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Episode Info:   Greetings to all sentient beings. This Is...   ENCOUNTER MACHINE Tabletop encounters that will take YOUR game to the next level.    Encounter 2: Husks: The Dungeon Turning Point   Frame: Deep in a dungeon, when you need to shake things up Mechanical: Swarms released by touch, finding an escape Hull: Horrifying forms of long-dead abominations, baffling cavern gloom, no way out Weapons: Oozes, Black Pudding, Hatchlings, Confusion Wetware: Wracking memories of evil darker than human malice   Level: 3-7 Monsters: Oozes, Black Pudding, Spider Swarm (p. 240 5E MM...corrosion!!) Timer: Find an exit, 4 possible locations determined by a d4 on successful search Threat: Any time terrain is touched, spawn 1d6 enemies, ooze-slick floors make ANY movement a dex check Treat: Loot a hollowed husk-corpse to find an item from table G (p. 147 of the 5E DMG) Attachments: A perfect place to form phobias, or hint at an evil that threatens the entire world      
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