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Episode Info: Video games often take influences from real-world cultures, sometimes to reflect particular eras and locations in historically-based games, but in other cases as a ‘shortcut’ for suggesting particular cultural norms.  From Nordic influences in Skyrim to Middle-Eastern instrumentation in Assassin’s Creed and The Legend of Zelda, this episode will present a number of examples.  The podcasts hosts will discuss how such borrowing can give game designers a quick method to generate a rich game world, but how in the process cultural appropriation becomes a major issue. Musical examples: 1:58:  New Donk City, Super Mario Odyssey 2:31:  Main Theme, Battlefield 1  3:16:  City of Jerusalem, Assassin’s Creed 1 4:01:  Main Theme, The Legend of Zelda: Breath of the Wild 4:46:  Woman’s Battalion of Death, Battlefield 1: In The Name of the Tsar DLC 5:30:  Cimbalom sample, Hammered Dulcimer Family, Tim Manning Music Magic (Bohak) (1:50) 6:05:  Dean Shostak Plays Cristal Baschet, 6:57:  Tibet: Tibetan Monks – Playing Long Horn 9:18:  Tostarena Ruins, Super Mario Odyssey 10:37:  Polonaise, op. 53, Frederic Chopin 11:30:  Nocturne in E-Flat Major, op. 9 no. 2, Frederic Chopin 12:15:  Volvo Queen of the Night Commercial 12:44:  Queen of the Night aria (“Der Hölle Rache kocht in meinem Herzen”), from The Magic Flute, Wolfgang Amadeus Mozart 14:45:  (Best Service) Voice Spectral Vol. 1 “Track 76” (12:03) 16:00:  City of Jerusalem, Assassin’s Creed 1 17:16:  Darkness Falls in Florence, Assassin’s Creed 2 17:02:  Access the Animus, Assassin’s Creed 1 17:50:  Phoibe the Orphan, Assassin’s Creed: Odyssey 18:20:  Gerudo Town (Night), The Legend of Zelda: Breath of the Wild 24:12:  Tostarena: Town, Super Mario Odyssey 25:33:  Las Alazanas, 27:28:  Chaharmezrab Nava, 29:12:  Dawn of a New Time, Battlefield 1 29:39:  Zajdi, Zadji, (1:40) 30:31:  The Parting Glass, Assassin’s Creed: Black Flag 35:05:  Gerudo Valley, The Legend of Zelda: Ocarina of Time 36:10:  Gerudo Town (Day), The Legend of Zelda: Breath of the Wild ...
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