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Episode Info:

In this episode we met with Timoni West of Unity Labs at the Unity
headquarter in San Francisco to discuss creating and authoring in VR.

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Timoni West is the lead of the immersive Authoring Tools group in Unity
Labs, managing a team of cross-disciplinary artists and engineers. Her
group explores how humans can create worlds in virtual & augmented
reality. Their first public project, EditorVR, was released in December
2016.

Links:
http://timoni.org/
https://twitter.com/timoni
https://blogs.unity3d.com/2016/12/15/editorvr-experimental-build-available-today/

Topics in this episode includes:

How Unity’s Labs fits in to Unity Technologies
Groups and projects at Unity Labs
EditorVR – Unity’s authoring tool for VR and AR
Laying out scenes and preview animations and gameplay using VR headsets
How creating in VR is like A-Ha’s 80’s music video “Take on Me”
The neuroscience of interacting with objects
Authoring and creating natively in VR vs. traditional 3D Modelling,
animation, authoring tools using a flat screen and mouse
Jessica Outlaw’s analogy of trying to create 3D models on a 2D display is
like trying to draw 2D drawings with an Etch A Sketch
How VR creation is a stepping stone to AR creation
Interesting UX changes in the new version of EditorVR updated to support
Unity 2017.2 coming out soon
Standards in UI design for VR and AR
Unity’s core principle of democratizing the developement
6000 downloads of EditorVR to date
EditorVR Extension – allows Unity developers to extend the functionality
of EditorVR and sell it on Unity’s asset store
Tivori – EditorVR extension animation tool
Nvrmind – VR Sculpting tool using EditorVR extensions
Scene Fusion – EditorVR extension that allows multi-user editing in VR.
Pro Builder VRUnity EditorVR extension
View EditorVR demo at Siggraph 2017
Shot out to all developers for cinemachine style tracked camera EditorVR
extension
How EditorVR relates to other in World building tools such Blocks, Tilt
Brush, Quill
Working with and thoughts on Google Blocks and Tilt Brush
Chroma Lab
Sterling Crispin’s VR Painting for Google Daydream
Altspace VR is back live!
David’s Hand Dancing contest on Altspace VR with Leap Motion where Timoni was a judge
Crazy good explosion of Tilt Brush and blocks art
Amazing VR art by Danny Bittman and Alec Huxley
Timoni’s workflow using Tilt Brush and Blocks for VR UI design
The need for AR controllers
Humanity will be better off if we can share information more efficiently
Making our planet a better and healthier place with VR and AR
Augmented reality will have a more practical day to day ability to affect
people than VR
Design and implementation challenges of Unity’s EditorVR
EditorVR uses Unity’s Scene View separate from the default Play Mode

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