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Blurred Radio

23 Episodes

62 minutes | Dec 14, 2015
Chris Denson, Omnicom’s Multi-Hyphenate Creative Director, Talks Psychographics, Think Tanks, and Podcasting
Chris Denson, a comedian turned creative director, is the founder of the podcast Innovation Crush and an innovator of media strategy and planning at Ignition Factory. In this episode, Chris chats with our Blurred hosts about his thoughts on emerging media, opens up about his “roller coaster” journey to get where he is today, and inspires listeners to be connoisseurs of culture in order to be successful storytellers. In This Episode: 00:20 Ignition Factory “The Center for Innovation” 05:40 Dreaming Up Ideas and Working with Clients 08:20 Story Arch of Chris Denson 14:40 The Value of Being a “Multi-Hyphenate” 15:40 “Psychographics” vs “Demographics” 18:20 The Science of Decision Making 27:10 Innovation Crush Podcast 30:45 Creative Fulfillment 40:15 Podcasting 47:45 How to Thrive as a “Multi-Hyphenate” 50:55 Chris’ Thoughts on Emerging Media: Native Advertising, Content Marketing, Virtual Reality, Programatic Advertising (Trading Desks), YouTube Red Links: 00:10 @densonology (https://twitter.com/Densonology) 00:10 Innovation Crush Podcast on Soundcloud (https://soundcloud.com/innovationcrush) 00:20 Ignition Factory (http://www.omd.com/north-america/global-media-agency) 00:20 Omnicon (http://www.omd.com) 06:10 Meerkat (http://meerkatapp.co) / Periscope (https://www.periscope.tv) 20:20 The Century of the Self (BBC Documentary) 21:30 Episode #106 of Innovation Crush with Moran Cerf (https://soundcloud.com/innovationcrush/106-moran-cerf-hacking-the-science-of-decisions) 29:10 Cenk Uyghur Mad as Hell (Documentary) 37:10 Fast Company (http://www.fastcompany.com) / Daily Show ( http://www.fastcompany.com / http://www.cc.com/shows/the-daily-show-with-trevor-noah)   We've said it before, but it can't be said enough: We owe our deepest gratitude to all of you who have subscribed, continue to listen, offer feedback and iTunes reviews, encourage us, and promote the growth of Blurred Radio. You're our inspiration! Connect With Blurred: • Web: Blurred Radio Website (http://www.blurredradio.com/) • Facebook: Blurred Radio Facebook Page (https://www.facebook.com/blurredradio) • Twitter: Blurred Radio Twitter (http://www.twitter.com/blurredradio) • Instagram: Blurred Radio Instagram (http://www.instagram.com/blurredradio)
43 minutes | Nov 16, 2015
Political Cartoonist Daryl Cagle, Chats with Blurred About Editorial in the 21st Century
In this live-streamed episode with Chat with Political Cartoonist, Daryl Cagle. Daryl shares his journey from Muppet illustrator, to toy inventor, to America’s most widely syndicated political cartoonist. We discuss the sensitivity of press freedoms around the world, journalism for the age of the internet, and ask the age-old question: “Are liberals funnier than conservatives?”. In This Episode: 00:55 - Daryl’s Work With the Muppets 02:40 - From Puppets to Politics 06:20 - The Modern Newspaper Industry 08:35 - Editoral in Education 10:55 - Memes 13:00 - Political Cartoons in America vs.The Rest of the World 21:25 - Caricature in Commentary 27:05 - Curating Comics Around the World - Press Freedoms 33:15 - Journalism in the 21st Century - Social Media’s Influence 38:20 - Liberal vs. Conservative Humor Links: 00:55 - Jim Henson (http://muppets.disney.com) 04:00 - Ganette Daily Paper (http://www.gannett.com/brands/) 05:30 - Cagle Cartoons (http://www.caglecartoons.com) 06:20 - Stripped Documentary (http://www.strippedfilm.com) 12:50 - Banksy (http://banksy.co.uk) 13:10 - Charlie Hebdo (https://en.wikipedia.org/wiki/Charlie_Hebdo) 22:55 - Sandy Huffaker Cartoon (http://darylcagle.com/2015/01/27/cartoon-revenge-through-hacking/) 24:05 - College Media Convention (http://www.collegemedia.org/events/nyc14/) 27:30 - Cagle.com (http://www.cagle.com) 31:25 - Jerry Falwell vs. Larry Flynt (https://www.oyez.org/cases/1987/86-1278) 34:05 - Daryl’s Twitter (https://www.oyez.org/cases/1987/86-1278) (@DCagle) 35:50 - Marijuana.com (http://www.marijuana.com) 36:00 - Cheezeburger.com (http://Cheezeburger.com) 40:25 - Augusta Chronicle (http://chronicle.augusta.com/users/rick-mckee) (Rick McKee) 40:35 - Columbus Dispatch (http://www.dispatch.com/content/sections/opinion/beeler-cartoons) (Nate Beeler) We’ve said it before, but it can’t be said enough: We owe our deepest gratitude to all of you who have subscribed, continue to listen, offer feedback and iTunes reviews, encourage us, and promote the growth of Blurred Radio. You’re our inspiration! Connect With Blurred: * Web: Blurred Radio Website (http://www.blurredradio.com/) * Facebook: Blurred Radio Facebook Page (https://www.facebook.com/blurredradio) * Twitter: Blurred Radio Twitter (http://www.twitter.com/blurredradio) * Instagram: Blurred Radio Instagram (http://www.instagram.com/blurredradio)
71 minutes | Oct 19, 2015
Two Bit Circus, an Immersive Entertainment Group, Talks Virtual Reality, Tech, and Engineering Fun.
