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But Why Tho? the podcast
33 minutes | 2 days ago
PATREON BONUS: So, I Was Thinking About Work From Home
So I Was Thinking is a bi-weekly podcast hosted by Kate and Matt. In it, they choose different topics they've been thinking about and discuss them. Think of this as a peak into how the two discuss topics in their kitchen. With little editing and even fewer notes, the two talk about working from home. In this episode, the two discuss how they used to work from home and how that's changed now that it's forced instead of wanted. They talk work-life balance, company expectations, and wonder if we'll ever go back to old work models. Other So I Was Thinking topics include "Director's Cuts," "Scooters in the City," "Friends After the Pandemic," "Anime," and more! Like what you're listening to? Subscribe on Patreon for 20 other episodes, with new episodes every other Friday. patreon.com/butwhytho
120 minutes | 23 days ago
Zack Snyder's Justice League Review
Four years ago we reviewed Justice League - and y'all loved it. And for whatever reason, we're back here again to review Zack Snyder's Justice League. With the help of Alex. We talk about the length, ancient lamentations, why The Flash slowly touching the face of a woman he just met is beyond creepy, large music video shots of people standing, water bubbles, and at least why this one is better than the Joss Whedon's version. It's not all bad though, we talk about what the Snyder Cut does with characters that improve them, like with Cyborg and Wonder Woman, and about why the Amazon scene still slaps. At clocking in at just over two hours, this version of our review isn't ALL of it. If you want to hear the But Why Tho Cut of this review - which is about 45 minutes more of content we cut out, head on over to our Patreon. You can subscribe and listen to the audio version OR watch our video - and get to see Adrian making his ancient lamentations in stunning definitely not 4k.
69 minutes | a month ago
Episode 172: Monster Hunter Matters...But Why Tho?
This week to celebrate the release of Monster Hunter Rise we're devoting episode 172 to talk all about why Monster Hunter matters. In this episode, with the help of Techniq, we dive into this history of Capcom's best selling property, it's impact on RPGs, and why it took so long to take off in the United States. Don't worry, we talk about Monster Hunter World.
79 minutes | a month ago
Episode 171: Hunter x Hunter Matters…But Why Tho?
In this episode we break down the beloved shonen manga and anime series: Hunter x Hunter. Whether you pronounce the “x” or you don’t, we talk all about the series’ long history, the hiatuses, and ultimately why the fandom around the series only keeps increasing despite having no new media since 2019 in the United States and even longer in Japan. Plus, we talk all about what separates this shonen from others, including the protagonists, the villains, the themes, and of course the sprinkle of murder from every character – including our hero Gon. And, we do this all with the help of DataDave, content creator, voice actor, and Twitch Ambassador.
62 minutes | a month ago
Episode 170: Tom & Jerry Matters...But Why Tho?
With the recent release of Tom and Jerry on HBO Max, it's time to dive into one of the oldest cartoons still kicking around today.
101 minutes | 2 months ago
Episode 169: Blizzard Matters...But Why Tho?
On Episode 169, we're looking at the whole company, good, bad, and ugly. From Warcraft to Overwatch, even if you've never played their games, you have probably heard of them, and if you've played any RTS or MMO, you've certainly felt their lasting effect. Blizzard is an often problematic fave, but they are also firmly among the most influential and popular video game companies ever.
77 minutes | 2 months ago
Episode 168: Tomb Raider Matters...But Why Tho?
This year, Tomb Raider turns 25! To celebrate the anniversary of the iconic franchise and its main character we dive into the history of Tomb Raider and how Lara has impacted gaming and beyond. With Kate leading the way, Lara Croft is in the spotlight once again. While her game franchise has had its ups and downs over the years, Lara will always be an absolute icon in all of her iterations. In this episode, we chronicle Tomb Raider's development journey, the bad marketing choices behind the original games, and ultimately why Lara Croft still resonates today. Plus, we dive into the films and the new series from Crystal Dynamics. While we've covered the topic in the past, we're bringing in a new lens.
57 minutes | 2 months ago
Episode 167: Weekly Shonen Jump Matters...But Why Tho?
This week, we're celebrating Weekly Shonen Jump, the manga magazine that pretty much holds the keys to every one of our shonen favorites and the Toonami generation. With titles from Dragon Ball Z, Naruto, and Yu Yu Hakusho to JoJo's Bizarre Adventure, Haikyuu!, and Death Note, the variety of the series that the magazine has published has showcased shonen's range. With help from special guest LaNeysha from Did You Have To? And So, Here's What Happened, we dive into the impact the magazine has had on pop culture, it's English language counterparts, and the series in ti that we love dearly. And Matt reveals the reason why he isn't a weeb.
