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In a curveball that no-one expected, SEGA decided to take Sonic back to his roots by making a 2D sprite based platformer. After the many disappointing cashgrabs intended to reinvigorate nostalgia, SEGA turned to Christian Whitehead, PagodaWest Games and Headcannon to put things right. Whether you love the game or loathe it, there's something that everyone can admire about the rags to riches nature of how this game came to be, and that's what this episode of The Blue Zone is here to capture!

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