Fire, lasers, robots, virtual reality - a short list of the many innovative and extraordinary mediums with which the wizards at Two Bit Circus create stories and experiences. Our guests this week are Brent Bushnell and Nancy Bennett, the CEO and Chief Content Officer at this ridiculous and interdisciplinary creative shop. We talked to Brent and Nancy about creative collaboration, working across multiple disciplines, arts and science education, the possibilities - and some of the risks even - in virtual reality, innovative immersive experiences, and a whole slew of other topics in this really fun conversation about how Two Bit Circus is reinventing how people play. Be sure to check out their latest production Steam Carnival Website, November 6-8 in San Fransisco, CA. In This Episode: 1:05 - Introduction 1:30 - Brent and Nancy Talk Origins 5:45 - The Possibilities of Virtual Reality 13:07 - The Line Between Competition and Collaboration in Emerging Technologies 16:00 - Two Bit Circus on “Ted Talks” -What They Do and Why They Do It 18:20 - STEM - Getting Kids Excited about Science, Technology, Engineering, and Math 21:30 - Liberal Arts Education: Adding Arts to STEM to create “STEAM” 23:00 - How Interdisciplinary Creatives Communicate Well 25:00 - A Day in the Life at Two Bit Circus 28:10 - Steam Carnival - San Fransisco, CA 34:20 - Future of Storytelling: Discovering Other Dimensions 42:00 - Moving from a Consumer Mindset to an Experience Mindset 52:00 - How Will Virtual Reality Effect Our Future? 54:45 - Shifts in Our Humanity as NewTechnologies Emerge 1:01:40 - Learning By Making 1:05:20 - How Do We Stay Ahead of the Curve with Technology? Links: 0:00 - Two Bit Circus (http://twobitcircus.com) 3:40 - Cirque du Soleil (https://www.cirquedusoleil.com/en/home/shows.aspx) 4:30 - MTV (http://www.mtv.com) 6:50 - Galaxy Gear VR  (https://www.youtube.com/watch?v=-gnvQS2xhRg) 7:00 - Oculus Rift (https://www.oculus.com/en-us/) 7:10 - Google Cardboard (https://www.google.com/get/cardboard/) 7:30 - Mattel View Master (http://www.view-master.com) 8:10 - HTC Vive (http://www.htcvr.com) 8:10 - Oculus Rift (https://www.oculus.com/ja/rift/) 8:20 - GoPro 360º Camera Array (https://gopro.com/news/happy-sweet-sixteen-introducing-gopros-360-camera-array) 8:35 - Dave and Buster’s  (http://www.daveandbusters.com/default.aspx) 8:40 - Oculus DK1 (https://www1.oculus.com/order/dk1/) 8:50 - Wasserman Media Group (http://www.wmgllc.com) 9:30 - IndyCar  (http://w
36 minutes | Oct 5, 2015
Part 2: Huge, Inc Content Strategist Doug Kincade On the Ethics of Marketing, Privacy, and Propaganda
This week we wrap up part two of our conversation with Doug Kincade, Content Strategy Director at Huge Inc. - a digital design, marketing, and technology agency. Doug oversees design and implementation of digital content, strategy, and user experience for clients like Google, American Express, Lexus, the US Department of Energy, among others. In this episode we explore healthy ways to approach privacy, propaganda, and ethics in marketing. We ask the tough questions about manipulating consumers toward morality, trusting in the ethos behind a brand, and the elusiveness of data protection on the internet.   In This Episode: * 1:00 - How Companies Create Intimacy on the Web * 5:50 - The Ethics of Client Relationships and Content Interactivity * 10:15 - Privacy Protection - Does it Exist? * 14:15 - Ethos, Logos, Pathos: Aristotle and American Marketing * 21:20 - Bodhisattva Wondrous Sound: Branding like a Buddha * 23:35 - The Ethics of Manipulating Morality * 29:10 - Consumer Awareness * 30:10 - Customer Service on Social Media Links: *   3:10 - HP Website (http://www8.hp.com/us/en/home.html) *   9:05 - A Billionare in Sillicon Valley (https://youtu.be/IJIAOosI6js) * 10:40 - Ashley Madison (https://www.ashleymadison.com) * 11:50 - Database Backed Websites: by Philip Greenspan (http://www.amazon.com/Database-Backed-Web-Sites-Publishing/dp/1562765302) * 14:15 - Aristotle: On Rhetoric (http://www.amazon.com/gp/product/0195305094?ref_=cm_lmf_tit_4) * 17:30 - Joe Isuzu (https://www.youtube.com/watch?v=IGUBm0XQbqA) * 21:20 - Bodhisattva (https://en.wikipedia.org/wiki/Bodhisattva) * 23:45 - “The Rise of Nudge”  (http://www.amazon.com/Nudge-Improving-decisions-health-happiness/dp/0141040017) /  Nudge: by Thaler and Sunstein (http://www.amazon.com/Nudge-Improving-decisions-health-happiness/dp/0141040017) * 32:55 - DiGiorno #whyistayed (http://time.com/3308861/digiorno-social-media-pizza/) * 33:20 - @NotCoatFactory (https://twitter.com/NotCoatFactory?ref_src=twsrc%5Etfw) * 34:10 - Huge Inc.  (http://www.hugeinc.com) We've said it before, but it can't be said enough: We owe our deepest gratitude to all of you who have subscribed, continue to listen, offer feedback and iTunes reviews, encourage us, and promote the growth of Blurred Radio. You're our inspiration! Connect With Blurred: * Web: Blurred Radio Website (http://www.blurredradio.com) * Facebook: Blurred Radio Facebook Page (https://www.facebook.com/blurredradio) * Twitter:
52 minutes | Sep 21, 2015
Huge Inc Content Strategist Doug Kincade Discusses How Big Brands Can Create an Ideal Web Presence Through User Data Analysis and Creative Ingenuity.
This week, we begin part one of a two part conversation with Content Strategy Director, Doug Kincade. In this episode we start the conversation by talking about the use of data analysis, creativity, and generosity to create ideal online user experiences for consumers of big brand and Fortune 100 companies. At Huge Incorporated, a digital design, marketing, and technology agency, Doug guides the design and development of digital content, strategy, and user experience for clients like Google, American Express, Lexus, and the US Department of Energy - among others. In part two we will dive into the ethics of the design and data. We’ll explore more classical paradigms for understanding our culture’s movement toward deeper brand awareness.   In This Episode: 1:10 - Dave and Doug Geek Out About Music 8:00 - Content Strategy, Search Tuning 13:10 - What is “Content” in the Marketing World? 16:00 - Content Hierarchy 18:30 - Cross Departmental Demographic Research 19:40 - What does Huge Incorporated do? 22:40 - Advancements in Consumer Engagement 22:40 - Technological Advancements in Consumer Tracking (Biometrics) 29:00 - Creep Factor in Data Analytics 32:20 - Working with Fortune 500 Companies 34:25 - Marrying Creativity with Analytics 38:10 - The Craft of Web Content Design 43:25 - Being Generous With Customers Links: 1:54 - Electric Mandolin (http://www.mandolincafe.com/archives/builders/electric.html)  2:00 - CBGB Lounge (http://www.cbgb.com) 2:19 - Chris Thile (http://www.thilemeyer.com) 2:22 - Sam Bush (http://www.sambush.com) 2:35 - LA Philharmonic (http://www.laphil.com) 3:16 - Edgar Meyer (http://www.thilemeyer.com) 3:30 - EDM (http://edm.com/music) 3:47 - Hollywood Bowl (http://www.hollywoodbowl.com)  5:34 - Jerry Douglas (http://www.jerrydouglas.com) 5:50 - Listen to Jerry Douglas (https://www.youtube.com/watch?v=ClKSED3yM3w) 6:00 - Dobro (https://en.wikipedia.org/wiki/Dobro)  6:43 - Bela Fleck (http://belafleck.com) 7:45 - Chris Hardwick (http://nerdist.com/tag/chris-hardwick/)  9:35 - Search Tuning (http://www.charteris.com/business-blog/2010/01/ecommerce-customer-experience-2-search-tuning-techniques/) 23:30 - Biometrics (http://www.pbs.org/wgbh/nova/next/tech/biometrics-and-the-future-of-identification/)  24:09 - Target Predicts Teen Pregnancy Story (http://www.forbes.com/sites/kashmirhill/2012/02/16/how-target-figured-out-a-teen-girl-was-pregnant-before-her-father-did/) 27:50 - Minority Report (h
59 minutes | Sep 7, 2015
Hollywood music editor, sound entrepreneur Alex Levy discusses the evolution of creative technologies and how our interfaces affect us.
