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Episode Info

Episode Info:

Hi again, Shenanites! In this episode, we talk about appeasing the physicists, demon shepherds, and the attention economy. Plus, bad vs. different and the baggage of ego. Grab your mug and warm up your headphones -- it’s about to get podcasty. Questions answered (abbreviated): - A slew of questions about the MM2 announcement: shoutouts to Zooslap Wumpywippy, Calmzippa Aydsand, Doopvoo Tapdanger, and Ittymumble Jotort - AstroBeef: How do you know when your design is bad, and when your design is just different? Do you think it's important to make a set of design values like moral values? - 0xD0DECAD0: Do you think Butterscotch Shenanigans will finally get a Wikipedia page after the release of Level Head? - nattysplines: If the money grab, grabs all the money, would you consider becoming professional podcasters instead of game devs? - bamhm182: You've been talking about your devops pipeline for a few weeks. Can you go into more specifics? What kind of stuff have you automated aside from deploying new game builds? - Sean: When you come across a problem that is difficult to solve, how does it affect your motivation? What’s your strategy to persevere through a difficult problem without letting it hinder your quality/efficiency of work? To stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts ( If you want to get more involved in the Butterscotch community, hop into our DISCORD server at and say hello! Submit questions at, disclose all of your secrets to, and send letters, gifts, and tasty treats to Finally, if you’d like to support the show and buy some coffee FOR Butterscotch, head over to

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