FPS Podcast Episode 22 The sense that the crest of VR's popularity may have already peaked was the idea behind this month's podcast, in which our participants Betsy Brey, Rob Parker and Justin Carpenter revisit the question with only a slight revision: was 2016 the year of VR? Our podcast participants perform a small dive into the VR industry, engaging in a critical interrogation of VR affordances and contemporary VR design while enjoining designers to do the same. They outline their concerns with VR technology, including their experiences with motion sickness and disorientation, raising questions about pleasurable and unpleasant immersion. Their discussion suggests that as a speculative design and technological affordance, VR has yet to reach mass market potential, limited by the lack of VR-intended titles. The solution they point to is less a need for a killer application and more a call to explore the unique affordances of this technology.