Hollywood music editor, interface designer, sound entrepreneur Alex Levy joins us to discuss the evolution of creative technologies and how our interfaces affect us. Alex and his team of entrepreneur sound-creatives at Epilogue Media are pioneering new and blurry ways of incorporating music and sound into immersive entertainment experiences, notably with live-to-picture orchestra performances of films like Star Trek and Back to the Future, and recently with the immersive blackout sound experience at the Tactile Dome at San Francisco’s Exploratorium. We get a deep dive on the evolution of motion picture and music editing tools, automating menial tasks that prohibit collaboration, as well as how our interfaces impact the creative process. In This Episode: 2:00 - Alex Levy, Founder of Epilogue Media 3:00 - What is a Music Editor? 14:50 - The Evolution of Music and Picture Editing Technology 28:00 - Live-to-Picture Touring Film Concerts 45:45 - Interface Design Is Vital to Creativity 49:15 - Is Human Creativity Automatable? 54:25 - What is Epilogue Media, Exactly? 56:00 - The Tactile Dome at the Exploratorium Links: 2:30 - Michael Giacchino (https://en.wikipedia.org/wiki/Michael_Giacchino) 3:00 - Alex Levy IMDB (http://www.imdb.com/name/nm1735689/) 7:30 - Brian Tyler, Composer (http://www.briantyler.com/) 9:10 - Brad Bird (https://en.wikipedia.org/wiki/Brad_Bird/) 13:27 - Leia’s Theme, Star Wars (https://www.youtube.com/watch?v=7KBygZLzsbs) 14:33 - Paul Hirsch (http://www.imdb.com/name/nm0386532/“") 14:30 - Lasseter on Art and Tech (http://www.brainyquote.com/quotes/quotes/j/johnlasset413108.html/) 22:00 - Ulysses and the Sirens (https://upload.wikimedia.org/wikipedia/commons/7/72/Ulysses_and_the_Sirens_by_H.J._Draper.jpg) 32:58 - Cimbasso (https://www.youtube.com/watch?t=14&v=9TFJS0QdbFQ) 41:00 - QLab for Live Show Control (http://figure53.com/qlab/) 44:21 - Zelda Symphony of the Goddesses (http://zelda-symphony.com/) 45:05 - Pokemon Symphonic Revolutions (http://www.pokemon.com/us/pokemon-symphony/) 53:50 - Robert McKee, Story (http://mckeestory.com/"") 56:00 - Tactile Dome Exploratorium (http://www.exploratorium.edu/visit/west-gallery/tactile-dome) 56:00 - Email Alex (mailto:alex@epiloguemedia.com/) We've said it before, but it can't be said enough: We owe our deepest gratitude to all of you who have subscribed, continue to listen, offer feedback and iTunes reviews, encourage us, and promote the growth of Blurred R
36 minutes | Aug 10, 2015
Creative Lead for Multimedia Immersive Studio, Moment Factory, Jesse Lee Stout Creates Cutting-Edge Sensory Experiences
Today on Blurred, Jesse Lee Stout talks to us about his work as a creative lead for Moment Factory, a new media and entertainment studio specializing in multimedia environments. This stuff is incredible, gnarly installations combining video, lighting, architecture, sound and special effects, projection mapping, lasers - there’s LASERS. Jesse talks about pacing shows to create the ultimate emotional response, gives advice for aspiring creatives, and discusses his work on the new Imagine Dragons Smoke & Mirrors tour, happening now - we’ll link to that and a ton of Jesse and Moment Factory’s work over on our site, make sure to check it out. Must-see stuff. This episode is for creative directors, lighting designers, graphic and motion designers, immersive environment geeks and anyone who digs insane, cutting edge, interdisciplinary light and sound installations. In This Episode: We began by discussing the new North American Tour of Imagine Dragons, entitled Smoke & Mirrors and designed by Jesse Lee Stout his team at Moment Factory. Jesse began by researching the music of Imagine Dragons and pulling out larger themes of their work. The overarching themes of Smoke & Mirrors are surrealistic – playing on concepts of trust, perception, certainty, and illusion. Building off of the pacing of the album as it translates to the stage includes such elements as video, projection, fog and atmosphere, light and laser programming. In order to put together such interdisciplinary and immersive shows, Moment Factory is employs technicians, architects, directors, writers, producers, administration, designers, animators, coders and artists of all sorts. Creating such cutting edge shows requires utilization of cutting edge technologies – sometimes requiring development of new technology, and creative exploration of new combinations of existing technologies. Beyond that, the best storytelling includes an economy of means: the ability to to a lot with a little, to use a limited number of motifs and place them strategically throughout the whole work for greatest effect. Jesse's advice to get into 'crazy creative work' like what he does: just keep pushing. Success belongs to those who never give up, and persist in their pursuit of creating. Links: Moment Factory (http://www.momentfactory.com/en) Imagine Dragons (https://www.imaginedragonsmusic.com) Smoke & Mirrors Tour (http://www.momentfactory.com/en/portfolio/Smoke+mirrors_Tour/#_/_/_/_) Surrealism (https://en.w
52 minutes | Jul 27, 2015
The Void is a Fully Immersive Interactive VR Experience That Takes Place in Real Space and Time
