The 3D Art Direct Podcast: 3D Digital Art | Artist Interviews | Digital Art Conferences | Sci-fi and Fantasy Genres
About This Show
3D Art Direct specialises with the stories of creativity using 3D digital art applications. We love to share our in-depth interviews of digital artists, industry leaders and content creators, especially in the sci-fi and fantasy genres. Discover fresh content, inspiration, tips and tricks and fascinating biographies of those we talk to. The show is hosted by Paul Bussey, editor of 3D Art Direct magazine and digital arts conference organiser, bringing together artists and content creators through multiple media and events. 3D Digital Art, SCI-FI ART, ARTIST INTERVIEW, DIGITAL ART, FANTASY ART, SCIENCE FICTION, BRYCE, VUE, TERRAGEN, POSER, POSER PRO, MOJOWORLD, CARRARA, DAZ STUDIO, CINEMA 4D, Photoshop.
Most Recent Episode
3DAD 043 : Digital Clothing Creation with DAZ Studio
Kim Schneider, better known as Arki is a 3D modeller and texture creator that has just completed a definitive series of tutorials in association with Digital Art Live called Creating Complex Clothing and available on DAZ3D's website that takes the student from concept to finished, saleable product which covers modelling, UV mapping, rigging and texturing. Find out more about our podcast, webinars and magazine at www.digitalartlive.com Kim has worked as a professional illustrator for RPG games, and her started her 3D digital art journey in 2000 with Poser and then Poser Pro and started selling her content in 2006. Since then, she's been hard at work creating content for DAZ Studio. Her choice of modelling software is Hexagon, UV mapping using UV Layout Pro and UV Mapper Pro, among others such as GIMP, Photoshop, Terragen, Blacksmith3D and more in her workflow. (clicking on image will open an new window and take you to DAZ3D site) During the interview, Kim talks about Her inspiration for her modelling concepts. How to sell your models for profit and her recommended "path to success." She talks a little about her pen and paper (role-playing) game that she's in the process of creating. Practical knowledge of how things work in order to be able to model them, realistically. and her fascination with dragons, for just a few topics. Snippet from the transcript DAL: ... How critical is it to understand how something works in order to be able to model it properly? For example, you and I talked a bit before about modeling a weapon, and you said that you have no interest in it because you have no working knowledge of it. So how