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In recent years, we've seen a lot of games implement a micro-transaction system that allows players to make purchases however big or small they'd like. Whether it's a $5 power-up pack or a $75 dollar bundle of summoning orbs, companies are finding more and more ways to squeeze money out of their consumers. This week, Dan and Johnny discuss micro-transaction systems that work, that don't work, and what we think game companies should consider.
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DJTalks Twitter: @DJTalksPodcast
Dan's Twitter: @rememberdan
Johnny's Twitter: @PrezMango

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