The Void is a full virtual reality experience that takes place in real space and real-time. Think full immersive VR meets interactive narrative multiplayer storytelling meets…the entertainment experience of the future. Basically it’s the Holodeck. To be honest, before you listen to this this episode it may be a good idea to head to The Void (http://www.thevoid.com) and watch their intro video – because this is the sort of project you have to see in order to believe. Ken and James talk to us about creating the ultimate futuristic entertainment experience, the many worlds of possibility that await in this fully immersive virtual environment they call The Void. This episode is for gamers, designers, virtual reality geeks and immersive experience nuts, as well as anyone who enjoys good old-fashioned narrative storytelling, because this is the future of it. In This Episode: 1:15 - Happy Pioneer Day! 3:30 - What is THE VOID? 7:10 - Building Virtual Experiences in The Void 11:45 - How The Void is Structured - Business, Creative, Physical Models 18:45 - Building User-Controlled Virtual Flight Simulators 20:45 - The Business Model: Subscription, Retail, Military, Non-Profit Applications 24:45 - Fully-Immersive and Customizable Audio, Environments, Sensory Perception 29:45 - Is The Void Healthy? Or is it The Matrix? 37:35 - Staying Ahead of the VR Curve 42:25 - Raising Capital, Crunching the Numbers 45:10 - Brand Partnerships, Experiences and Advertising 48:10 - Timeframe for Release, Next Steps, Hiring and Contact Info Links: The Void Teaser Trailer (https://www.youtube.com/watch?v=cML814JD09g) 1:25 - Pioneer Day in Utah! (https://en.wikipedia.org/wiki/Pioneer_Day_(Utah)) 2:45 - Laser Tag (https://en.wikipedia.org/wiki/Laser_tag) 5:25 - Rapture Technology (https://thevoid.com/#the-tech) * 18:00 - Twisted Metal (https://en.wikipedia.org/wiki/Twisted_Metal) * 19:00 - Star Tours (https://en.wikipedia.org/wiki/Star_Tours) * 31:05 - World of Warcraft Addiction (https://www.google.com/search?&q=world+of+warcraft+addiction) * 35:15 - Descartes' Dream Argument (https://en.wikipedia.org/wiki/Dream_argument) * 35:30 - Reward Psychology (https://en.wikipedia.org/wiki/Reward_system) * 37:05 - Command & Conquer (https://en.wikipedia.org/wiki/Command_%26_Conquer) * 45:30 - Red Bull Stratos (http://www.redbullstratos.com) * The Void Website (http://www.thevoid.com) * Facebook (http://www.facebook.com/thevoidvr) * Twitter (https://twitter.com/
45 minutes | Jul 13, 2015
Beachbody Digital Chief Bill Bradford on Streaming Fitness and work at Hulu, Fox Digital, AOL, Yahoo
Chief Digital Officer Bill Bradford’s career started at West Point and has spanned the tech/media revolution, through Oracle, AOL, Yahoo, Hulu, Fox Broadcasting and now Beachbody LLC (http://www.beachbody.com) - that’s right, the health and fitness company that has brought you such programs as P90X (http://www.beachbody.com/product/fitness_programs/p90x.do) and Insanity (http://www.beachbody.com/product/fitness_programs/insanity.do). Bill talks to us about the new BeachBody On Demand (http://beachbodyondemand.com) subscription service that he helped to launch, as well as his time on the development team for Hulu (http://www.hulu.com) and spearheading digital media at Fox (http://www.fox.com). This episode is for workout junkies, fitness geeks, the swole and those who wish to be - as well as anyone interested in how personal fitness is moving into the future. We've said it before, but it can't be said enough: We owe our deepest gratitude to all of you who have subscribed, continue to listen, offer feedback and iTunes reviews, encourage us, and promote the growth of Blurred Radio. You're our inspiration! In This Episode: 0:55 - From West Point to Beachbody 9:30 - Getting Hulu off the Ground 13:30 - Taking Beachbody Onto the Internet 17:45 - DVD Model vs. Digital Streaming Fitness 19:00 - Career Lessons from the Tech/Media Revolution 23:03 - The Mission and Culture of Beachbody 25:55 - Beachbody Brand is about More than Fitness. 28:45 - Competition and Marketing for Beachbody On Demand 30:30 - Coaching and Support Networks 32:45 - Digital Coaches and Artificial Intelligence 36:45 - Beachbody On Demand Platforms - Digital, Mobile, Browser, Chromecast 38:20 - Emerging Technology, Virtual Reality and Fitness Content in the Future 35:00 - 39:15 - How Bill Bradford Develops his Whole Self Links: 1:30 - West Point Military Academy (http://www.westpoint.edu/SitePages/Home.aspx) 3:25 - America OnLine (http://corp.aol.com) 6:30 - Yahoo! (https://info.yahoo.com) * 9:30 - Hulu (http://www.hulu.com) * 13:30 - Beachbody (http://www.beachbody.com) * 28:45 - Daily Burn (http://www.dailyburn.com) * 30:30 - Team BeachBody (http://www.teambeachbody.com/en_US/coach) * 44:15 - Beachbody On Demand (http://www.beachbodyondemand.com) We've said it before, but it can't be said enough: We owe our deepest gratitude to all of you who have subscribed, continue to listen, offer feedback and iTunes reviews, encourage us, and promote the growth of Blurred R
40 minutes | Jun 29, 2015
Chef Chris Anderson of Moto Restaurant Talks Gourmet Food, Molecular Gastronomy, Edible Art, Science
If you grant the premise that cooking is an art form - and we most certainly do here at Blurred - then the man you’d want to talk to about it is Chris Anderson, Executive Chef at Moto Restaurant (http://www.motorestaurant.com) in Chicago. Moto specializes in molecular gastronomy, the physics and chemistry of food, and is continually pushing the boundaries of what we eat (and how!) We talk to Chris about the current state of the food industry, innovating on classic American recipes and comfort food, and the art, craft and science of “dishing it up” - coming up on Blurred Radio. This episode is for foodies, innovators, Americans, and any artist or creative who feels stunted in their work. In This Episode: 0:55 - What is molecular gastronomy? 6:00 - Molecular Gastronomy in Fast Food? 7:30 - Dishes Worth Instagramming 9:15 - Today and Tomorrow: Fighting Status Quo 13:00 - The American Epicurean Identity 16:05 - Moto Marketing, Outreach and Awareness 20:45 - Food, Art, and the Soul 23:20 - The Proper Frame: Creating an Environment for Art. 25:25 - High Art, Low Art, All Art 35:00 - How to Deal with Critics 37:00 - Chris Anderson’s Idea of Success Show Correction: Nadia Boulanger did not teach Maurice Ravel, but did teach Aaron Copland and Ástor Piazzolla. Links: 1:30 - Homaro Cantu (http://motorestaurant.com/team/homaro-cantu/) 3:35 - Hydrocolloids (http://www.cookingissues.com/index.html%3Fp=1247.html) 3:40 - Agar Agar (https://en.wikipedia.org/wiki/Agar) 4:15 - Synesthesia (https://en.wikipedia.org/wiki/Synesthesia) 5:12 - Hervé This (http://embor.embopress.org/content/7/11/1062) 5:45 - Food for Tomorrow Article (http://embor.embopress.org/content/7/11/1062) 7:50 - Chicken and Dumplings (https://instagram.com/p/2Yb38FQU1k/) 13:12 - Nadia Boulanger (http://www.nadiaboulanger.org/) 34:25 - Beschamel (https://en.wikipedia.org/wiki/B%C3%A9chamel_sauce) Cooking as Alchemy (https://www.youtube.com/watch?v=ttDM6ZtLUL4) The Path to Zero Food Miles and True Sustainability (https://www.youtube.com/watch?v=6HFCFLYSBp0) Indoor Zero-Mile Farming (http://motorestaurant.com/farm/) Chris Anderson Bio (http://motorestaurant.com/team/chris-anderson/) Twitter (https://twitter.com/canderson0910) Instagram (https://instagram.com/canderson0910/) Moto Restaurant (http://www.motorestaurant.com) Facebook (https://www.facebook.com/motorestaurant/) Twitter (https://twitter.com/moto_restaurant) YouTube (https://www.youtube.com/user/hswizzl
