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Episode Info

Episode Info:

  • Map updates
  • Signal vs. noise of work processes
  • Pond or fishbowl, goldfish and shark
  • Anthill-pond connection, gameplay progression
  • Megaman vs. Inside approach
  • Picking your poison
  • OCD ants, runner levels, mimicry mechanic
  • Auto-runner levels in the engine, two-player considerations
  • The multiplayer question
  • .NET Core implementation, Web Assembly
  • A pre-processor for outdated tools

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