85 minutes | 3 months ago
Episode 166: King of the Hill Matters...But Why Tho?
King of the Hill is the anime of Texas. Yes, that's the meme, but while this slice of life adult comedy may seem like a large hyperbole of the state and its people, truth is, it's pretty spot on. In this episode, we dive into the importance of the series, its success, and talk about why it hits the nail on the Texas head. And we even discuss how the series looks at the more conservative elements of Texan culture through a lens of growth.
58 minutes | 3 months ago
Episode 165: Hitman Matters...But Why Tho?
Hitman 3 is out now and we're celebrating by diving into the history of the IO Interactive franchise. We tackle the rights issues, the impact of a suave Agent 47, and how it's gameplay is put to use by players. In short, we tell you exactly why Hitman matters. If you're unfamiliar with the video game stealth-adventure franchise, Hitman helped revolutionize the stealth video game genre, and while it may have floated under folks' radar the past few decades, the upcoming release of Hitman 3 warrants Agent 47's celebration. Whether you like to sneak your way towards targets or go in guns blazing (Kate), the franchise has remained versatile over its years of developer drama. The plot throughout the series' history has also been impressively thick, and we're not just talking about how good Agent 47 looks in suits (Kate).
52 minutes | 3 months ago
Episode 164: Crunchyroll Matters...But Why Tho?
Crunchyroll started as an illegal streaming site where fans could upload their fansubs of their favorite anime series - and a Starcraft vid or two - but now it's an anime platform worth over a billion dollars. In the wake of the announcement that Funimation owner, Sony would be buying Crunchyroll and the internet's communal "anime is worth how much?," we dig into the history of Crunchyroll. We talk about how its model and acquisition of simuldubs of Naruto from TV Tokyo pushed the industry to innovate digital platforms, expanded the kinds of anime available in the United States, and ultimately created the current anime streaming landscape that we know today. This episode is sponsored by MANSCAPED.com, use code BUTWHYTHO at check out for free shipping and 20% off.
78 minutes | 3 months ago
Episode 163: One Piece Matters...But Why Tho?
This weekend One Piece hit its historic 1000th chapter. Created, written, and drawn by mangaka Eiichiro Oda, One Piece is a member of the original Big Three manga and has shaped a generation of weebs. From the horrible 4Kids localizations and beyond, One Piece is a cornerstone of anime and at just under 1000 episodes of anime, we talk about it all. We talk about how Oda brought real pirate history into his vast world, how there is an island made of cake, and how this absurd pirate fantAsy adventure also touches on salient topics. And we do it all with the help of our resident Straw Hat, LaNeysha. Episode 163: One Piece Matters...But Why Tho? is sponsored by MANSCAPED. Head to MANSCAPED.com and use code BUTWHYTHO at check out for 20% off and free shipping!
90 minutes | 4 months ago
Episode 162: 2020 in Review
It's the end of 2020 - Thank bob. We've made it through it and in this episode we review it, well the pop culture aspects at least. We dive into our favorite films, television, games, and of course moments we've experienced on the podcast. Plus, it wouldn't be us if we didn't get into the biggest overrated things too.
75 minutes | 4 months ago
Episode 161: The Fresh Prince of Bel-Air Matters...But Why Tho?
This week, we head to Bel-Air with the sitcom that handled real issues, brought a lot of laughs, and brought Will Smith to stardom: The Fresh Prince of Bel-Air. With the reunion show airing on HBO Max, it seemed like the perfect time to jump into the production history of the series, the records it broke, and the series' impact. We talk about how we connected with The Fresh Prince of Bel-Air and how it represented one of the first series that we could see ourselves in. And of course, we also discuss Smith rise during the tail end of the show and what has happened after. Episode 161: The Fresh Prince of Bel-Air Matters...But Why Tho? is sponsored by Fun.com, the one-stop-shop for pop culture exclusive merch from clothing to toys and more. Get 15% off now with our link here!
58 minutes | 4 months ago
Episode 160: The Muppets Matter...But Why Tho?
This week we dive into the long history of The Muppets. In October, we raised over $4,000 for St. Jude Children's Research Hospital and one of the rewards for hitting a fundraising amount was for the audience to pick the episode - and you all chose The Muppets! In this episode, we explain their long history from late night show guests, sketch comedy shows, movies, and how they somehow managed to become a show that made a pilot geared towards adults into a children's staple. But most importantly we talk about the impact that Jim Henson has with the creation of the Muppets, where they interact with Sesame Street and more. This episode was sponsored by Fun.com, the one-stop for exclusive pop culture gits, toys, and clothing from your favorite brands and franchises.