39 minutes | Jun 15, 2015
From CIA to Whiteboard Explainer Videos, Marc Strong of Wienot Films on the Business of Creativity
On this episode of Blurred, we’re talking to Marc Strong, former CIA intelligence analyst and now the driving force behind Wienot films. (Yes, you read that correctly). Using his finely-honed skills in analysis, Marc directs and produces whiteboard explainer videos for major corporations, distilling big ideas into their simplest forms. Marc talks to us about his circuitous path to media, knowing your own value as a creative (and charging for it), and how to build operations and budget into every project in order to be successful. This episode is for corporate presenters, trainers, educators, filmmakers, and anyone who has ever had to explain anything via media. In This Episode: :50 - Show Start: From the CIA to Master Explainer 5:30 - How Marc’s CIA Analyst Background Shapes His Work 7:55 - Distilling Big Ideas Down to their Core 11:00 - Why Whiteboard Animation? Wie Not? 13:15 - Management Brain vs Creative Brain 19:00 - Market Forces and the Value of Creativity: Differentiation is the Key 20:45 - Future Possibilities for Wienot and Explainer Videos 22:00 - Educational Content vs. Traditional Marketing 25:45 - Canon, Gatorade, and Wienot’s Major Brand Clients 28:45 - Scaling Effectively with Rapid Growth 30:30 - Managing Expectations with Big Clients 33:20 - What’s Blurry in Marc’s World? 35:50 - Keeping In Touch with Marc and Wienot Films Links: 28:20 - How to Give an Awesome Presentation (https://www.youtube.com/watch?v=i68a6M5FFBc&feature=youtu.be&list=PLDF1B6310AF207663) 36:40 - Canon 4k Lenses (https://www.youtube.com/watch?v=eNXcqd39OZE) http://www.wienotfilms.com/ (http://www.wienotfilms.com/) https://twitter.com/wienotfilms (https://twitter.com/wienotfilms) https://www.facebook.com/WienotFilms (https://www.facebook.com/WienotFilms) https://www.youtube.com/user/wienotfilms (https://www.youtube.com/user/wienotfilms) We've said it before, but it can't be said enough: We owe our deepest gratitude to all of you who have subscribed, continue to listen, offer feedback and iTunes reviews, encourage us, and promote the growth of Blurred Radio. You're our inspiration! Connect With Blurred: * Web: Blurred Radio Website (http://www.blurredradio.com) * Facebook: Blurred Radio Facebook Page (https://www.facebook.com/blurredradio) * Twitter: Blurred Radio Twitter (http://www.twitter.com/blurredradio) * Instagram: Blurred Radio Instagram (http://www.instagram.com/blurredradio)
49 minutes | Jun 1, 2015
Walt Disney Imagineering Music Director John Dennis on Sound & Story at the Parks, Around the World
A Look into the Mind of a Disney Imagineer: Today on Blurred, we sit down with John Dennis, Executive Creative Director of Music at Walt Disney Imagineering. John talks to us about the continually evolving role of music throughout the Disney Parks, how to tell Disney stories across cultures and around the world, and how to maintain a deep culture of innovation in the heart of a global brand. Plus, how he became an Imagineer, passing glances into Disney Lore, the intensely interdisciplinary nature of WDI… It’s a fascinating and informative peek into the work that goes into Disney attractions around the world, and serves as a beautiful example of the blur we all love. This episode is for sound designers, composers, engineers, and anyone who loves Disneyland. So, for everyone. In This Episode: 2:00 - Intro: Who is John Dennis? 4:25 - How has Disney’s use of music evolved? 12:00 - How WDI achieves such an immersive sound experience 15:25 - Assessing Attraction Performance over Time 22:30 - Maintaining the Balance between Art and Commerce 26:45 - Walt’s Musical Legacy in the 21st Century 32:45 - Finding the Exact Right Idea and Developing your Instincts 34:30 - How to Develop Your Creative Instincts 38:45 - Telling Disney Stories Across Cultures 42:30 - The Challenges of Virtual Reality 45:45 - Next Steps, Future Projects and Reaching Out Links: 4:55 - Buddy Baker (http://en.wikipedia.org/wiki/Buddy_Baker_%28composer%29) 9:15 - SSL Omnimix Board (http://en.wikipedia.org/wiki/Solid_State_Logic#Existing_large_console_market) 10:45 - Soundworks Documentary (http://soundworkscollection.com/videos/imagineering) 14:45 - Bobby Hammack (http://en.wikipedia.org/wiki/Bobby_Hammack) 14:50 - The Sherman Brothers (http://en.wikipedia.org/wiki/Sherman_Brothers) 18:45 - The HatBox Ghost (http://www.thehatboxghost.com/) 22:15 - Radiator Springs Racers (http://en.wikipedia.org/wiki/Radiator_Springs_Racers) 23:20 - Danny Elfman’s Mystic Manor Theme (http://en.wikipedia.org/wiki/Mystic_Manor) 39:50 - Aulani Resort in Hawaii (http://resorts.disney.go.com/aulani-hawaii-resort/) Connect With Blurred: * Web: Blurred Radio Website (http://www.blurredradio.com) * Facebook: Blurred Radio Facebook Page (https://www.facebook.com/blurredradio) * Twitter: Blurred Radio Twitter (http://www.twitter.com/blurredradio) * Instagram: Blurred Radio Instagram (http://www.instagram.com/blurredradio)
46 minutes | May 25, 2015
RUHM Luxury Marketing Creates Full-Service Campaigns for Ultra-High End Homes and Properties; Without a Heart, It’s Just a House
