There Are Four Mics: a Star Trek Podcast
About This Show
There Are Four Mics is a weekly podcast dedicated to group discussion of Star Trek.
Join your hosts as they make their way through the Star Trek franchise episode by episode, movie by movie, in stardate order. Grab a beer and join us as we talk about the episodes we love and the occasional episode we love to hate.
Most Recent Episode
Supplemental Log 001 - Star Trek Timelines Review
7 days ago
Star Trek: Timelines Hello and welcome to another episode of There Are Four Mics: A Star Trek Podcast. I am your host, Joe Heiser. We weren’t able to get together and record an episode discussing Enterprise for this week; so we thought we’d take the opportunity to try something a little different. The Star Trek universe is much more than just the TV shows and movies, especially with the Star Trek vacuum that was created after the end of Enterprise in 2004. So I’m talking books, graphic novels, and video games. In this series, we’re specifically going to take a look at one of the many many Star Trek video games floating around out there. I’m sure I won’t be inciting much debate if I suggest that most Star Trek games have traditionally seemed rather -- Unremarkable. But it’s my hope that as I sift through the titles and give each game a fair chance, I’ll uncover more than a few that do the Star Trek universe justice. If you have recommendations going forward, please, let me know! Send us a tweet @thereare4mics or an email to firstname.lastname@example.org The most recent release seems as good a place to start as any. Star Trek: Timelines. A free to play strategy game available on Android, iOS, and through Facebook. Star Trek: Timelines was developed by Disruptor Beam and released in 2016. Disruptor Beam previously released Game of Thrones: Ascent. Another mobile and browser based free to play strategy game. Before we get started. Free to play is a polarizing concept. The game utilizes many of the classic components of a free to play game that we’ve come to expect: special currency, rare or specialty items, set waiting times for certain aspects of gameplay, advertisements for “special offers”, etc.. And while generally I’m suspicious of titles that rely on this form of revenue, I must say I was impressed with the amount of content I got without feeling pressure