The Who, What, Why? Game Design Podcast
About This Show
On Who, What, Why? we discuss game design with game designers and try to learn more about the game design process from the people who design games. Each episode we interview a designer of card games, board games, role playing games, or video games. We have both mainstream and independent developers as guests.
Most Recent Episode
Who, What, Why? S17.E01 :: Stonemaier Tackles Legacy
Jamey Stegmaier, co-founder of Stonemaier Games, joins the show to discuss his upcoming legacy game Charterstone. This game is intriguing for a number of different reasons. This is one of the few soon-to-be published legacy games that does not feature the name Rob Daviau. Charterstone is a worker placement style game that is not built off of an existing I.P. like Pandemic or Risk. When players finish the story campaign, they will have a fully functional game that they can continue playing, which will be similar but very different from the next copy of Charterstone. Finally, Jamey, known to so many as a guru of Kickstarter, chose not to crowd fund this game (or take pre-orders on his site). Jamey and I discussed why he chose to design a legacy game, what defines a legacy game, and what he learned through the process of creating something like this. If you are looking forward to Charterstone, please check out Stonemaier.com for information about when this game is available at retail. Credits: house image from ProSymbols at nounproject.com