Today on Blurred, we have Mark Fitzpatrick the CEO and Opie Opfer the Creative Director for RUHM Luxury Marketing, a full-service creative agency for ultra-high-end homes and developments. Mark and Opie talk about drawing the personality out of a truly beautiful, custom home and inspiring potential buyers to create their own memories there. We also get into the nuts and bolts of real estate marketing, why the status quo is NOT quo, and how to know whether a potential buyer might be bluffing. In This Episode: 3:00 - What is Ruhm? 05:50 - The Status is Not Quo 08:35 - The Media and PR Strategy for Luxury Marketing 13:30 - How does Ruhm make money? 16:10 - Using Data to Create Successful Campaigns 20:30 - What Parts of a Website Drive the Most Traffic 22:15 - Where Lines are Blurring in Luxury Marketing 26:15 - Pushback from the Real Estate Industry 28:30 - Crafting the Right Message - Cavu Vegas and Hurlingham Drive 35:15 - Who Retains Rights to the Creative? 38:55 - A Sketch of a Successful Creative Partnership 41:45 - Ruhm’s Philosophy on Tech and Gear - Rent vs Buy 44:30 - Next Steps for Ruhm and Contact Info Links: 8:35 - Hale Alii (http://www.halealii.com) 26:30 - Peter Thiel’s Zero to One (http://zerotoonebook.com/) 30:00 - Cavu Vegas (http://cavuvegas.com/) 31:10 - Hurlingham Drive (http://hurlinghamdrive.com/) 37:40 - Hurlingham in Wall Street Journal (http://www.wsj.com/articles/greenwich-estate-with-hockey-rink-listed-for-11-975-million-1426190272) 42:35 - The RED Camera (http://www.red.com/) RUHM Luxury Marketing (http://www.ruhm.com/)
43 minutes | May 18, 2015
Indie Game Developer Joe Russ on Crowdfunding, the Artist’s Struggle, and Creative Integrity
Today on Blurred Radio, we talk to Joe Russ, founder of Mografi (http://www.mografi.com/) and co-creator of Jenny LeClue, a forthcoming multi-platform choose-your-own adventure game. We talk about the blurring lines of indie game development, crowd funding and pushing the boundaries of interactive art making. On a more pensive note, Joe talks about the artist’s struggle, dealing with loss, and balancing “good enough” with a crippling pursuit of perfectionism. All that and more on today’s episode of Blurred Radio. In This Episode: * 00:50 - Jenny LeClue - A Social Choose-Your-Own Adventure Game * 03:00 - Having the Right Team for Maximum Flexibility * 06:10 - Stylistic Influences for Jenny LeClue * 09:20 - The Story of Jenny LeClue * 10:50 - On Animation as a Storytelling Platform 13:50 - Joe Russ’ early development: Entrepreneurship + Illustration 16:55 - Crowdfunding, Entrepreneurship, Risk and Getting the Word Out 21:15 - Creativity as a Means of Dealing with Loss 23:55 - Trusting Your Instincts, Being Honest and Overcoming Fear 27:35 - Riding the Tension between “Good Enough” and Artistic Compromise 29:50 - Pre-Selling Projects and the Future of Media Finance 33:50 - The Field of Competition in Indie Game Dev 35:40 - The Audio World of Jenny LeClue 38:15 - Timeframe for Release 40:15 - Advice to Beginners - How to Get Started 42:00 - Goodbye, Joe Russ! Links: 01:00 - Jenny LeClue - http://jennyleclue.com/ (http://jennyleclue.com/) 02:33 - Unity Development Platform - https://unity3d.com/ (https://unity3d.com/) 06:20 - Limbo - http://playdead.com/limbo/ (http://playdead.com/limbo/) 06:25 - Monument Valley - http://www.monumentvalleygame.com/ (http://www.monumentvalleygame.com/) 07:30 - Robert David Yeoman - http://en.wikipedia.org/wiki/Robert_Yeoman (http://en.wikipedia.org/wiki/Robert_Yeoman) 08:10 - Jenny LeClue push - http://jennyleclue.com/ (http://jennyleclue.com/) 12:50 - Cracked article about CGI - http://www.cracked.com/blog/6-reasons-expensive-films-end-up-with-crappy-special-effects/ (http://www.cracked.com/blog/6-reasons-expensive-films-end-up-with-crappy-special-effects/) 21:20 - Fathoms - http://mografi.com/fathoms/ (http://mografi.com/fathoms/) 26:00 - Seth Godin “Just Ship It” book - http://sethgodin.typepad.com/files/theshipitjournal.pdf (http://sethgodin.typepad.com/files/theshipitjournal.pdf) 32:55 - Jenny LeClue in Game Informer - http://www.gameinformer.com/b/features/archive/2015/03/0
38 minutes | May 11, 2015
Audio Guru Jeff Fuller Talks Mixing, Foo Fighters, Dave Grohl, the Future of Sound Engineering, and Staying Upbeat Under Tight Deadlines
On today’s episode of Blurred Radio, we talk to Jeff Fuller, Audio Supervisor and Head Mixer at Therapy Studios in Santa Monica, California. Jeff has a long history with the art of sound, from commercials to TV series and feature films. He has worked on spots for clients including Pepsi, Chrysler, Wild Turkey, Toyota, Asics, Hulu, Petco, and the list goes on. We also talk to Jeff about his amazing work on the new HBO series Foo Fighters: Sonic Highways, exploring the great music cities of the United States, directed by Dave Grohl. Stay tuned as we talk to Jeff Fuller about what’s blurry in the world of audio. This episode is for anyone who wonders how the best-sounding commercials and features get made under extreme conditions. In This Episode: * 00:45 - Jeff Fuller, Master of Sounds * 06:40 - Attitude is Everything - Reading the Client * 09:40 - Managing Up, Being a Good Listener and Staying Humble * 11:45 - Jeff Fuller - The Origin Story * 15:50 - Jeff Finds His Calling * 17:25 - Foo Fighers Sonic Highways - Working with Dave Grohl * 24:40 - Post Production Techniques * 28:05 - The Democratization of Audio Mixing and Distribution * 31:50 - Blurry Audio - More Content, Less Quality Links: * 01:55 - Foo Fighters Sonic Highways (http://www.hbo.com/foo-fighters-sonic-highways) * 05:30 - Pass the Stoke (http://www.passthestoke.org) * 12:15 - Musician’s Institute (http://mi.edu) * 16:00 - Therapy Studios (http://www.therapystudios.com) * 19:45 - Dave Grohl (http://en.wikipedia.org/wiki/Dave_Grohl) * 35:05 - The Adobe Illustrator Story (https://vimeo.com/95415863) Connect With Blurred: * Web: Blurred Radio Website (http://www.blurredradio.com) * Facebook: Blurred Radio Facebook Page (https://www.facebook.com/blurredradio) * Twitter: Blurred Radio Twitter (http://www.twitter.com/blurredradio) * Instagram: Blurred Radio Instagram (http://www.instagram.com/blurredradio)
