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Episode Info: Series background Series started in 1987. Action RPG - meaning an action game where you gain XP to earn levels and there's a story. Loosely set in the time period of Roman conquest (100-150 BC) Sometimes compared to Zelda but Falcom had already been working on other action RPGs by then.  Falcom is primarily a PC developer, console ports are by many different companies US localization is all over the place Except for I&II the games are independent stories but there are fan service references to previous characters and events. However, the different localizations mean sometimes these are easy to miss because people and places have different names depending on who did the translation.      Common elements across the games Same lead character and sidekick (except for Ys Origin) High quality soundtracks Every soundtrack ever is on Spotify or can be bought from all of the various music sites  Rings that enhance your powers More levelling solves all boss fights   They literally give you places to grind (basement in ys II)   Typically not cutting edge in terms of technology, developer has never been interested in that Hudson's PC Engine CD ports are the big exception  Starting in the 2000s - trippy otherworldly final dungeons   Ys Book I & II Original bump mechanic Introduces the main character and sidekick First chapter revolves around final a set of lost books with the secrets of the world Half the game is one massive dungeon Second chapter is confronting the evil the books described. The second chapter is a typical JRPG format Go to a new town, solve their problems, go to the next town Imagine if like every time Nintendo released a new console they did a remake of Legend of Zelda Likely incomplete list of remakes: Master System (Sega), Famicom, TG16CD (Hudson), Sega Saturn (Falcom Classics), PS2 (Konami, Japan only), DS, PSP (Xseed), PC (Eternal & Chronicles), Android, iOS (dotemu)   Ys III - Wanderers Of Ys Switched to side scrolling format One main city - some future games also use the central city hub idea Probably the hardest in the series For many US gamers this is only Ys game they knew of until Y 6 or 8 - meaning people who only have popular consoles Debatable which port is best Has parallax scrolling, which people say is “not possible” on TG16.   Ys IV - Dawn Of Ys Return to bump mechanic Falcom designed the story and soundtrack but didn't develop it (they were working on LoH 3 around this time which unintentionally would change the course of their company) Super Famicom - Tonkin House  PC Engine CD - Hudson - which also has New Game+ for the first time in the series (and the last time for a while) No US release but high quality fan translations PS2 port by Taito If you liked I&II this is worth importing  My favorite of the 8/16-bit games   Ys V: Lost Kefin, Kingdom of Sand First attempt to change the attack style - it didn’t work out Visually resembles a Square game on SNES No US release but ther...
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