Tom and Jay are recruiting a new artist. Tom proposes a new religion through cognitive virtual farming. The responsibility of passing on miniatures and fantasy roleplaying items to a new generation is a serious responsibility. Jay has one of the most difficult roles. Tom wants to know more about Jay's long-running DnD characters. This requires a deeper understanding of gender-play, chatrooms in the 1990s and, of course, infidelity in DnD players. Tom wants to know about Jay's fandom for ElfQuest and it goes deep. Tom loves commune comics. The wolf rider archetype and the protection of dogs needs to be explored. You can't talk fantasy imagination without talking about weapons. Tom raises renaissance fairs. Orcs are very important to Tom and he has to share this love of green skins with Jay and the listening audience. Tom pauses for a minute to discuss miniature painting and the orc in space (also known as space orks).