43 minutes | May 4, 2015
Freelance Creative Director for Target, GE, Fisker Justin Meredith Discusses Creative Guts, Meaningful Work, and the Future of Creativity
Creative director Justin Meredith gets totally real with us about the creative struggle, starting your own agency, and making the coolest stuff you can think of. We discuss his involvement with the AMC network rebrand right before they launched their biggest shows, as well as work for Fisker, GE, Target, and Stand Up 2 Cancer, among many others. Stay tuned for a down-to-earth exploration of what’s blurring in the world of branding and creative development, with Justin Meredith. In This Episode: * 00:45 - Justin Meredith, Creative Director at Large * 03:30 - An LA State of Mind - Quality of Life vs. Manhattan * 06:10 - The Origin Story - Figuring it Out * 11:25 - Life after School - Getting the “Break” * 14:30 - Creative Guts: Getting to the “Core Idea” with Clients * 21:50 - Finding the Meaning in the Work We Do * 29:35 - What’s Blurry in Justin’s World: Job Titles * 35:30 - Finding the Right Collaborators in a Blurry World * 37:00 - The Future of Creativity and Distribution - A.I. and Automation * 41:50 - How to Reach Justin Meredith Links: * 05:02 - Brussels Griffons Look like Ewoks (https://www.google.com/search?q=brussels+griffon&espv=2&biw=1916&bih=942&source=lnms&tbm=isch&sa=X&ei=g1tEVcTnL5TcoASM24GgDw&ved=0CAYQ_AUoAQ) * 07:00 - Microsoft Encarta (http://en.wikipedia.org/wiki/Encarta) * 11:30 - Savannah College of Art & Design (http://www.scad.edu/) * 12:15 - Swiss Design (http://www.designishistory.com/home/swiss/) * 12:25 - AMC Rebrand (http://trollback.com/amc-rebrand/) * 28:40 - Always #LikeAGirl (https://www.youtube.com/watch?v=XjJQBjWYDTs) * 29:30 - Stand Up to Cancer (https://vimeo.com/108844959) * 32:40 - Justin Meredith Portfolio (http://cd.justinmeredith.com/) * 33:05 - Fisker Installation (http://cd.justinmeredith.com/fisker) Connect With Blurred: * Web: Blurred Radio Website (http://www.blurredradio.com) * Facebook: Blurred Radio Facebook Page (https://www.facebook.com/blurredradio) * Twitter: Blurred Radio Twitter (http://www.twitter.com/blurredradio) * Instagram: Blurred Radio Instagram (http://www.instagram.com/blurredradio)
36 minutes | Apr 26, 2015
Commercial and Music Video Producer Erin Judd Talks Directors, Management and Being an Authentic Creative
Today on Blurred Radio, we talk with Erin Judd of No Frames (http://www.no-frames.com) in New York City about starting a commercial production company from nothing and scaling it to 4 locations in 3 countries. Erin also enlightens us on how to make and maintain excellent relationships on accounts, the ways in which widespread content is changing client expectations, and what it means to take care of creative people in honest and human ways. If you're a director, cinematographer, producer or account executive, there are innumerable nuggets of wisdom packed into this conversation with Erin that you can't afford to ignore. On a personal note, we owe our deepest gratitude to all of you who have subscribed, continue to listen, offer feedback and iTunes reviews, encourage us, and promote the growth of Blurred Radio. You (yes, you) are our inspiration! In This Episode: * 00:40 - The Delightful and Multifaceted Erin Judd * 04:00 - How No Frames was Born * 06:15 - No Clients, No Contacts, No Frames * 09:28 - It’s a Relationship Industry * 11:15 - Working and Growing with Clients * 13:10 - Vetting Projects, Vetting Clients, Getting Started * 18:35 - Being Choosy and Keeping Your Word * 21:45 - Blurry Frames - Savvier Audiences Raising the Bar * 25:40 - Staffing Up for Projects * 27:30 - Words to Newbies - Have a POV, Be Receptive to Feedback * 30:25 - The Proper Care and Feeding of Creatives * 33:22 - How to Contact Erin Judd and Show Wrap Links: * Erin Judd on LinkedIn (https://www.linkedin.com/pub/erin-judd/7/797/7b3) * No Frames Website (http://www.no-frames.com) Connect With Blurred: * Web: Blurred Radio Website (http://www.blurredradio.com) * Facebook: Blurred Radio Facebook Page (https://www.facebook.com/blurredradio) * Twitter: Blurred Radio Twitter (http://www.twitter.com/blurredradio) * Instagram: Blurred Radio Instagram (http://www.instagram.com/blurredradio)
52 minutes | Apr 20, 2015
Call of Duty Video Game Producer Zach Gonzalez Talks Treyarch, Creating and Publishing Triple-A Franchises
Today we talk with Zach Gonzalez, producer at Treyarch (http://www.treyarch.com/) on Call of Duty and other huge game franchises. We talk about the business model of funding, developing, and publishing Triple A games, the ethics of first person shooters, and how crowd funding is opening up new avenues for indy game development. Zach also talks to us about the role of the producer in gaming compared to film and other creative industries, getting work in gaming now versus five years ago, and then we settle in for some old school game nostalgia. 3:40 -The business model of big games 6:30 - Crowdfunding is blurring the model 10:10- Gambling and Video game launches 10:50 -Call of Duty 12:00- Treyarch Studio Culture, everyone is accountable and trusted 14:10- Job Desc: Project manager, dev manager, producer 15:45- Typical Day: Daily standup, Technical meetings, tech request, play test 17:53- What does it take to develop? 19:00- DLC season, additional releases 20:00- Childhood Gaming- PC game consoles 22:20- Evolving Industry- First person shooter versus top strategy 20:50- Background artist "God of War" 23:31- First person shooters "Wolfenstein" 24:40- School for computer programming background/ web design/ finally game art and design- Art Institute 26:30 Getting into the industry then and now 27:05 Build your own game 28:45 Game industry relies on word of mouth, tight knit community 29:45 Article- Computer games 32:10 Call of Duty 3 and beyond 35:10 What are the different professions in the industry? 