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Anatomy of a Campaign - A Dungeons and Dragons Podcast
26 minutes | Jun 29, 2020
Season 2, Episode 14: Revelations
Final insights and thoughts from my 5E campaign. Two years in the making and things ended differently than I thought, but that's the nature of the game! Special sound effect from Daniel Simon, which I found on soundbible.com here: http://soundbible.com/2140-Grenade-Launcher-2.html
22 minutes | Oct 5, 2019
Cheating the Long Game
Season 2, Episode 13: Cheating the Long Game Discussing how to pull off a long term story arc with an emphasis on leaving things mutable so you can adapt to developments as they arise. Two key links from this episode are the Front System from Dungeon World and the sample fronts from my campaign.
23 minutes | Aug 17, 2019
Taking the Long View
Season 2; Episode 12: Taking the Long View - I begin plotting out the next big adventure as the party researches an ancient map identifying places of power. This captures a free-flowing creative process to capture the big ideas ahead of adventure design.
19 minutes | Jul 7, 2019
Player Screen Time
Season 2; Episode 11 - Player Screen time: The characters receive some much needed downtime - preparations and consequences of their initial foray in this city in the cross-hairs. Juggling to ensure everyone has enough screen time turned out to be a challenge.
21 minutes | May 27, 2019
Session Zero Redux
Season 2; Episode 10 - The campaign needed a tune-up so we held another campaign building session. It's like reprising session zero, but with distinct differences. The following organization of the existing plots is referenced in the podcast: A & B Plots
26 minutes | May 5, 2019
Season 2: Episode 9 - Story Doctoring. Using classic story elements to identify ways to correct story problems at the table. This is a link to the plotted examples discussed in the episode.
23 minutes | Apr 22, 2019
Season 2: Episode 8 - Gaming is supposed to be a fun pastime intended to relieve stress, but DMs can burn out, suffer anxiety, and even feelings of inadequacy. Where does this come from and how can you help yourself stay fresh and healthy.
24 minutes | Apr 10, 2019
The Character Creation Game
Season 2; Episode 7 - I think character creation is a game unto itself and talk about the process I go through to ensure I have an effective and integrated character.
18 minutes | Apr 2, 2019
Season 2; Episode 6: Cry Havoc and let slip the ghouls of war! In this episode I recount our big battle using the Warfare rules from Strongholds and Followers. What worked and what I'll do differently the next time we have a large scale battle.
19 minutes | Mar 24, 2019
Season 2, Episode 5: Building Combat - turns out I had more to say about combat. Most notably I'm working through using the Warfare rules from Strongholds and Followers to bring the battle of Red Road to life. In the podcast I mentioned our subreddit, which can be found here: https://www.reddit.com/r/AnatomyofaCampaign/ And here is a link to the simple stat visualization I mentioned.
17 minutes | Mar 16, 2019
Season 2, Episode 4: Understanding the two official methods of combat encounter design, where I think they help and where I break the rules when constructing a combat encounter.
13 minutes | Mar 11, 2019
Your Mind is a Theater
Season 2, Episode 3: In consideration of Theater of the Mind style play. Recent life distractions forced me to employ a purely TOTM approach and it reminded me of the benefits to the game when you put aside the pretty minis and maps.
19 minutes | Mar 4, 2019
The Empathy Trap
Season 2, Episode 2: A complex morale scenario traps the players in a town about to be overrun by undead from without and within. Alignment, morality and what makes a character proactive.
21 minutes | Feb 19, 2019
Designing a City
Season 2, Episode 1: Discussing methods for designing a city based on the purpose, history and alignment of the location. Unless you're intending to publish your city, you'll need to be efficient and prioritize where you should focus your design efforts. My goal is to provide my players a place to engage and interact that feels unique and distinct within the game world.
31 minutes | Feb 11, 2019
Big Endings and New Hooks
Episode 35: The Season Finale! Part 5 of 5 covering the lessons from the Adventure at the Temple of Borlane. What are the components of an ending and how do you pivot into the next story? We have another Player audio contribution and special ending to this episode.
25 minutes | Jan 28, 2019
Episode 34: Part 4 of the final 5 part series of this season. Exploring conflict and how it can be used to enhance drama in your game across all manner of scenes, including combat.
36 minutes | Jan 21, 2019
Driven to Adventure
Episode 33: Driven to Adventure - integrating character motivation and backstory into the plot. Part 3 in our 5 part series centered on the party's 5th level milestone adventure in the Temple of Borlane. Characters are the centerpiece of any game, but how do you use them, what are the pitfalls and how much or little of their backstory should be included?
23 minutes | Jan 5, 2019
Dungeons Are Stupid
Episode 32: The second of the final five episodes for the season. Dungeons can be a challenge, but they remain a viable staple of the game. What are the pitfalls and how did I approach adapting Against the Cult of the Reptile God's dungeons for my adventure?
26 minutes | Jan 1, 2019
Head Full of Ideas
Episode 31: Season One Finale Part 1 In the first of the final five episodes of this season, we're taking a broader view of the end module at the Temple of Borlane. There are a number of dangling threads and new ideas as we enter this final adventure. Many things have been bubbling up since the beginning and it can be hard to tie things together in a satisfying way. This is about pulling those ideas together so they can work for you.
24 minutes | Dec 15, 2018
Embracing the Player's Story Version
Episode 30: We went a different way. Events in the session, driven by player choice and the dice, served up a different scene than I expected. Seizing on the opportunity, I changed things up to feed into the emotional impact at the end of the battle around the farmhouse.
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