75 minutes | 4 months ago
Episode 159: Luigi Matters...But Why Tho?
We covered Mario last week, so now it's time to cover his brother! This week, we're talking all things, Luigi. We dive into the character's personality, his stand-alone games, John Leguizamo, and how when he won a trophy we learned that Mario is a bully. And we do it all with the help of our producer and senior editor Jason! If you somehow have not heard of the famous Nintendo brother, Luigi was created by designer Shigeru Miyamoto, and is portrayed as the slightly younger but taller brother of Nintendo's mascot Mario, and appears in many games throughout the Mario franchise, often as a sidekick to his older brother. Whether you played him because you were player two or because you liked the color green, we explore why Luigi matters to games and fans beyond.
87 minutes | 4 months ago
Episode 158: Mario Matters...But Why Tho?
This week we travel to the Mushroom Kingdom and dive into the history of Mario. In this episode, we talk about Mario matters to pop culture and beyond while mapping out how the Italian plumber from New York became Nintendo's official mascot, one of the most recognizable icons in the US, connect multiple generations of gamers, and even get his own theme park. Now, it has to be said that there is a lot to talk about when it comes to Mario. From the games to the manga that has alone grossed over $1 Billion, there is a lot of history and we're already set up to do a part two. So, if we don't cover your favorite thing about Mario, don't worry, we have more coming. (Like a Luigi episode next week) We do all of that this week with the help of our show's producer, Jason - he also just really loves Mario.
20 minutes | 5 months ago
INTERVIEW: Writing Immortals Fenyx Rising with Narrative Director Jeffrey Yohalem
Immortals Fenyx Rising is Ubisoft's latest game and newest IP. Developed by Ubisoft Quebec, the game is set in Greek mythology on the Golden Isle, home to the gods. You play Fenyx, a shipwrecked storyteller who is thrown into a battle between the gods and the most terrifying of the Titans: Typhon. With humanity turned to stone, it's your mission to save both the gods and humanity. In an effort to create what he views a the perfect world, Typhon has separated the gods from their essences, which he deems as the chaos that makes the gods unworthy of overseeing humanity. As Fenyx, you must unite the gods with their essences which will take overcoming heroic trials and more. We got the chance to speak with Jeffrey Yohalem, the game's Narrative Director and Lead Writer about creating Immortals Fenyx Rising. We get the chance to discuss the creative process in writing about Greek mythology, which serves as the base for much existing pop culture franchise, and how the team behind the game made it unique. With a fresh and humorous take on the Greek gods, Jeffrey Yohalem details his inspiration about the choice to make the game humorous and using that humor to tell an impactful story about the importance of embracing your imperfections. Additionally, Jeffrey Yohalem explains his favorite mythological elements to work into the narrative and why they chose to make Fenyx a character that you create and not just one that you're given. Hit play on the audio player above to hear the entire interview, and learn more from Jeffrey Yohalem about the depth of Immortals Fenyx Rising and how the team aimed to blend humor and emotion for one exciting game.
24 minutes | 5 months ago
INTERVIEW: Bringing Immortals Fenyx Rising to Life with Art Director Thierry Dansereau
Immortals Fenyx Rising is a new IP from Ubisoft Quebec. Set in the world of Greek mythology itself and not just a world with Greek mythology, the open-world action-adventure RPG is a sharp departure from Ubisoft's hyperrealistic worlds of its existing franchises. We got the chance to speak with Thierry Dansereau, the game's Art Director about bringing the world of Immortals Fenyx Rising to life.
26 minutes | 5 months ago
INTERVIEW: Mars Horizon with Tomas Rawlings, CEO of Auroch Digital
Developed by Auroch Digital and published by The Irregular Corporation Mars Horizon is a strategy simulation game created with support from the European Space Agency (ESA) and the UK Space Agency. In Mars Horizon, you take control of a major space agency, leading it from the dawn of the space age through to landing astronauts on Mars. Guide your agency through the space race and write your alternate history of space travel - any of the agencies can be the first to land on The Moon if you make the right choices. The games' timeline starts at the beginning of the space age in January 1957 all the way through landing the first astronauts on Mars. The game was designed with the intent to be as real and authentic as running your very own space agency in an educational way. This includes learning about the history of space exploration, the technology involved, and more. This week, we got the chance to speak with Tomas Rawlings, CEO of Auroch Digital, about the game, its inspiration, and all the science that goes into it.
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