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So in the last show about this we touched on 4 Topics today we will be diving into 2 of them with a bit more detail.

  • Discovery/Exploration:

This is a classic example of the “Look over the Hill” campaign.  Here are two examples of a Campaign designed around that theme:

  • GuardaManger (Fantasy) – There’s No Place Like It

Overview

This campaign will have a Theme of “Home”.  I want to design a campaign to have the players ask themselves what “Home” means to them.  An exploratory campaign style means they will be away from home and I can focus on the idea of relationships and circle back to home by means of the NPCs and tempting the PCs to stay where they quest.  

The basic idea would be to have them either hired or inspired themselves to go over the hill on the edge of the map looking for spices or trade goods.  This provides the entry to have a reason to go, and come back, as well as to ensure there is conflict for them to stumble into.

Person – Travin: Troublemaking itinerant merchant

A recurring NPC can be helpful.  Since the PCs will be heading where they don’t know and looking for additional items to explore, an itinerant merchant can be a great NPC to provide counsel, either good or bad, equipment, and hooks to other stories once there.  An ex-patriot form their own home, a somewhat conniving merchant named Travin will pop up often. Travin is a wiry, even lanky, person who manages to always have his fingers in some sort of deal that is almost too good to be true and, as an outsider between all the locals, can be used to dispose of stolen items easily.  A good source of information and of trouble in equal measures.

Place – Ghulla: Rough hewn mountainous shoreline full of treasure and unknown civilizations

For the best natural resource options, I am going to make it hard on my PCs by using Argentina as a guide for the area they will explore.  A fantasy setting means they have more limited communications and a mountain ridge right against and ocean should provide not only resources either mundane or magical to be harvested but also would let me isolate communities to create conflict between them as the PCs face the difficult climate and travel to explore and map this region.

Thing – Ghulitta: The Ghul Trees that seem almost to calcify once cut from the Ghulla soil

The thing here I believe is best suited to be the resource.  I am envisioning something that presents like a natural resource, but I don’t want it to be ore – specific and special trees inspired by real Ironwood trees instead seem like fun.  These majestic trees are as easy to fell as any other tree, and to process, but within a week of it’s harvesting, it becomes hardened and resistant to damage – light as wood but hard as metal.  Part of the campaign will be about these trees and uncovering the mystery behind them, if the PCs desire to. The thought I have here is that one of the gods of this world fell to the ground here, shattering the coast and leaving the rough hewn environment. These trees are the god of the planet’s extensions – every piece of this wood is an extension of the planet itself. This means that rather than the god being dead, it can be alive in the ground, and perhaps be brought back if enough of this wood is brought together.   

  • Zendead (Super Heroes/Modern) – Seeds of a New Age

Overview

This is a spin back to the older days of Supers and what happens when you have group of powerful beings turned back into civilians. Then flash forward to the children of

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