36:45 What is lateral mobility like in the industry? 37:45 You have to train yourself and go out of your way 39:10 Juice Stop to Circuit City customer service to Blizzard 40:00 Skip all the bullshit and get into the industry 40:40 To College or not to College 41:50 YouTube University 42:15 Virtual Reality Gaming- How real is too real? (reference to Mike Murdoch) 43:00 GDC Game Developers Conference 45:35 Moore's Law (2nd reference in show) 45:45 How real is too real? (reference to Josh Fell) 46:45 "We have already hit certain limits" 47:40 Pac man to now, it doesn't exist it is another world 48:45 Video game, movie, both an escape 50:00 Xbox Kinect integrations and lasers 52:00 Simulation is necessary Links: Zach Gonzalez (http://www.zachgonzalez.com) Zach Gonzalez Twitter (https://twitter.com/screebles) Connect With Blurred: Web: http://www.blurredradio.com (http://www.blurredradio.com) Facebook: https://www.facebook.com/
35 minutes | Apr 12, 2015
Corporate Video Marketing Veteran Edward Garcia Talks Booking Big Clients Like Taco Bell & Toshiba
In this episode of Blurred, we talk to Edward Garcia, veteran director/producer at PS89 Media (“http://ps89media.com/“), specializing in high-level internal corporate marketing and communications. We talk to him about how corporate media budgets are shifting, how to hang onto a client through the toughest of circumstances, and what’s blurry in the world of intra-brand communications. Edward has worked with fortune 500 clients ranging from Yum Brands’ Taco Bell and KFC to Dell and Toshiba. Warning: due to frequent mention of Edward’s clients, you may develop a hankering for fast food over the duration of this episode. * 0:45 - How has technology changed your world? * 2:15 - Keeping good clients comes down to being professional * 3:00 - 4 requirements for hiring the right team * 5:30 - Try to exceed client expectations every time * 6:00 - Developing proposals requires high tolerance for ambiguity * 7:55 - Referrals are the number 1 source of new business - reputation is everything * 9:15 - Building Trust with Del Taco * 11:40 - How to break bad news to Fortune 500 clients (Pro tip: don’t text them) * 12:15 - How to build great creative inside rigid branding requirements * 15:15 - Brand development and finding the true spirit of the work * 18:00 - “Managing up” with corporate clients and budgets * 19:00 - Never go back to the brief - the client is always right * 22:00 - The secret to working with big clients * 23:30 - It’s always about the relationship - make a great first impression * 24:30 - Great work leads to more work - from Taco Bell to Pollo Loco * 27:00 - Production gear: Rent vs. Own in a rapidly changing tech world? * 29:30 - What’s Blurry: Content is absolutely king. * 30:50 - How to get clients to tell better stories * 32:00 - Democratization: “Everyone seems to be a storyteller now” * 33:15 - It’s the best industry to be involved in: “There is nothing like production” * 33:55 - How to reach Edward Garcia and PS89 Media Links: * PS89 Media (http://ps89media.com)! * Edward Garcia on Twitter (https://twitter.com/egarcia62)! * Moore’s Law (http://en.wikipedia.org/wiki/Moore%27s_law)! Connect With Blurred: * Web: http://www.blurredradio.com (http://www.blurredradio.com) * Facebook: https://www.facebook.com/blurredradio (https://www.facebook.com/blurredradio) * Twitter: http://www.twitter.com/blurredradio (http://www.twitter.com/blurredradio) * Instagram: http://www.instagram.com/blurred
67 minutes | Apr 6, 2015
Virtual Reality Video Game Developer Mike Murdock Talks VR, Oculus Rift & Google Cardboard
In today’s episode, we interview Mike Murdock, co-founder of Otherworld Interactive (http://otherworldinteractive.com/), a virtual reality studio. Mike gives us the history of VR, gets us up to speed on the technology and lays out Otherworld’s plan for world domination, stacked between our excursions to other virtual universes. Of course, what would a conversation about virtual reality be without dancing with dystopian themes? We delve into virtual memories, humanness, and the shifting landscape of Virtual reality on this episode of Blurred Radio. * 4:15 - How did Otherworld get started? * 6:30 - The History of Virtual Reality * 8:00 - NASA and Virtual Reality * 12:45 - How does VR work? Tech, platforms, markets. * 14:15 - How big is the current market for VR? * 16:15 - Jesse Springer tries Google Cardboard! * 17:00 - More about how VR works * 18:45 - Is VR Safe? * 20:45 - Mobile VR; Dave tries the Cardboard * 22:15 - VR is Blurry * 27:00 - Virtual Audio - Binaural Sound * 33:45 - Mike Murdock, Who Are You? * 35:30 - The state of Live Action VR * 41:30 - Democratization of Technology * 44:10 - Otherworld’s Strategy for World Domination * 46:00 - Business Models for VR Content * 47:40 - The art, craft and technology of Otherworld VR * 53:45 - What is The Matrix? Virtual Memories. * 58:00 - A Blurry Dystopia - How do we find our way? * 1:02:00 - We try the Oculus Rift * 1:05:00 - Virtual Bodies * 1:08:30 - Otherworld Etc. Links: * 10:15 - Virtual Boy (http://en.wikipedia.org/wiki/Virtual_Boy)! * 11:00 - VIEWMASTER 3000 (http://en.wikipedia.org/wiki/View-Master) * 29:00 - holophonic sound (http://en.wikipedia.org/wiki/Holophonics) * 36:15 - Google Street View (http://www.google.com/maps/about/behind-the-scenes/streetview/) * 50:45 - The Pareto Principle (http://en.wikipedia.org/wiki/Pareto_principle) * 54:00 - The Kluge Interactive (http://klugeinteractive.com/) Connect With Blurred: Web: http://www.blurredradio.com (http://www.blurredradio.com) Facebook: https://www.facebook.com/blurredradio (https://www.facebook.com/blurredradio) Twitter: http://www.twitter.com/blurredradio (http://www.twitter.com/blurredradio) Instagram: http://www.instagram.com/blurredradio (http://www.instagram.com/blurredradio)
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