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Episode Info:

#63: A recent Kotaku article about a game developer who was diagnosed with PTSD after working on Mortal Kombat 11 inspired this conversation about the potential secondary and vicarious trauma that can occur from prolonged exposure to graphic content. Players may see a fatality for a few seconds while the employees who make the game may be looking at graphic reference material for months. In the second half of the episode, we provide some recommendations for developers on how to protect and help their employees.

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Notes:

  • ‘I’d Have These Extremely Graphic Dreams’: What It’s Like To Work On Ultra-Violent Games Like Mortal Kombat 11 – http://bit.ly/2ZoLJ2K

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The post The Cost of Making Graphic Video Games appeared first on Headshots: The Psychology and Gaming Podcast.

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