus Games Terrain Dragon's Rest Sci-Fi Collection Scratch-Building: Designing Warcaster Table Terrain Privateer Press Insider Building a Marcher Worlds Bunker Building a Marcher Worlds Crane Part1, Part 2 Privateer Press Hobby Hangout for making Warcaster Terrain Privateer Press Hobby Hangout for pouring resin pools and water effects Building the Ultimate BattleMat YouTube Video Black Magic Craft YouTube Channel Join the discussion on the Charge & Spike Discord Server.
193 minutes | Mar 8, 2021
The Immortality Cult
The inscrutable Aeternus Continuum is a vast cult outlawed by both the Alliance and the Marcher Worlds. Primarily known and feared for their piracy, armed incursions, and violent abductions, few outsiders recognize the true scale or purposes of this shadowy organization. In this episode we explore the lore and the tactics of the cult. We are also joined by Privateer Press digital sculptor, Doug Hamilton, and he talks about sculpting the Continuum and also the personalized backstory of his army.Timestamps: Intro: 00:00:00 Charge: 00:03:19 Doug Hamilton Interview: 00:50:19 Spike: 01:43:44 Links: Privateer Press Aeternus Continuum Overview YouTube Video Doug Hamilton's Case of Sculpted Miniatures Jason Soles's Aeternus Continuum Faction Overview Jason Soles Aeternus Continuum Faction Overview [continued] Painting Yellow- Why I Prime with Pink Charge & Spike Discord Server Aeternus Hierarchy Graphic Collision Course Kickstarter Warwitch Temple Interior Preview
73 minutes | Mar 4, 2021
Signal Interrupt - Art Direction
In this special Charge & Spike we are joined by Privateer Press Art Director Michael Vaillancourt for an interview about what it is like to be an Art Director for a miniatures gaming company. Michael shares with us some of his vast background of experience and talks about what it was like creating the look and feel of Warcaster: Neo-Mechanika. Michael also shares with us some tidbits of what he was working on at the time of the interview, the new IKRPG: Requiem books. This episode is a Signal Interrupt and does not follow our typical format.The C&S Team will occasionally release Signal Intercept casts between our normal shows when important information or developments are released or come up for Warcaster. Links: Iron Kingdoms: Requiem Charge & Spike Discord Server
174 minutes | Feb 15, 2021
Architects of Cyriss
After millenniums of slumber, the Hyperuranion's true masters have returned ageless and immortal.In this very special episode we talk to the creators of Warcaster Jason Soles and Matt Wilson and learn about the Empyreans and their plan for the galaxy. In the Charge section we cover the Aeons, Cyriss Prime, the nature of the Hyperuranion, the Keepers, and dive deep into the background of Warcaster. We also get some really exciting spoilers for the next Warcaster Kickstarter and the new cadre formations. Cadre's are a new formation type where you take certain combinations of regularly accessible models to unlock access to other models or abilities. Players can include 1 or more cadre's in their armies in addition to other models.In the spike section, Jay and Luis discuss each Empyrean Overlords unit and why they will change the face of warcaster. The guys also lightly touch on list building and Stack building too.Woe to the fortunes of man.Timestamps: Intro: 0:00 Charge Section: 3:54 Privateer Press Origin Story: 4:49 Why Warcaster: 15:30 Empyreans Lore: 24:28 Keepers: 45:43 The Void Gates: 48:17 Cadres: 1:05:39 Spike: 1:12:27 Warjacks: 1:20:00 Squads: 1:39:19 Solos: 1:55:44 Vehicles: 2:09:29 Heroes: 2:21:47 Ciphers: 2:30:56 List Building: 2:43:08 Show notes: About Matt Wilson Jason Soles Aeternus Continuum Faction Overview Jason Soles Iron Star Alliance Faction Overview Introducing Empyreans Privateer Press YouTube video
71 minutes | Dec 24, 2020
Signal Intercept - Backerkit
We are joined by Andy Gill, Privateer Press's Kickstarter Producer, and he takes us through his background, how kickstarters are built, and gives us pro-tips to completing your Warcaster Collision Course Backerkit pledge.References: The Warcaster: Collision Course pledge manager/preorder store Andy’s Armored Konundrum Trolls Gonna Troll Join the discussion on the Charge & Spike Discord Server.
156 minutes | Dec 14, 2020
Journey to the Marcher Worlds
Step into the uncharted wilds of the marches and live free of the Iron Star Alliance's yoke. In this episode we take a look at the Marcher Worlds backstory, models, and tactics. We are joined by special guests Isaiah Thompson from the Minority Report and Seth Conrad (Sryker911). They help us delve deep into the motivations and mindsets of the typical Marcher Worlds supporter, and we also discuss terrain and why a good table makes for a more balanced and fun game for all. Timestamps 00:04:00 - Charge 00:44:32 - Impulse Inducer 00:56:31 - Spike References: Studio Paint Scheme for Razorbat Dragon Forge Designs K&J Magnetics Impulse Inducers Please join the Warcaster Facebook group to view. Warcaster: Battle for Jericho Reach Pt. 3 Nathan Howard’s Marcher Worlds David Tauzia's Iron Start Alliance David DeBruyne's Aeternus Continuum Kevin Kircus's Marcher Worlds Mychal Kistler’s Aeternus Build Thoughts Norman Spiteri's Iron Star Alliance Join the discussion on the Charge & Spike Discord Server.
56 minutes | Nov 30, 2020
Signal Intercept - Pendulum Format
In this special Charge & Spike we will be going over the recently released Pendulum rules. Pendulum is the recently released competitive tournament format for Warcaster. This episode is a Signal Intercept and does not follow our typical format. The C&S Team will occasionally release Signal Intercept casts between our normal shows when important information or developments are released or come up for Warcaster. Links: Pendulum Rules on the Privateer Press webstore War Budgies YouTube Channel Charge & Spike Discord Server
141 minutes | Nov 26, 2020
All About ISA
In this episode, we cover both the background and tactica of the Iron Star Alliance. We’re joined by our special guests Travis Marg and J.D. and they explain why they love ISA and how they build and play their forces. Intro, Meet our Guests: 00:00:00 Charge, ISA Lore: 00:13:16 Impulse Inducer, Community Highlights: 00:54:09 Spike, ISA Tactica: 01:11:15 Outro: 02:10:45
120 minutes | Nov 15, 2020
Welcome to Warcaster & Aeternus Tactica
In the first episode we introduce ourselves, talk about what we love about Warcaster, and in the Charge section Jay takes us through his approach to playing with Aeternus Continuum.Timestamps:00:00 - Intro13:05 - Charge: Welcome to Warcaster46:35 - Spike: Why play Aeternus Continuum?Here are the load outs Jay runs for AC Scourges. Scourge 1 - Revenger Cortex w/ Hollowphage Cannon, Void Splitter, and Nailer. Scourge 2 - Attack Cortex (Recently switched to Misanthrope Cortex for added fury protection as several of my regular opponents have been adding Cryo Lock into their Stacks) w/ Force Rod, Rocket Pod, Nailer Scourge 3 - Misanthrope Cortex w/ Entrophier, Stinger Cannon, and Nailer The basic thought behind each of these jacks it to include ways to add and remove arc so each jack never ends up sitting on large amounts of arc that can't be returned to my pool. For example the Revenger Cortex would likely be better served by a Stinger Cannon then a Void Splitter as it is more of a long ranged jack and doesn't engage with the enemy in melee as often as the other two, but adding the Void Splitter as an another option to spike to remove arc beside just the Claw on the Scourge is advantageous.
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