The Tech Night Owl LIVE — Tech Radio with a Twist!
About This Show
From the Genesis Communications Network: Meet the Night Owl himself, the incomparable Gene Steinberg, best-selling technology author and columnist. Get to know Gene, and discover his unique, thought-provoking viewpoints about the technology universe, from the always-fascinating happenings at Apple Inc. to consumer electronics, innovative products and overall trends in the tech industry. Each week, Gene speaks directly to the industry's movers and shakers, including corporate leaders, industry analysts, and regular panels that feature the most respected tech journalists. NOTE: These episodes are the network versions with ads. If you want a commercial-free version of The Tech Night Owl LIVE, please subscribe to The Tech Night Owl+. Check https://www.technightowl.com/plus for details.
Most Recent Episode
The Tech Night Owl LIVE Jan 14, 2017
5 days ago
We feature Jeff Gamet, Managing Editor for The Mac Observer. In addition to a brief pop culture segment where Gene schools Jeff on the correct pronunciation of the wacky DC Comics character, "Mister Mxyzptlk," the discussion focuses on the MacBook Pro and the controversy over the battery tests from Consumer Reports, in which Apple's notebooks were at first not recommended until retested. And what about all the great gadgets introduced at the CES in Las Vegas? According to Jeff, there were more products that appeared to be ready to sell, rather than to show off an idea that may never make it into production.
You'll also hear from Russell Holly, managing editor of VRHeads. After a brief focus on smartphone sales, and whether the market can continue to grow quickly, the discussion moves to the upcoming Nintendo Switch gaming console. Nintendo is trying to get a leg up on the competition from Microsoft and Sony by including a small embedded tablet that can be used for gameplay on the road. You'll also hear about popular gadgets at the CES, but the main focus is Russell's special introduction to VR technology. Are those goggles poised to take over the consumer electronics market in a big way? What about shared experiences among more than a single player? Are there any downsides other than the relatively high price of admission for the best VR gear?