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Nate, Sebastian, Ryan, and David sit down to talk about DIABLO, Blizzard Entertainment's action RPG that procedurally generates its dungeon and aims to entrench you in a cycle of sweet, sweet loot drops. We discuss "roguelikes," PC gaming in the late '90s, and whether Hell is actually Ryan's basement. 



GDC Post-Mortem on Diablo:

The original pitch document for the game:

The game’s manual:

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